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Does it crash as soon as the unit is about to pop up on the screen, so after fully loading for the battle completely, or before? You can try changing Unit Details and Unit Textures to High or Ultra and tell us if that changed anything? I've had that before with modded units.
SFO removed standard bearers and officers, because of the huge game-breaking bug from CA, where if you have those in a battle and the unit that has a banner carrier/officer didn't take any damage you will get really messed up end battle results (millions of post-battle loot, etc.
Is it possible to remove them for a time being until CA fixes it?
Is it updated? m having CTD when I start the game.
ty you are the king of SFO submods
Perfect, you are more efficient and quicker than sovietic administration. ;)
Should be working fine now! I changed the mass values too plus I added the Standards!
Yeah, Ursun's claws is 3350 mass while normal and official ROR version are 2375.
Winged Legion of Tor is 2300 while Gryphon Legion is 1625.
Bloodhunters of Infernius are 1650 while normal are 2125.
Bloodbeast are 2200 while normal are 2000.
Harmonious skyhost of Weijin are 1350 while normal and official ror are 1375.
Perfect, I have seen a need fix too for a hidden stat: the mass! Some units (such as cavalry) do not have the same mass as the sfo version. ;)
Thanks for your work!
A submod caps has already solved the problem, we are currently doing tests to estimate the best.Ty
Yeah it's need for the amount of Rare or Special point (cap by army)
Is the cap system even needed for this mod? These are RoR you can only recruit one of each