Space Engineers

Space Engineers

[QoL] Seismic Surveying
219 Comments
cayden.sieteski 5 Jul @ 9:18pm 
how do i use it, doesn’t show numbers so i dont know whats what
John Skyrim 22 Jun @ 4:11pm 
What's the range of small and large surveyors?
D'raga 8 May @ 8:39pm 
@TuSlayer This mod is just the Script component the Linked Seismic Surveying Landing Gear is the Block Component both are needed for it to Work.
TuSlayer 21 Apr @ 2:02am 
Should this Mod contain a block "Seismic Surveyor block" or only the "Large Seismic surveyor" that looks like a landing gear? Because the only block available has a 3km range, but the images above show a larger range. :(
Torqs 18 Apr @ 5:25am 
Correction: pixel size / deposit size is not so relevant, rather the general volume of the deposit. But still is there a way to detect deposits with very small volume? Like 1 pixel wide on ore-map and 1m deep deposits.
Torqs 18 Apr @ 3:49am 
Quite often the scanner cannot detect deposits that are smaller than 5 pixels on the ore map. I use deposit sizes of 1 pixel wide for my server scenario. Can the scanner be adjusted to be more sensitive?
WhiteRabbit 31 Mar @ 9:41am 
First let me say that this is a great mod that makes searching for ores more interactive whilst overcoming the range limitations of the ore detectors.

I did spot an issue where the output of the 2821219378 is mis-rotated and/or mirrored on some LCD blocks.

I first found this when attempting to display onto an upside-down small-grid Holo LCD block to produce a pop-up display that would not get in the way when not needed. I set the LCD's rotation control to 180 degrees to correct for the display being upside-down. This works for other content, including the Seismic Survey Details output.

I have created a test rig illustrating the issue on several 1x1x1 small-grid LCD panel types. I hope this will appear soon at https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3455700656
Idea Alted ඞ 8 Jan @ 1:06am 
King I would refer to using a rotor and piston to deploy the boot. It overall makes the scanner less cumbersome and if your worried about it glitching use a landing gear or mag to anchor it to the rear of your ship/rover
TinyCreepyDragon 2 Jan @ 12:47pm 
I've been using this mod for a bit now(it's really fun and intuitive to use) but as I am now doing a rover only survival on Pertam it seems that it is not picking up all of the ore veins. Could this be a resolution issue where the vein is too small to be detected by the surveyor?
Hanniah (she/they) 27 Dec, 2024 @ 5:42am 
@Corki99 look in the g menu when you have a seismic scanner built and are using a control device for the grid the scanner is on. You have those actions for the seismic scanner block
Corki99 19 Nov, 2024 @ 12:28pm 
I'm not sure I get what "You use the Rotate actions (Right 5, Right 45, Left 5, Left 45) to rotate the scan line on the Wide Survey Screen"

What are rotate actions?
JamailKamali 4 Nov, 2024 @ 2:38am 
King, quit your whining and thank the author for the hard work that went into this free mod to the game. If you want something different go make it.
DraygoKorvan  [author] 30 Oct, 2024 @ 9:12am 
King, make your own block mod, add this mod as a dependency and put the mod extensions code in the block definition.
dybik1 30 Oct, 2024 @ 9:10am 
The Seismic surveyor block is not appearing in the build menu, only thing that is showing is the landing gear.
King DaMuncha 30 Oct, 2024 @ 9:03am 
Do you think you could find anything that could fit in a 1x1 box?
DraygoKorvan  [author] 30 Oct, 2024 @ 8:18am 
Hi, I am not a modeler and that block is not in this mod. Its in the landing gear mod.
King DaMuncha 30 Oct, 2024 @ 7:45am 
Its slightly bigger than 1 block and gets jammed between everything.
King DaMuncha 30 Oct, 2024 @ 6:57am 
Could the survey tool be any more cumbersome to place? I mean that huge boot just sticks out. Could you not make it any smaller? or more visually apealing?
LonelyGuardsmen 29 Oct, 2024 @ 5:16pm 
does this mod work with industrial overhaul?
Peekofwar 13 Oct, 2024 @ 2:41pm 
The ore map behaves strangely... It doesn't seem to follow the orientation of the thumper (unless it's backwards?) and when turning, the cone doesn't move much until halfway where it almost immediately starts to turn to the complete opposite end instead of consistently moving five degrees visually at a time.

