RPG Maker VX Ace

RPG Maker VX Ace

PHLiM2's Menu Mods v1.21
96 Comments
danitheangeldevil 17 May @ 10:13am 
This looks very interesting GUI for game menu.:crashbcoot:
Carlonix 15 May, 2024 @ 11:18pm 
Hello, its me again, I have resolved my problem with the missing "Full" charts, I made them based on the ones you did, so I wanted to ask, would you want me to give them to you so you upload them in this proyect?
Carlonix 13 May, 2024 @ 11:54am 
Sorry for the inconvenience, I have a question

How can I add more "Full portraits" to the menu?
Is it posible to implement custom portraits?
I know its weird, but I want to add a demon from the "monster" portraits and they are present in the DLC folder with the full portraits as well, this also applies to the "people" and "spiritual sets"

as well as people trying to get custom portraits, so, can I make image cuts myself?
JavaJack 20 Sep, 2022 @ 2:45am 
All good! Was more so just curious if there was anything compatible that was commonly used or any alterations I could make to the base stuff. I think I found a compromise that works for me though. Thanks!
Mallow_VT  [author] 20 Sep, 2022 @ 2:42am 
@JavaJack This is only a visual mod. Anything that controls the party isn't handled by this script. Sorry about that.
JavaJack 20 Sep, 2022 @ 1:01am 
Is there a relatively hassle free way to lock the main character in formation but keep the others available to move? I have a few scripted cut scenes that don't really work well when different party members are considered the party leader.
Digital Wolf 15 Apr, 2021 @ 5:08pm 
hey, how do i change the color of the menu?
空想科学 10 Jan, 2021 @ 5:06am 
Thank you for this!!
GibON 3 May, 2018 @ 8:44am 
Great no no i just wanna delete this "Skill"
BTW thanks for help :) really great script.
Mallow_VT  [author] 3 May, 2018 @ 7:52am 
@GibonArt: I’m at work at the moment, but I’ll take a look when I get home.
Make sure you don’t have any other scripts after mine that add commands.
GibON 2 May, 2018 @ 4:03pm 
Hi master PHLIM2 i try delete "Skill" i dont need this on my project but still see this i delete on Window_MenuCommand and on ur scrip "|► SCENES ---> 104 * Create Command Window" but still see this can u help me
Jo_The_Plumber 4 Feb, 2018 @ 7:44pm 
That is beyond me my good sir. Though I thank you for the advice.
Mallow_VT  [author] 4 Feb, 2018 @ 5:28pm 
Ah right. Well, you could always try and add the option in manually using my script and remove the one from the other script. Seems kinda odd that it shares the same icon.
Jo_The_Plumber 4 Feb, 2018 @ 1:54pm 
That does work though it also changes the quit game icon as well not just the options button. So it makes the menu a bit weird. Thanks for the help though.
Mallow_VT  [author] 4 Feb, 2018 @ 9:28am 
@Jo_The_Plumber, within the "CUSTOMISABLE MODULES" section, you'll see the line "QUIT_ICON_ID". All you need to do is change the number to the icon ID of your choice. I recommend going for Icon ID 280.

(To find the icon ID, just go to your database, head to "items", double click the icon of an item, and click the one you want.)

Hope this helps. :)
Jo_The_Plumber 4 Feb, 2018 @ 12:39am 
Any idea on how to change the icons for custom menu buttons? I have a mod that adds an options menu to the in game menu. It works perfectly fine with this mod except the button Icon shows the end game icon with a skull, and crossbones. I can live with it, but I'd really prefer to use something else. It's an options menu so something along those lines would be great. (Love the mod so far btw.
Mallow_VT  [author] 13 Oct, 2017 @ 3:03am 
@Jarod - No problem. It's not much, but I appreciate your feedback. :D
Sauru 12 Oct, 2017 @ 2:09pm 
ooh thanks looks amazing
Mikaya 7 Feb, 2017 @ 10:11am 
Ah! Thanks, i merged your line under draw_face with the one from the Battle Engine and now it works :3 Thanks a lot ^^
Mallow_VT  [author] 7 Feb, 2017 @ 9:50am 
@Tykiari - If you locate any of the lines in the Yanfly Battle Engine that say anything along the lines of "draw_face" you might be able to still use both. :3
Mikaya 7 Feb, 2017 @ 9:32am 
Ah. Fastest Pinpoint ever.
Seems there's compatibility issues with Yanfly Engine Ace - Ace Battle Engine
As soon as that is in it won't work anymore. So now i have to choose between the Battle System which i kinda like and this Menu script that is pretty awesome.

Well thanks for the information ^^
Mallow_VT  [author] 7 Feb, 2017 @ 8:45am 
@Tykiari - As none of my scripts are really used in most RPG Maker games, not many people report any incompatibility issues with other scripts.

-----------------------

Make sure that the menu mod script is placed at the bottom of the list one line directly above "Main".This should prioritize the script so that the "7 for 5" problem shouldn't occur.

-----------------------

Failing that, or if my script is already above "Main", try a simple process of elimination:

- Keep my script one line above "Main"
- Move all other custom scripts below "Main".
- One-by-one, move each line up, testing the game each time. Eventually, the game may show errors, which'll pinpoint the problematic script. :)
Mikaya 7 Feb, 2017 @ 8:25am 
Hey, i know you don't do support anymore for this script but maybe another user has an idea?

