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There already is a NOT handler, the NOT0, to get NOT>=1 just use a Floppper with it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2835804174
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2835804499
Does this normalize the numbers in all logic elements?
Right now there is a bug with the weight reader that put a "," in the number so the condition never meets with a number without it.
I appreciate it.
This will have the following results:
---- 0 > 1 > 0 ----
---- 50 > 0 |
Except for +\- logic gate all other receive info and send 1 or 0, so you can't pass big number thru.
There are hook that remove '0' pulse, but no hook to remove everything but 0.
If I miss something, then I'm sorry, just started learning how the logic works in this game, still experimenting a lot...
Oh, and please do fix weight reader in your next patch, it brakes if goes over 999. turns 1000 in to 1,000, and that breaks everything.
Thanks again for answering
P.S. Wil there be logic gates that can pass big nubers? Like more than 1? And hook that will "kill" 1, but pass 0?
And finally I can make a better master switch!
I always use 2 water circulations: One for the conveyors and one for the drills. Both have a logic valve attached. But I connected a master switch through a A==B which works fine but if switch and master switch are turned off, the circuit is on, which isn't really how it's intended. Now with AND, the master switch finally works as intended! Thank you guys!!!
The first is the remote doesn't pick up the frequencies that the senders/receivers are set too so the remote is essentially not useful for those.
The second is the senders/receivers can't be rotated with RTY