Crusader Kings III

Crusader Kings III

Trade Maps DTR
65 Comments
Ġedryht of Wōden 22 Mar @ 8:44am 
Many of the maps don't work and the adventurers map mode isn't an option. Might not sound important but in some modlists adventurers are more important.
SirMars 27 Jan, 2024 @ 7:58pm 
mods dfunk
donerjose 16 Mar, 2023 @ 12:33pm 
the maps dont work
Spearofwarandwisdom 11 Mar, 2023 @ 6:35am 
Why does this mod making loading into the game take nearly 30 minutes?
Skirmisher 3 Mar, 2023 @ 3:34am 
think this mod might be causing the game to eternally sit in "initialising game" during startup. reinstalled the game and loaded it and the problem persisted, as soon as i removed this mod the game loads fine. not sure what the problems are. just that it is likley that this mod is causing it sadly
Darien 23 Jan, 2023 @ 2:46pm 
[23:38:12][jomini_scriptvalue.h:321]: Badly read script value county_industry_food_value_gui at file: common/scripted_effects; trade_mapping_food_map line: 11

[23:38:12][jomini_eventtarget.cpp:591]: Failed to find a valid event target link 'realm_industry_food_value_gui' at file: common/scripted_effects; trade_mapping_food_balance_map line: 11

[23:38:12][jomini_scriptvalue.h:526]: Cannot read [holder.realm_industry_food_value_gui] as a
script value

[23:38:12][jomini_scriptvalue.h:321]: Badly read script value holder.realm_industry_food_value_gui at file: common/scripted_effects; trade_mapping_food_balance_map line: 11
Darien 23 Jan, 2023 @ 2:46pm 
No, only with DTR, DTR Lite and this one, starting forever:

[23:38:10][pdxassetutil.cpp:1692]: pdxmesh [building_greek_ruins_02_b_mesh] is out of sync with its meshsettings. [building_greek_ruins_02_bShape] is not in use in file: gfx/models/buildings/special/building_greek_ruins_02_b.mesh

[23:38:12][jomini_eventtarget.cpp:591]: Failed to find a valid event target link 'county_industry_food_value_gui' at file: common/scripted_effects; trade_mapping_food_map line: 11

[23:38:12][jomini_scriptvalue.h:526]: Cannot read [county_industry_food_value_gui] as a script value
Zuai 18 Jan, 2023 @ 9:43am 
did the maps stop working for anyone else?
Fabel 24 Sep, 2022 @ 10:24am 
Thanks, that totally works as well. Was just confused about where how much timber and other resources are given that there are like 20 new maps with different colors :)
Kapl0k  [author] 20 Sep, 2022 @ 2:49am 
@Fabel: Adding legends to the maps in-game seems a bit too much, because they cover the area above the map icons and the available examples are not particularly pretty IMHO.

I've added some more info in the description, and you can also check the explanation for other maps in War Maps.
Fabel 16 Sep, 2022 @ 6:56am 
Any chance to add a legend to the maps? Every map uses different colors and different intensities, half the time I have no idea what it means. :)

Might just be me though.
Zyme 21 Aug, 2022 @ 7:59am 
Yeah I can't see them, too many other map modes.
Kapl0k  [author] 21 Aug, 2022 @ 3:34am 
@Zyme: They are still there, at the top of the + button. Depending on your screen resolution + resizing they might have disappeared above the top of the screen.
Zyme 18 Aug, 2022 @ 11:31am 
Could you add back governments and houses mapmodes?
Kapl0k  [author] 4 Aug, 2022 @ 5:26am 
@Charquito. You'll find more commenters answering questions in the DTR comment section: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2821835496

You can read on the requirements for trade, and the chance of getting an event, here: https://ck3mod.com/raid-trade/#trade
Charquito 4 Aug, 2022 @ 5:19am 
Sorry for my ignorance. But can someone explain me how to trade with other realms. I already try to send an army of raiders to the target. But nothing seems to happen.. Any help will be really appreciated :)
Kapl0k  [author] 31 Jul, 2022 @ 2:22am 
@firespark84: That same map means only the standard debug mode is loading.

One reason for this to happen is if you tried to load this mod after starting a game.

