Barotrauma

Barotrauma

Project 941 Akula
78 Comments
Tuberia 6 Feb @ 11:15am 
is it possible to add a submarine in the middle of the game and from what stage can it be bought
m4a1akaug 27 Jan, 2023 @ 10:01am 
当脊刺【Spineling】发出针刺穿透船壳并伤害到内部船壳,拥有修理指令的船员就会卡在无人机舱然后不动了
Cultist ⁧⁧ ඞ 4 Nov, 2022 @ 10:45am 
Very sad to say, tested with no mods on and Junction Box room, no matter if Auto-Reactor on or off all the boxes just suffer overvoltage and break faster than 3 engineers and 1 mechanic can fix it until it catches fire. :steamsad:
Cultist ⁧⁧ ඞ 3 Nov, 2022 @ 8:57pm 
We keep getting Output Low and reactor is on the red on the right gauge.
Power flickering and junction boxes die out really quickly
Newt  [author] 5 Oct, 2022 @ 7:36pm 
@Rusovich
Thanks, appreciate it
Rusovich 5 Oct, 2022 @ 7:33pm 
I have been playing for a bit and everything seems fine for now, i`ll let you know if something comes up
Rusovich 5 Oct, 2022 @ 6:49pm 
Nice to hear that! Hope it`s not too much trouble to change, me and the boys are playing a campaing with this beauty and would be a shame if it came to a halt.
Have a nice day and keep up with the good work!
Newt  [author] 5 Oct, 2022 @ 6:46pm 
@Rusovich
Ohh alright nice, should be fine then, I'll hop ingame and check some stuff out
Rusovich 5 Oct, 2022 @ 6:45pm 
Mainly turret hardpoints. Now there is a dinstinction between normal hardpoints (used for the coilgun, chaingun and laser) and large hardepoint (used for the railgun and the new double coilgun and flak cannon)
Newt  [author] 5 Oct, 2022 @ 6:42pm 
Probably not, what have they changed that might mess stuff up for custom subs on the workshop?
Rusovich 5 Oct, 2022 @ 6:41pm 
Nice Sub! Does it work with the most recent update?
Jake the Snake 24 Sep, 2022 @ 11:32pm 
I did this exact sub few years back, never satisfied with how it turned out. Glad your sub is really good, you finally turned a legendary real-life submarine into something enjoyable
Newt  [author] 11 Sep, 2022 @ 1:05am 
@InFerNos
Thanks I'll get around to fixing this appreciate the help : )
InFerNos1 10 Sep, 2022 @ 2:55am 
Enjoying the sub, has lots of great functionality but I've run into some issues in my few days using it;

I can confirm oxygen runs out in the prison area, perhaps the oxygen generator isn't providing enough oxygen, buffing its stats or adding a second one might solve that.

The oxygen tank in the shuttle is causing AI to break too, among other issues regarding the shuttle pathfinding. The hangar doors probably should be set to invulnerable to prevent the AI sitting in the shuttle trying to repair them infinitely.

