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Power flickering and junction boxes die out really quickly
Thanks, appreciate it
Have a nice day and keep up with the good work!
Ohh alright nice, should be fine then, I'll hop ingame and check some stuff out
Thanks I'll get around to fixing this appreciate the help : )
I can confirm oxygen runs out in the prison area, perhaps the oxygen generator isn't providing enough oxygen, buffing its stats or adding a second one might solve that.
The oxygen tank in the shuttle is causing AI to break too, among other issues regarding the shuttle pathfinding. The hangar doors probably should be set to invulnerable to prevent the AI sitting in the shuttle trying to repair them infinitely.
The independent sonar to the left of the command console takes damage over time as expected, but cannot be repaired.
There's a lever onboard the mining shuttle that opens and closes the hangar doors
@John
Ye sorry about the inconvenience but it shouldn't break too often I'll get around to placing a platform underneath the hatch soon
@M4a1
There is a vent which is connected to the oxygen generator in the isolation room, so the issue shouldn't be related to that, not sure why they would be running out of oxygen
when submarine shell damaged at left ,all AI stay running in shuttle stucking.
Thanks I'll get around to fixing it tonight
Thanks I checked it out and seems to be if you open and close it too fast it just undocks itself completely and flies away haha. I'll check it out and fix it up thanks for telling me
Nah I just left that setting off cause it displaces where shuttles spawn, dunno why would have to ask devs, would keep it off to be safe
Buttons on the loaders themselves
@Solexe, Agitatio
Ye sorry about that, games been giving me such a headache since the new update I'll get around to fixing it right away
Ye I noticed, the pain of sub building never ends I'm working on fixing it now, since I added the sliding doors back the screen has been shaking like crazy, will upload fix soon or just remove it for a while again haha
Yeah new update changed the weapon holder tags so all my item decorations fell off haha, just finished fixing everything up including the gate, just need to do some testing and I'll probably upload a fix in the next hour.
@Agitatio
Thanks I'll be sure to do that : )
@Solexe
I removed the shuttle hangar doors as they were causing issues but they should be good to go once I update the sub in the next hour or so, that's what the lever does in the shuttle opens and closes the hangar doors
@Olaf
Thanks for the information I fixed up the AI waypoints and movable parts should spawn correctly now.
what commands i can write in captain's terminal?
Thanks I'll get around to fixing this today, thanks for reporting your issues
Finally, the thing that made me switch back was, the sub's airlock position up top is not working. I got an outpost entrance which was flanked by two rock walls, and I could not position the Akula in line with the airlock at all.
Still, lots of good elements in there, especially the anti-flora alarms, the general layout of the fabricator area (took me a moment to locate the recycler units), but loved the adjacent inventories. Could finally craft almost anything if I just had them in the inventory of the fab station.
Awww shid, better fix that, not even sure how I managed that ngl. Thanks for telling me
Those are just for decoration and aren't intractable to players