It is not save game compatible.
firespark84 30 Jul, 2022 @ 6:58pm 
all of the custom maps show the exact same map all no matter which mode is chosen. I only have dtr and this map mod enabled
raguel 24 Jul, 2022 @ 6:28pm 
@Avenueq I play with ME and BAP. AFAICT it's compatible with both.
bjorkingmypeanits 10 Jul, 2022 @ 3:11pm 
Is the muslim enhancements mod compatible?
radwilly1 5 Jul, 2022 @ 1:52pm 
@Kapl0k Yeah, physical map.
Kapl0k  [author] 5 Jul, 2022 @ 10:32am 
@radwilly1: Yep, Transparent Borders changes gfx/map/map_modes/map_modes.txt , and this mod changes that file, too. You could copy the chunk from realms = {} into the same file in this mod, and it would work (he also changes the first few lines, those should be copied too). Then save the file and copy it every time this mod gets updated.
Yes, this mod must be loaded on start. You could then not load it, and then load it again and it will still work, but it must be there on start.
War Maps and this mod use the same files, they will override each other.
The terrain mode is second-to-last on the first row. Unless you mean the physical map?
radwilly1 5 Jul, 2022 @ 9:49am 
@Kapl0k, Oh yeah, you're right. It works. However, I think this mod is incompatible with the mod "transparent borders". If you use that mod with this one loaded after it the transparent borders are no longer transparent. Also, I believe this mod requires a game that started with DTR on to work, which makes sense. If the save was not started with DTR on it just displays a grey screen for all the maps that require DTR.

Lastly, I was using your war maps mod and I'm wondering if that works with this one. If not, could you would add the "terrain" mode to this mod because I really like that option. Great work BTW!
Kapl0k  [author] 5 Jul, 2022 @ 4:13am 
@Yaru: Sorry, I have no experience with MP or changing save files.
Kapl0k  [author] 5 Jul, 2022 @ 3:24am 
@radwilly1: It should work. Did you load this mod *after* Family Matters?
Yaru 5 Jul, 2022 @ 1:10am 
radwilly1: as far as I know there is a comp patch for family matters and dtr, since it is from the same author
radwilly1 4 Jul, 2022 @ 7:13pm 
I believe this mod is incompatible with family matters. I know that this mod is supposed to have compatibility with it because it has the family matters map modes, but for me this one only worked if i uninstalled family matters. Just letting you know.
Yaru 4 Jul, 2022 @ 4:33am 
@Kapl0k thats really sad. I even tried to load a MP save in singleplayer, but it also didnt work. It's working for the regular singleplayer tho.
Maybe there are some lines in the MP savefile that I could edit to load a MP save in SP to view the maps I need?
Kapl0k  [author] 3 Jul, 2022 @ 11:30pm 
@Yaru: Yes, custom map modes are incompatible with multiplayer. That includes the mod War Maps, and any other map mode mod. There is no workaround to that (yet) as far as I know.
Yaru 3 Jul, 2022 @ 3:52pm 
P.S.: DTR recources are visible in the holdings.
Yaru 3 Jul, 2022 @ 3:50pm 
@Kapl0k: I tried to load the game with only 2 mods:
DTR
Trade Maps DTR
Same result. Worth mentioning: I tried it in multiplayer. Maybe this mod is MP incompatible? If yes, are any of your other mods MP incopatible too?
Kapl0k  [author] 3 Jul, 2022 @ 3:46pm 
@Yaru: Thanks! My guess would be mod conflict with another mod overwriting map files.
- If you are seeing the resources of DTR update normally in holdings, try moving Trade Maps to the end of the load order.
- If resources are not updating, try moving both, DTR & Trade Maps, to the end.
Yaru 3 Jul, 2022 @ 3:41pm 
Hi @Kapl0k, great mod!
Looks like this maps are not working properly for me. I'm loading them after the main mod (DTR).
All resourses maps (silver, food etc) are the same and just... ugm... colors? without any correlation. Same for some other modes like counties at war, trade etc. WAIDW?
Kapl0k  [author] 2 Jul, 2022 @ 8:38am 
@Eicna: For maps in War Maps, see here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2624748092

For new maps of resources, roughly in very simplistic terms (because it is difficult for me to check now for the exact RGB <-> % correspondence of the 23 color values):
[list]
[*]Dark Pink is less than -50%.
[*]Pink is less than 0.
[*]White/whitish is 0 or close to 0.
[*]Yellowish is less than 50%
[*]Yellow is less than 100%
[*]Orangish is less than 150%
[*]Orange is less than 250%
[*]Dark Orange is more than 250%
[/list]
Eicna 2 Jul, 2022 @ 6:09am 
Is there a manual to understand these map mode? like explain what certain colors means.
inGo 1 Jul, 2022 @ 5:39am 
Bigger Font < I've identified a conflict with this mod.
Kapl0k  [author] 30 Jun, 2022 @ 8:42am 
@raguel: Great! please let me know if there's something wrong.
raguel 30 Jun, 2022 @ 7:42am 
RE: compatible mods: I might have missed something when comparing files but I didn't see any conflict with Africa Plus. Going to test it out today
Kapl0k  [author] 28 Jun, 2022 @ 8:33am 
@Ryuichi: Hey, thanks for the comment. I agree with you about the less artificial aspect of showing graphics, but the other four commenters or so who rated the opinion change actually liked the standard, exact numerical opinion...So it's very personal, it seems.