It's almost as if the ore map is rendered on the wrong axis or something...
Here's a video showing what I mean: https://youtu.be/B_cRe4pDTXo
Chipstix213 28 Sep, 2024 @ 2:46am 
In list doesn't guarantee the mod loaded in correctly. Log will explain all.
BooseOG 28 Sep, 2024 @ 2:35am 
Chipstix213, I have the Landing gear and the API in my mod list. Unsubbed and resubbed
Chipstix213 28 Sep, 2024 @ 1:41am 
Check the log for failure to download the dependency mod.
BooseOG 28 Sep, 2024 @ 12:48am 
I think I am having a brain fart but I swear I cannot see the Seismic Surveyor block.
Chipstix213 22 Sep, 2024 @ 10:47am 
Is that suggesting you the holographic preview shows a different orientation before building?
flashfireball 22 Sep, 2024 @ 9:36am 
so the foot is pointing forward but the rotate view is backwards it feels
King DaMuncha 7 Sep, 2024 @ 5:00am 
Id rather the scanner just being a piston rather than a huge foot.
Mailleweaver 25 Apr, 2024 @ 8:42pm 
I've found silicon, nickel, and cobalt with this mod, but I'm having trouble with iron. I'm using a mod that makes ore deposits much more rare and doesn't have the surface discoloration. I happened to find an iron deposit while driving around with a regular small grid ore detector on, but this mod doesn't detect it even when scanning directly on top of the iron. How can it be missing an ore that's part of the planet I'm locked on to with the seismic detector clamp when that ore is barely 50m away? The deposit is way too big to be a boulder embedded in the ground, and it doesn't seem to be a separate voxel grid from the planet when I dig down to it. There is a cobalt deposit nearby that it did find. Could it be that it stops looking for more ore when a certain number of ore voxels have been found? Although, I did happen to scan just barely outside the range of the cobalt deposit in the direction of the iron ore, and it didn't see the iron then, either.
Galerak 24 Mar, 2024 @ 8:30am 
@Parker Posey's Mouth - Try this mod to make the focus sharper on the LCDs - Eyes Just Got Clear (1.186 Drugs Are Bad Mkay Update)
Made Dragon 6 Mar, 2024 @ 12:45pm 
What the scanner shows does bot match anything present in the world. I've even moved the mod onto the top of the mods list, but nothing changed. Any suggestions?
Parker Posey's Mouth 5 Mar, 2024 @ 3:33am 
It's a bit hard to read the tiny text on most screens in small grid, but I love this concept, and it seems to be working wonderfully!
kinngrimm 13 Jan, 2024 @ 7:54pm 
I assume the small pie slice is moving and whatever gets into its focus will be analysed and shown in the other screen to see what type of ore there is.
Could you segment that pie piece to give us a range indication or have in the background circles that show the range away from the center position?
Can we adjust the maximum range? Could we improve the range by adding active radar or (tiered)ore scanner?
DraygoKorvan  [author] 8 Jan, 2024 @ 8:39am 
rocks*
DraygoKorvan  [author] 8 Jan, 2024 @ 8:39am 
if they are surface roids and the similar they will not show up using the surveyor.
Ijamofasta 7 Jan, 2024 @ 6:19am 
does the ore patch need to be a given size or bigger i'm playing on Splitsies "Survival... Impossible" modded world (omicons moon) and regularly finding gold and silicon with my ore detector that aren't showing up on the Seismic Surveyor
AgentJobs09 14 Dec, 2023 @ 5:48am 
what is the range?
DraygoKorvan  [author] 3 Dec, 2023 @ 4:38pm 
you have to modify the value via xml and a sub mod.
Chipstix213 3 Dec, 2023 @ 1:33pm 
🤔 I guess it might have to be mod adjuster
Patrick 3 Dec, 2023 @ 10:43am 
Is there a way to adjust the maximum range, like with a config file or something? I see it can be customized in XML, if you are creating a new mod, but that's not what I mean.
InertFurry 16 Nov, 2023 @ 9:15pm 
Asteroid spectroscopy is from a different script, Anderson. This is effectively the planetary version of it, which works differently to accommodate planets and their billions of voxels.
Dr. Anderson 16 Nov, 2023 @ 7:21pm 
How do you set this up for asteroid spectroscopy? I cant seem to get it to work. Is it still the landing gear looking thing?
DraygoKorvan  [author] 18 Oct, 2023 @ 10:31pm 
yes, should only be ores that appear on the planet.
InertFurry 14 Oct, 2023 @ 1:59am 
How does the LCD Script determine which ores to show on the list? I've seen incomplete lists of modded ores. Does it look at the list of ores that can appear on that specific planet?
Raj 28 Sep, 2023 @ 11:48am 
Omg thank you pal; i been bugged trying to figure out what was missing til you mentioned it and i realized i forgot to add the definition mod to the save. Such a noob move but thanks again.
DraygoKorvan  [author] 25 Sep, 2023 @ 8:13am 
you probably need all the dependencies on the right installed and in the mod list for it to work.
Raj 22 Sep, 2023 @ 6:52am 
I love this mod but one issue thats more personal; i noticed if i am out of town without internet access the script part for scanning doesnt work; the asteroid scanning one does but some reason i cant get the planet scanner to load the script to make the block functional; what do i need to do to and which script in the folder do i copy to the program block
Rambo 2 Sep, 2023 @ 6:03pm 
Hi, I followed the instructions but my LCD screen says no seismic scanner. What im doing wrong?
Ace of Chips 1 Sep, 2023 @ 4:36pm 
It might be handy to include a normal ore detector on that rover for pin-point location.
DraygoKorvan  [author] 30 May, 2023 @ 11:35am 
Then put it on a rover
Altzan260 30 May, 2023 @ 9:35am 
I should've mentioned it's on a station