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My mod is focused on implementing a new role focused on diving outside of the submarine :)
For mods that do clown funnies I highly recommend the "Funhouse" submarine, "Harlequin" job mod and also Baroverhaul mod that adds more clown funnies for the assistant.
I highly love this mod, one of my favorites to add to any campaigns.
I understand if yea busy, hopefully this gives motivation.
That is kinda sad, but understandable. You have been working on this for a while and lost your interest most likely. I am just finding it slightly sad since it is de facto the best Diver mod. I just feel like it didn't reach a lot of people due to the name being Aquatic Arsenal and not something like "Lead Diver Job (Aquatic Arsenal)" which would probably be closer to vanilla players... I hope an update or two still comes to finish what is near finished and see where it will end up.
The Ice pick and the stingray shotgun are not finished. Sadly I'm no longer working on this mod so updates are paused indefinitely. Thank you for the nice comments. Lastly, the mags don't stack since making magazines stack used to be veeery buggy back in the day I still played Baro. Cheers
No, sorry.
@joyce
In my mod weapons use either darts/bolts or magazines. If they use magazines then there is not individual "bullets" or darts to fill them up with. Craft a new magazine or refresh it using the other crafting recipe ^^
The depth foam wetsuit was retired because it didn't meet my expectations. I have an idea on how to rework it, but I can't tell when will that happen.
@RetiredShamanKnight
I got a new job, new uni and also my gaming group had a break from barotrauma. I only play barotrauma with them so that's why I didn't really feel like working on the mod
I did not put the mod you mentioned, because they are already quietly hired from the recruiter.
I just have only two players swimming with me, which means all the bots that can have a certain class for me to the plus.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2996386211
I don't have a submod yet and don't plan on making it any time soon. Right now I released the mod and I'm chilling ^^. Also check it out, the guy behind the jobs you mentioned is a well known Factorio modder. Nice!
https://steamhost.cn/steamcommunity_com/profiles/76561197993514625/myworkshopfiles/?appid=602960
Toxicologist Job,Renegade Job,Scavenger Job is the name of the mods.
But I also have Toxicologist Job, Regenade Job, Scavenger Job. I can hire them from a recruiter.
About the bangstick. Previously it used "Character" target and now it uses "UseTarget" which should make it so that it's the target that explodes when you hit it and not you. Hope this makes sense.
Could you make it so it could be hired?
I thought I was doing something wrong.
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So, can you describe what you changed or added?