I wouldn't mind releasing a simple mod like that, but to be fair Stik' was the first to publish a reverse opinion mod with IMHO. I have given him permission to add my graphic version if he wants to, so I think it's fair to ask him first to release a graphic version.

He is nice and is quite active on the CK3 and modders' communities (and has its own discord for his mods, MMM). Don't know how easy it would be to add the possibility to choose from game rules and/or UNIUI, though, but I'd be interested in seeing that.
Ryūichi 27 Jun, 2022 @ 10:10pm 
Hello Kapl0k!

Not sure if this is the right place to ask (didn't want to clog the main mod's page), I can delete the comment later.

DTR is too big brained for me, but I absolutely love what you've done with the GUI regarding characters' opinion, basically integrating IMHO and replacing the numbers with graphics. For me it helps making those interactions less artificial / gamey (e.g. they have 75 opinion of me, gotta bump it to 80 or they'll rebel etc)

Is there any chance you could at some point release that as a standalone mod?

I didn't want to bother you and tried looking at the mod's files and comparing them to IMHO's hoping I could just "extract" the required files, but it wasn't as straightforward as I hoped.

Apologies if this was asked before, and thank you for all your great mod work! Family Matters and BFM are still among my favorites!
Adon Kohelet 25 Jun, 2022 @ 10:44pm 
You are a lifesaver! It makes the mod so much more playable
Pangis 24 Jun, 2022 @ 2:17pm 
Fantastic! That works. Thank you.
Kapl0k  [author] 24 Jun, 2022 @ 12:59pm 
@Pangis: That would mean maintaining a different compatch, and the more compatches I work on the less time I can dedicate to solve the issues with the main mod.
It is easy to do it yourself, though. Just look on DTR folder, find this file: common/scripted_triggers/vanilla_scripted_rule_triggers.txt
Open it with a text editor, and where you see
has_government = tribal_government
has_government = republic_government
etc.
add below the code names of those governments in Governments+. Say,
has_government = eranshar_government
etc.
(you need to check the exact names they use)
Then save that chunk of code for everytime I update DTR and replace when needed.
Pangis 24 Jun, 2022 @ 6:09am 
MB+ governments work fine, but the Governments+ mod by Master Skywalker adds new government types (Eranshar, Gupta, Islamic, Caliphate, Nomadic, City-State, Bureaucratic, Autocratic), and they can't raid -- Nomadic is allowed to raid by default. Just an observation that they don't work with DTR, but I use it mostly to break up the monotonous tone of government types in vanilla. No biggie if they are incompatible.
Kapl0k  [author] 24 Jun, 2022 @ 12:07am 
@Packet Loss Pete: It doesn't work unless you start with the maps.
You can then not use them by not loading the mod later, or then load them again if you want, but it has to be loaded on start.
Kapl0k  [author] 24 Jun, 2022 @ 12:06am 
@Pangis: with which governments does it not work? I tried playing Republics with MB+ and I could raid (=trade)
Sir Rebral Palsy 23 Jun, 2022 @ 4:27pm 
The added categories like resources, mints, etc are not functioning for me. Are there any known incompatible mods, or perhaps it is meant to be loaded in a new game? I love this mod so far but I can't figure out how to get the map to work. It just reverts to the default county colors.
Pangis 23 Jun, 2022 @ 1:58pm 
Not to bother, but how likely is it that there will be a governments+ compatch? Is it more complicated than making sure all the gov+ governments can raid?

I really appreciate the work you put into this mod, and it turned out wonderfully! Thanks.
Kapl0k  [author] 23 Jun, 2022 @ 1:57pm 
@Pangis: raiding should work in MB+ with the latest update of DTR.
Kapl0k  [author] 23 Jun, 2022 @ 1:22pm 
@Pangis: My bad, MB+ overrides a file of DTR despite the load order. I'll try to change that in DTR and also add MB governments in the MB+ compatch.