Barotrauma

Barotrauma

[AA] Aquatic Arsenal (Discontinued)
126 Comments
Average Toaster Enjoyer 11 Jan @ 10:38pm 
so true Blu, so true
Blu 31 Dec, 2024 @ 6:38am 
2025 around the corner and no mod similar to this that can even begin to top it. Still the best diving mod despite being rarely mentioned.
Jim the Pilot 4 Nov, 2024 @ 5:44pm 
oh no bro
Average Toaster Enjoyer 18 Oct, 2024 @ 5:20pm 
why are you discontinuing the mod?
Ravena 14 Oct, 2024 @ 11:44pm 
Heyo! I absolutely love this job mod. The work you put into it is phenomenal. Personally, I greatly appreciate that the job feels balanced and not at all 'OP'. Thank you for your hard work!
Spazz (Rafał)  [author] 5 Aug, 2024 @ 1:33am 
I think that small conflicts might arise but no eye gore or any gamebreaking stuff. My bet you should be more or less okay and if something doesn't work you can remove one of the two mods during the campaign with no problem.
JustKyo 5 Aug, 2024 @ 12:47am 
Is this compatible with immersive diving suits? if it's not does it have a patch?
El Senko 1 Aug, 2024 @ 10:57am 
Aw, that's really unfortunate. I really do hope the devs can make things like this easier to mod.
Spazz (Rafał)  [author] 28 Jul, 2024 @ 6:23pm 
@El Senko Hello. This class is only selectable by players and AI that are spawned randomly. It is impossible to recruit a Lead Diver on an outpost since classes that are available to be recruited at the outposts are directly tied to the outpost "file". I would have to override every type of outpost in the game to make this happen. I'm not playing to. Hopefully the developers can at some point in time make this stuff easier to implement into the game.
El Senko 26 Jul, 2024 @ 2:59am 
How do I use this for singleplayer? The Let Me Choose! mod isn't spawning in the Lead Diver class, is there any other way?
Spazz (Rafał)  [author] 15 Jun, 2024 @ 2:21pm 
@Republic Commando Objectus
My mod is focused on implementing a new role focused on diving outside of the submarine :)
For mods that do clown funnies I highly recommend the "Funhouse" submarine, "Harlequin" job mod and also Baroverhaul mod that adds more clown funnies for the assistant.
Spazz (Rafał)  [author] 15 Jun, 2024 @ 2:18pm 
ForgeFather_Taco This net helmet sounds really cool. Maybe I can add it and thank you.
Jimiljamal 15 Jun, 2024 @ 9:19am 
No new clown subrace? :(
Forgefather_Taco 14 May, 2024 @ 8:16pm 
Could it be possible for more uniforms or equipment like Frogman net veil helmet or hoodie helmet?
I highly love this mod, one of my favorites to add to any campaigns.
I understand if yea busy, hopefully this gives motivation.
Church 4 Apr, 2024 @ 4:53pm 
@spazz (rafal) i found out how to fill them up, you place them into the oxygen cabinet under the suits.
Spazz (Rafał)  [author] 4 Apr, 2024 @ 10:16am 
@prune Sadly I don't remember. It's possible I didn't get the time to make them refillable.
Church 3 Apr, 2024 @ 3:57pm 
i know this isn't continued but how do you refill the large oxygen tanks?
Blu 7 Mar, 2024 @ 8:46am 
@Spazz (Rafał)
That is kinda sad, but understandable. You have been working on this for a while and lost your interest most likely. I am just finding it slightly sad since it is de facto the best Diver mod. I just feel like it didn't reach a lot of people due to the name being Aquatic Arsenal and not something like "Lead Diver Job (Aquatic Arsenal)" which would probably be closer to vanilla players... I hope an update or two still comes to finish what is near finished and see where it will end up.
Spazz (Rafał)  [author] 5 Mar, 2024 @ 12:32pm 
@Blu
The Ice pick and the stingray shotgun are not finished. Sadly I'm no longer working on this mod so updates are paused indefinitely. Thank you for the nice comments. Lastly, the mags don't stack since making magazines stack used to be veeery buggy back in the day I still played Baro. Cheers
Blu 5 Mar, 2024 @ 11:07am 
I love the mod and while sorry for the nitpicks, people will always have some.
Blu 16 Feb, 2024 @ 5:12pm 
Oh and... APDS and ADS mags stacking to 2-3 would be cool... Since the AR mags do that too...
Blu 16 Feb, 2024 @ 5:11pm 
So uh... Where is the ice pick.. stingray shotgun recipe? Any update you got planned out? I really like this mod but it has some wonky issues with the guns n all... However it's the only real diver mod that I enjoy so I am real interested.
Spazz (Rafał)  [author] 29 Jan, 2024 @ 4:24pm 
@Crocco
No, sorry.