I'm running into a problem using this Script when entering a Battle.
I get an Error message saying
"Script 'PHLim2'sMenuModsACE 1.21-1' line 70: ArgumentError occured.

wrong number of arguments (7 for 5)"

Said Script is the Windows Section of the Script and the line in question is
" draw_face(actor.face_name, actor.face_index, x, y, enabled,width,height)"

Searched the Internet for what could cause this but couldn't find any Compatibility Issues anywhere (or i suck at googling)
And i have no idea what this line exactly does so i have no idea which Script could be the cause.

Sorry to bother you guys
Tykiari
DevEr0x 30 Oct, 2016 @ 3:23pm 
Nevermind, I fixed it. Just had to turn off Use_A_Height. Thanks! This is a great plugin. :)
DevEr0x 30 Oct, 2016 @ 2:09pm 
Unable to find file:

Graphics/Faces/Full_Zado

Is there a way to use the normal sized face graphics, rather than create a full portrait of my character?
Crinkles 20 Jan, 2016 @ 10:25pm 
are you able to create a menu like Resident Evil 4 or something...
Crinkles 20 Jan, 2016 @ 10:22pm 
the first pic looks a bit like FFXIII
Mallow_VT  [author] 17 Jan, 2016 @ 8:19am 
@Nurse Dashie: No problem.
Snickers 17 Jan, 2016 @ 6:13am 
Ok. Thanks for the help!
Mallow_VT  [author] 17 Jan, 2016 @ 4:18am 
@Nurse Dashie: There is, but you'd have to do it manually.

Before "draw_actor_level", for example, you can insert the line:
----------------------------------
contents.font.size = ##
----------------------------------
"##" being the number you want.

Resetting the font isn't as easy, since I can't recall the command to reset it ;u;
Snickers 16 Jan, 2016 @ 2:54pm 
Is there a way to change the font size of the numbers in the menu?
Mallow_VT  [author] 14 Aug, 2015 @ 2:26pm 
Ah, okay. I think I see the problem, it's down to the height of the gauges.
Unbarred 13 Aug, 2015 @ 2:11pm 
Mallow_VT  [author] 13 Aug, 2015 @ 1:20pm 
@Natsu: I'm not sure what you mean. Please link a screenshot ^^
Unbarred 13 Aug, 2015 @ 11:09am 
So its not showing the HP bar red, is there a fix for that or..?
Mallow_VT  [author] 13 Aug, 2015 @ 3:11am 
@Natsu: Yes, I don't mind, as long as I get a chance to play the finished products lol.
Unbarred 13 Aug, 2015 @ 12:58am 
Just to make sure, if I credit you in credits I can use this in commercial products..?
UmbreonMessiah 23 Jan, 2015 @ 10:09pm 
Thanks for the advice. I'll see if I can't make that work with the battle engine in place.
Mallow_VT  [author] 23 Jan, 2015 @ 11:53am 
if i recall correctly you could just remove the entire "def draw_gauge" section in my script to fix it. just press ctrl+shift+f to search all the scripts, and search for the above line. the section will end in an "end" command.
Nobunaga Oda 23 Jan, 2015 @ 11:17am 
own personal class meaning that different "gauge" versions can be displayed and with a smallamountof editing you could make it just as glitzy as ellye's anyway.
Nobunaga Oda 23 Jan, 2015 @ 11:15am 
Umbreon I believe both PHLiM2 and Ellye use the basic draw_gauge method in order to achieve their seperate gauges whereas yanfly alternatively setup's up his own personal draw gauge method in side of it's
UmbreonMessiah 23 Jan, 2015 @ 7:58am 
Yeah, I tried that, and it didn't help. I've since moved on to using Yanfly's stuff. It's not as flashy but it all works pretty solidly.
Mallow_VT  [author] 23 Jan, 2015 @ 3:28am 
@UmbreonMessiah - Hmm... There may be a chance that my "draw_gauge" part may be messing up the gauges in the battle system. Have you tried changing the position of my script above (or below) the battle system?
UmbreonMessiah 16 Jan, 2015 @ 9:00am 
Hey PHLiM. I love this menu mod, but I've run into a bit of a complication with it when it comes to other mods running in tandem with it.

For some reason, trying to run this menu mod with Ellye's Battle System Mod causes the meters to become empty permanently. I would imagine this has something to do with how both mods draw the bars, but I for the life of me can't find the relevant lines in the script to figure out what's busted and what isn't.
Nobunaga Oda 29 Dec, 2014 @ 5:42pm 
Hey PHLiM2 thanks for leeting me use these mod's, I had a question is there any chance I could get you to do me a a really simple mod for a minigame I'm making? If you can addme as a friend and I will chat with you about it :)
Mallow_VT  [author] 29 Dec, 2014 @ 4:42pm 
@FR35HxF0RC35 - Adding me as credit is perfectly fine.
@Inigo Montoya - You may need to make that one yourself. I made these mods in mind for people who didn't wanna use the RTP Facesets.
Nobunaga Oda 26 Dec, 2014 @ 3:44pm 
Hey PHLiM2 I was just wondering if it is possible to use you menu mod's in a commercial game at all? I will of course give credit if I do use your mod's in the final build.
TXUANITU 23 Dec, 2014 @ 1:38am 
Mods útiles. :Mole:
Shinji The Baka 14 Dec, 2014 @ 2:42pm 
I'm missing a face graphic called Full_Evil? Know where I can change that?
Neko-san 8 Dec, 2014 @ 6:57pm 
Never mind. I Back tracted through the comments to find it.