Space Engineers

Space Engineers

Programmable Block UI Controls Reorder
23 Comments
Cobra Commander 17 Aug, 2023 @ 6:08am 
You are doing the Lord's work with this mod.. I too am an angry boomer and I co-sign on this RetCon.
Yorghalum_se 2 Nov, 2022 @ 3:24am 
@BloodyRain2K , you might find interesting this mod to change turret control button order :
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1805199276
BloodyRain2k 29 Sep, 2022 @ 2:02am 
Would you consider making a mod like this for turrets too?
It's irritating the hell out of me that I have to scroll through all the stuff just to be able to click the "Control" button when I end up in a situation where I quickly need to take control of a certain turret...
stevejc13 4 Sep, 2022 @ 1:19pm 
Oh thank god! Really tired of the most important controls being at the bottom. Now we just need single line check boxes with labels instead of two line toggles and labels to condense the UI and reduce scrolling.
McTec Ind. 19 Jul, 2022 @ 2:19pm 
Can relate with being an angry boomer, who hates change. Upvoted. XD
Haven 24 Jun, 2022 @ 9:28pm 
Awesome mate good stuff like always!!!
jTurp 19 Jun, 2022 @ 8:58am 
Excellent. I was just complaining about this very thing internally XD
Siam 19 Jun, 2022 @ 6:50am 
I confirm you fixed it, Great job as usual
Siam 19 Jun, 2022 @ 6:43am 
I'll check that thanks
Whiplash141  [author] 18 Jun, 2022 @ 3:49pm 
@Siam: Pushed an update that does the reordering less stupid. It should no longer collide with any other mods like that
Siam 18 Jun, 2022 @ 7:10am 
Hello Whiplash, that mod looks very usefull but apparently it dosn't work well with another mod I am using.

The mod is easy block renaming (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2077166496&searchtext=eqsy+block+renaming) it seems to basically do what one of your script is doing but without script

The clash doesn't create any clash whatsoever but apparently your mod drag the section of menu at the end of the program block at the top, in my case it drags a part of the menu of the block renaming mod ^^ its just a funny bug bug I have no idea how or if you are even willing to fix it.

However it means that your mod may clash in the same way with other mod that would change the interface of the programmable block
Vollstrecker 18 Jun, 2022 @ 6:00am 
TOASTY!!! thumbed up cuz whiplash. I'm with ya man, I miss them ol' days. My walker broke (no not that one, my SE one).
Star Captain Pryde 17 Jun, 2022 @ 10:51pm 
@Jebediah Clang What does that even mean?
EvilRoninBlade 17 Jun, 2022 @ 8:06pm 
best preview image , that i`ve ever seen
Whiplash141  [author] 17 Jun, 2022 @ 1:04pm 
I drew Scorpion's chain manually lol
Jebediah Clang 17 Jun, 2022 @ 12:08pm 
@Skallabjorn Your skull size defies the Planck scale.
Rhasmoth 17 Jun, 2022 @ 11:16am 
Liking and awarding, not subscribing (because I barely use prog blocks) but dang it, I love how you used Scorpion in your image. :crying_yeti:
bub1881 16 Jun, 2022 @ 3:11pm 
Change with a purpose is great.
When some useless twat fresh out of school feels they can do a better job than those who came before - and had gotten it right actually - mess with what is already functioning.
There is a saying too many cooks ruin the soup.But the new guy telling the chef to move over hahahahahahaha
condottiere 16 Jun, 2022 @ 1:54pm 
Ha ha ha! I can kind of relate to your reaction to perceived unnecessary change.

Every time, I think of those old Quizno's sandwich commercials that sniped Subway with people in silly situations of refusing change. "I fear change, and will remain with my untoasted buns."
Kampftroll 16 Jun, 2022 @ 11:07am 
thanks
Korvatus Klok 16 Jun, 2022 @ 10:21am 
This makes more sense.
Skallabjorn 15 Jun, 2022 @ 10:22pm 
its Keen, they change for change sake and not cause it makes sense...
狙撃兵の法律 (Laww) 15 Jun, 2022 @ 2:21pm 
how dare they go and change interfaces on us yet again >_<