@joyce
In my mod weapons use either darts/bolts or magazines. If they use magazines then there is not individual "bullets" or darts to fill them up with. Craft a new magazine or refresh it using the other crafting recipe ^^
Title Fight Enjoyer 29 Jan, 2024 @ 3:07pm 
do you put ammo on its own in the magazines or do you just find magazines as the ammo item itself
CroccoDoggo 24 Jan, 2024 @ 9:09pm 
I'm curious, where there be a time when an assistant can be an apprentice for the lead diver at all?
Spazz (Rafał)  [author] 30 Oct, 2023 @ 7:14am 
Do mags stack in vanilla right? Back when I was still playing they did not. Some modders did some workarounds but they were buggy.
gavin 30 Oct, 2023 @ 6:49am 
i have ONE gripe. PLEASE make the APS and ADS mags stack.
iKnowTheHatredSoGood 2 Aug, 2023 @ 12:18am 
okay, nvm, im dumb i just remembered waifu overrides diving suits, time to tinker some more.
Spazz (Rafał)  [author] 6 Jul, 2023 @ 5:56am 
I was thinking of adding a new type of harpoon that would work like that but it wouldn't be anytime soon. Right now I'm focused on other things ^^
Blu 6 Jul, 2023 @ 5:25am 
Are you planning to replace the old harpoon interaction with the new one anytime soon by the way? Since the old one is just a shot of a harpoon, meanwhile the new one actually hooks the target and as long as you aim down, it keeps the line in between you and the target active.
Spazz (Rafał)  [author] 3 Jul, 2023 @ 4:32pm 
That's odd. My mod works with no issues and my modpack is 150 mods strong ^^
iKnowTheHatredSoGood 3 Jul, 2023 @ 2:19pm 
kinda fixed it, AVP Aliens causes some real conflicts with your mod.
iKnowTheHatredSoGood 3 Jul, 2023 @ 2:12pm 
ah, yes the ancient lost scriptures of online sarcasm, they dont translate as well as anyone foretold. honestly though, there's some real issues for me trying to load this mod, even after disabling 20 other mods.
Delta 13 Lieutenant l Dr.Phil 3 Jul, 2023 @ 1:38pm 
Lets just say. i LOVE THIS UPDATE
Spazz (Rafał)  [author] 3 Jul, 2023 @ 1:38pm 
@Witch King
The depth foam wetsuit was retired because it didn't meet my expectations. I have an idea on how to rework it, but I can't tell when will that happen.

@RetiredShamanKnight
I got a new job, new uni and also my gaming group had a break from barotrauma. I only play barotrauma with them so that's why I didn't really feel like working on the mod
Witch King 3 Jul, 2023 @ 12:36pm 
Was the depth foam-wet suit removed? If so, Is there a replacement that you can wear as an undershirt?
iKnowTheHatredSoGood 3 Jul, 2023 @ 10:23am 
What took you so long? i've been waiting for days.
Hitilit 3 Jul, 2023 @ 9:56am 
I know Bob from Factorio. I noticed that he has the same avatar, but I didn't think it was him =0

I did not put the mod you mentioned, because they are already quietly hired from the recruiter.
I just have only two players swimming with me, which means all the bots that can have a certain class for me to the plus.
Spazz (Rafał)  [author] 3 Jul, 2023 @ 8:27am 
You can probably hire them thanks to lua or this submod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2996386211

I don't have a submod yet and don't plan on making it any time soon. Right now I released the mod and I'm chilling ^^. Also check it out, the guy behind the jobs you mentioned is a well known Factorio modder. Nice!
Hitilit 3 Jul, 2023 @ 7:48am 
Author Bobingabout.
https://steamhost.cn/steamcommunity_com/profiles/76561197993514625/myworkshopfiles/?appid=602960
Toxicologist Job,Renegade Job,Scavenger Job is the name of the mods.
Spazz (Rafał)  [author] 3 Jul, 2023 @ 7:35am 
What mod are these jobs from?
Hitilit 3 Jul, 2023 @ 7:30am 
I also play with Dynamic Europa.
But I also have Toxicologist Job, Regenade Job, Scavenger Job. I can hire them from a recruiter.
Spazz (Rafał)  [author] 3 Jul, 2023 @ 7:14am 
Hey, maybe I could add an addon that allows for this job to be hired. It's not in the main mod because I play with modded outpost and for the job to be "hireable" at outposts you have to edit and override vanilla outposts. This means that if I were to add an option to hire a lead diver at the outposts other mods that edit outposts such as Dynamic Europa would conflict with it.

About the bangstick. Previously it used "Character" target and now it uses "UseTarget" which should make it so that it's the target that explodes when you hit it and not you. Hope this makes sense.
Hitilit 3 Jul, 2023 @ 6:45am 
Yep. I looked at the screenshots. :steamthumbsup:
Could you make it so it could be hired?
Hitilit 3 Jul, 2023 @ 6:41am 
The bangstick charge imploded on it's user and not the intended target. Needless to say, a rather nasty surprise.

I thought I was doing something wrong. :cq2sad:
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So, can you describe what you changed or added?
Spazz (Rafał)  [author] 3 Jul, 2023 @ 4:21am 
The mod was updated and overhauled. Enjoy a completely new experience with Lead Diver 1.0 :)
Spazz (Rafał)  [author] 26 Jun, 2023 @ 1:17pm 
Thanks for letting me know Cotton. The mod is getting a big overhaul in the coming days. I'll make sure to fix this too :)
Cotton 26 Jun, 2023 @ 7:08am 
a bunch of the weapons aren't placeable in wall mounted weapon holders. Great mod tho. i love the way the guns look. And the handheld decoy is really nice.
Hitilit 7 Jun, 2023 @ 8:28am 
Got it.
Spazz (Rafał)  [author] 7 Jun, 2023 @ 7:07am 
Hey. That's correct. Most if not all of the new items and mechanics come directly through the new class and the skill tree. There are two harpoon related talents for Lead Diver that unlock two new sets of harpoons :)