Project Zomboid

Project Zomboid

Black Smith's Medieval Weapons
37 Comments
matteokmp 26 Dec, 2024 @ 7:59am 
Is this mod compatible with B42?
Just Breathe 23 Dec, 2024 @ 8:12am 
@WASFDDDDD The forging process takes metal to a new stage of toughness and durability. Look it up.
Ikean_Crusader 10 Nov, 2024 @ 6:23am 
@WASFDDDDD my guy do you not know how swords work? They're flexible, heavy, and extremely sharp, but they're durable. A sword with any worth is not brittle by any means, it will repeatedly strike armor and other weapons and still go on for a good while, edge alignment helps but that sword will still last at least a year of hard combat with just sharpening it regularly. And you don't slam a sword into someone, it cuts through them, they aren't super heavy, but they carry A LOT of momentum especially with longswords/greatswords. They are graceful but extremely powerful weapons
gamenode 9 Nov, 2024 @ 3:28am 
Louisville has a museum called, "The Frazier Arms Museum". You should edit the map of Louisville and put them weapons in the museum.
Antares93 15 Oct, 2024 @ 6:29pm 
@WASFDDDDD Not really flesh. Bone may do some damage to the edge, but it would dull it more than anything, and the blade can just be re-sharpened. A good spring tempered blade will not break from hitting soft targets. These weapons were made to hit armor, shields and parry other weapons
WASFDDDDD 31 Jan, 2024 @ 3:36pm 
@MR_Tree You underestimate how hard slamming a weapon into someone is on said weapon. You can try to minimize the structural damage from that with good technique, but actually hurting someone means hitting them hard, and that kind of force is nearly impossible to fully counteract.

Accounting for a vanilla Zomboid character's lack of experience, what you basically have is an inexperienced fighter with no technique and very poor edge alignment repeatedly slamming a thin, brittle piece of metal into other people for hours on end. A particularly keen character could dispatch hundreds of zombies with the same blade, assuming it doesn't break before then.

Yes, collision with other weapons and what have you can definitely damage blades like these, but so can regular flesh and bone.
MR_Tree 22 Dec, 2022 @ 4:40pm 
@-=EDF=- Kouta Seto that is true for BATTLE, sure killing swathes of zombies would dull the edge but not damage it that much. What tended to damage weapons in BATTLES would be contact with other weapons, armor, and other metal equipment or if your edge alignment and tempering is of when striking bone or other hard non metal materials. In fact Forged in Fire is a perfect example of the difference in a properly forge blade and ones that are faulty. so in conclusion your right specifically in a battlefield environment, But in a situation where your essentially slaughtering unarmed civilians your wrong.
-=EDF=- Kouta Seto 11 Dec, 2022 @ 7:59am 
They can Kheel!

Oh and @Darmeris, yea nope. 1 or 2 battles where you Kheel a couple dudes and even the BEST sword is dull. Shure you can sharp it and all, but then maybe 1 or 2 more battles and its over. A blade is only SO good. For the mace thou yea that thing should work for quiet some time thou not forever (and no, you cant repair it if its broken...).

We need a Forged in Fire trait for this game realy XD (so basicaly "forged in fire champion" trait for blacksmithing good enogh and able to craft weapons that can Cut and Kheel)
Vampmeris 25 Nov, 2022 @ 11:30am 
Not a good mod. They last for a while before rapidly degrading with no way to repair them. Also they're rediculously rare to find. Should be craftable and maintainable.
pgames-food 9 Sep, 2022 @ 9:04pm 
maybe they are rare from rng luck, or that they last a long time?
Mayverick 9 Sep, 2022 @ 12:08am 
Went through the entirety of Rosewood and Riverside and only found one longsword. Yeah they're rare alright
intnox 14 Aug, 2022 @ 2:47pm 
@titanic they are really rare, on my first playthrough with mods this was 1 of my first mods, and I got 2, after adding some more mods I got 1, later i added other mods and I have yet to found any.
the author should add the ability to craft these with metal scrap and other things, for example using The Workshop mod that is a must for this game
I LOVE GAMING!!!!!! 9 Aug, 2022 @ 9:09am 
How rare are these to find? I feel like I've find them everywhere
visionedspoon28 2 Aug, 2022 @ 3:56pm 
are the weapons repairable?
загадочный парен 30 Jul, 2022 @ 3:04pm 
@Fitgal a little bit
doc.valentine2014 17 Jul, 2022 @ 9:08am 
keep up the good work
Nails+Tape 7 Jul, 2022 @ 7:40am 
is the mace short or long blunt?
F1tgal911 24 Jun, 2022 @ 7:02am 
Are they op?
Paul Wagenberg 20 Jun, 2022 @ 10:44pm 
Check out melee weapon from Mordhau, specially high price skins for spear, eveningstar, maul, battle axe and etc.
Lindle  [author] 20 Jun, 2022 @ 8:12am 
@Tweetus If I can figure out their code for it, I'd like to.
No Mic Tweetus 20 Jun, 2022 @ 6:04am 
If the devs add a proper blacksmithing system, think you'll rework this?
uberjammer 19 Jun, 2022 @ 10:34pm 
Please add spite and libellous gossip. They were medieval weapons, not sure why they weren't included in the base game.
Lindle  [author] 19 Jun, 2022 @ 8:28pm 
@Sulendil @Scheming Ion Duke , No plans on armor currently. I'm mostly fixated on weapons at the moment.

@JackOverkill , I wanted to balance these weapons around the katana. They are non-craftable and non-repairable. I've considered adding whetstones for bladed weapons but we'll see.

@IV @pyh_A , Next up is most likely a halberd. I'm looking code examples on different equip options for either using the bladed head or the hammer head. If I can figure it out, I'd like to try and make a zweihander equipable as a standard long blade or as a spear with the off-hand just under the lugs or spikes on the blade. Little unsure of how I would balance it around the current BS Greatsword.

@matteokmp , Morning stars may deserve their own pack. One-handed, two-handed, flail types (if chain animations are plausible). Consider me interested in that project. Claymores may come along later if I feel like doing some re-skins of general weapons types I've already done.
matteokmp 19 Jun, 2022 @ 5:53pm 
Please add a morning star and a claymore
Escoba07 19 Jun, 2022 @ 3:49pm 
add the zweihander
Gato Sexo 19 Jun, 2022 @ 11:43am 
please add the zweihander
JackOverkill 19 Jun, 2022 @ 8:41am 
how can i get the recipe ? tried learn all and max skill with cheat mod but nothing
JackOverkill 19 Jun, 2022 @ 12:14am 
can u post recipes pic?
The Suffering Never Ends 18 Jun, 2022 @ 8:40am 
@Sulendil Scrap Armors and Paw Paw Loot already does that
Sulendil 17 Jun, 2022 @ 1:28pm 
Pls adding medieval armor :)
Giant.Scheming.Iron.HOMIE 17 Jun, 2022 @ 2:01am 
great mod! any plan of adding medieval armor?
a three-colored carp 15 Jun, 2022 @ 9:06pm 
I never really played runescape but I imagine its weapons looking like this
공자님 15 Jun, 2022 @ 12:38am 
I love big sword
Lampshade 14 Jun, 2022 @ 7:10pm 
weezer
Lindle  [author] 14 Jun, 2022 @ 3:46pm 
Thank you! Gun stores, zombies, and the occasional rando melee weapon spawn.
pgames-food 14 Jun, 2022 @ 3:42pm 
yeah and the range looks nice on them too
Sheep 14 Jun, 2022 @ 3:35pm 
They are beautiful, can you find on zombies/stashes or only craft?