The independent sonar to the left of the command console takes damage over time as expected, but cannot be repaired.
Newt  [author] 3 Sep, 2022 @ 3:53am 
@RedEagle
There's a lever onboard the mining shuttle that opens and closes the hangar doors
@John
Ye sorry about the inconvenience but it shouldn't break too often I'll get around to placing a platform underneath the hatch soon
@M4a1
There is a vent which is connected to the oxygen generator in the isolation room, so the issue shouldn't be related to that, not sure why they would be running out of oxygen
Reaper4245 2 Sep, 2022 @ 3:07am 
how do i open the hangar doors for the Shuttle????
johnshua 22 Aug, 2022 @ 2:07pm 
Great sub, but there's an issue. when that right top docking hatch is somewhat broken, bots will try to fix it and fail, the thing is they'll just start running back and forth under it unable to climb the ladder. I also tried climbing up and repairing it, but when I'm just about to start and click the button, I slip and break my legs, the only way to repair that devilish piece of metal is to swim out and fix it from outside, it's not a major issue, can be frustrating though. Anyway I've been having much fun diving with this sub, so thanks for your work
FuturPaladin489 17 Aug, 2022 @ 7:47pm 
nice work mate
m4a1akaug 13 Aug, 2022 @ 10:05am 
why my prisoner always run out of the oxygen in the prison room?is that my problem?
Not Muselk 8 Aug, 2022 @ 9:47am 
☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭ ☭
Newt  [author] 6 Aug, 2022 @ 9:29am 
All issues with the shuttle have now be resolved and the submarine should be in full working order, make sure to update to the newest version of the submarine to receive the updated version, sorry for taking such a long time to get around to this I appreciate everyones patience :steamthumbsup:
Freelancer 1 Aug, 2022 @ 10:12am 
there is big problem at the shuttle .
when submarine shell damaged at left ,all AI stay running in shuttle stucking.
DRAGNIZ 24 Jul, 2022 @ 4:01am 
one of the best ship ever made. though the junction box in shuttle cant be repaired. hopefully will the dev fix it.
гранит 7 Jul, 2022 @ 2:23am 
Best ship in barotrauma i ever saw
Newt  [author] 7 Jul, 2022 @ 12:02am 
@Galay_Bee & Emu
Thanks I'll get around to fixing it tonight :csgoskull:
НикиТОС1А 6 Jul, 2022 @ 11:59pm 
Hello! Already passed with friends half of the company on this submarine. All is well, except for the hatch that opens under the drone (the boat starts to wobble, but everything seems to be fine). And there’s also an electrical shield in the drone that breaks all the time, and in order to fix it, you have to break the front of the drone. In general, the boat is very good !
Emu 4 Jul, 2022 @ 12:01am 
also the shuttle doesnt recharge
Newt  [author] 3 Jul, 2022 @ 12:16am 
@Emu
Thanks I checked it out and seems to be if you open and close it too fast it just undocks itself completely and flies away haha. I'll check it out and fix it up thanks for telling me :steamthumbsup:
Emu 2 Jul, 2022 @ 8:56pm 
sometimes the gunnery doors leave reality and end up in some random corner of the map
Newt  [author] 30 Jun, 2022 @ 6:35pm 
@Martellus
Nah I just left that setting off cause it displaces where shuttles spawn, dunno why would have to ask devs, would keep it off to be safe
Martellus 30 Jun, 2022 @ 1:07pm 
Wait, did they fix the transfer items bug then?
Newt  [author] 30 Jun, 2022 @ 9:33am 
Update dropped, I've tested this out plenty, and it works perfectly fine in campaign all the shuttle parts spawn where they should, I've played with the sliding doors and undocked the mining shuttle and repeated. I'm happy to say it is finally fixed and hopefully everyone can enjoy this sub now and a big thank you for everyone's patience.
Emu 29 Jun, 2022 @ 7:45pm 
now watch the hotfix break everything again :barodev:
Newt  [author] 29 Jun, 2022 @ 6:11pm 
@Martellus
Buttons on the loaders themselves
@Solexe, Agitatio
Ye sorry about that, games been giving me such a headache since the new update I'll get around to fixing it right away
Martellus 29 Jun, 2022 @ 5:01pm 
Not sure if its also broken from the transfer items bug, but how do you launch depth charges? Cant find a button for it
Solexe 29 Jun, 2022 @ 9:41am 
Oh shit! My campaign is about to start in an hour, and we thought doing it it Akula %)
Agitatio 29 Jun, 2022 @ 6:04am 
Sorry to be the bearer of bad news once again, but now the whole sub is gone. Doesn't even show up in the editor.
Newt  [author] 29 Jun, 2022 @ 4:41am 
@Agitatio
Ye I noticed, the pain of sub building never ends I'm working on fixing it now, since I added the sliding doors back the screen has been shaking like crazy, will upload fix soon or just remove it for a while again haha
Agitatio 29 Jun, 2022 @ 4:39am 
Armoury doors switch doesn't close them anymore. Also there's a visible blue wire by it.
Newt  [author] 29 Jun, 2022 @ 2:56am 
@Emu
Yeah new update changed the weapon holder tags so all my item decorations fell off haha, just finished fixing everything up including the gate, just need to do some testing and I'll probably upload a fix in the next hour.
@Agitatio
Thanks I'll be sure to do that : )
@Solexe
I removed the shuttle hangar doors as they were causing issues but they should be good to go once I update the sub in the next hour or so, that's what the lever does in the shuttle opens and closes the hangar doors
@Olaf
Thanks for the information I fixed up the AI waypoints and movable parts should spawn correctly now.
Emu 29 Jun, 2022 @ 2:23am 
also seems like whatever is supposed to spawn inside of the fab and decon cabinets spawns outside it instead
Agitatio 28 Jun, 2022 @ 7:05pm 
Add medfabcab tag to Medicine Cabinet so that some extra medical items spawn in it instead of spawning in crates at the cargo spawnpoint.
Solexe 28 Jun, 2022 @ 4:51pm 
how do i close the shuttle hatch? the level inside the shuttle does nothing... or what does it do?

what commands i can write in captain's terminal?
Newt  [author] 27 Jun, 2022 @ 6:57pm 
@Olaf
Thanks I'll get around to fixing this today, thanks for reporting your issues :steamthumbsup:
Olaf the Merchant 27 Jun, 2022 @ 12:59pm 
Had some issues that made me switch back to Winterhalter; first, the aforementioned missing minisub and gate, and the lockable armory were not working. Second, all AI repair crew got stuck running back and forth on the right top airlock when it got smashed, unable to fix it because they could not reach / would fall down in the attempt, making repair only possible from the outside.

Finally, the thing that made me switch back was, the sub's airlock position up top is not working. I got an outpost entrance which was flanked by two rock walls, and I could not position the Akula in line with the airlock at all.

Still, lots of good elements in there, especially the anti-flora alarms, the general layout of the fabricator area (took me a moment to locate the recycler units), but loved the adjacent inventories. Could finally craft almost anything if I just had them in the inventory of the fab station.
Newt  [author] 27 Jun, 2022 @ 4:27am 
@Emu
Awww shid, better fix that, not even sure how I managed that ngl. Thanks for telling me :csgoskull:
Emu 27 Jun, 2022 @ 4:04am 
its the same for the materials that spawn in front of the decon and fab cabinets
Emu 27 Jun, 2022 @ 4:04am 
you sure? i was able to pick them up
Newt  [author] 27 Jun, 2022 @ 3:44am 
@Emu
Those are just for decoration and aren't intractable to players :steamthumbsup:
Emu 27 Jun, 2022 @ 3:43am 
uh. are genes typically supposed to spawn underneath the research table