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And for the tesla coil iirc, you just connect a battery tank and it'll start to charge up. Once charged (white light around the tore) you just activate a logic input to kill any robotic entity (doesn't affect "organic" entities).
Some idea may resemble of the Fant Mod because I need this kind of parts to reach my goal in the gameplay I want to offer to other players. This is also my 1st mod so some parts (like the Tesla Coil) are there to help me understand the game better (with Area Triggers or damaging systems for example).
And I have a lot of very original, not made yet in the modding community yet but I don't have enough time/knowledge to do that yet and/or there isn't what I need in the game API.
Seriously not at all, all my stuff is made by my poor programming knowledge...
I'll probably make other tutorial, but I'm in vacation for 1 month with a little computer. I'll try to work on the mod and release a big update (3 or 4 blocks at least) next month
Some of my coolest idea CAN'T be made cause SM Modding is kinda trash (we can't see which mod you use in your game for compatibility and, custom GUI are VERY restrictive (no inventory, search bar or things like that), so some of my ideas are just IMPOSSIBLE right now 🤡)
Yeah I'm busy but this projject is not forgotten, I'll continue doing things on it and I'm planning on making explicative videos on it
or are you busy with school/college/work?
Stay tuned (the developpement will be slowed with the return of School but I'll keep updating this mod)