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Accounting for a vanilla Zomboid character's lack of experience, what you basically have is an inexperienced fighter with no technique and very poor edge alignment repeatedly slamming a thin, brittle piece of metal into other people for hours on end. A particularly keen character could dispatch hundreds of zombies with the same blade, assuming it doesn't break before then.
Yes, collision with other weapons and what have you can definitely damage blades like these, but so can regular flesh and bone.
Oh and @Darmeris, yea nope. 1 or 2 battles where you Kheel a couple dudes and even the BEST sword is dull. Shure you can sharp it and all, but then maybe 1 or 2 more battles and its over. A blade is only SO good. For the mace thou yea that thing should work for quiet some time thou not forever (and no, you cant repair it if its broken...).
We need a Forged in Fire trait for this game realy XD (so basicaly "forged in fire champion" trait for blacksmithing good enogh and able to craft weapons that can Cut and Kheel)
the author should add the ability to craft these with metal scrap and other things, for example using The Workshop mod that is a must for this game
@JackOverkill , I wanted to balance these weapons around the katana. They are non-craftable and non-repairable. I've considered adding whetstones for bladed weapons but we'll see.
@IV @pyh_A , Next up is most likely a halberd. I'm looking code examples on different equip options for either using the bladed head or the hammer head. If I can figure it out, I'd like to try and make a zweihander equipable as a standard long blade or as a spear with the off-hand just under the lugs or spikes on the blade. Little unsure of how I would balance it around the current BS Greatsword.
@matteokmp , Morning stars may deserve their own pack. One-handed, two-handed, flail types (if chain animations are plausible). Consider me interested in that project. Claymores may come along later if I feel like doing some re-skins of general weapons types I've already done.