Stellaris

Stellaris

(outdated) Even More Orbital Ring Buildings
7 Comments
borsk 19 Oct, 2022 @ 12:45pm 
Ok, I included some features from this mod into my Orbital Ring Buildings Updated mod. I credited you in the mod description. Thank you for letting me do that!
Legit-Rikk  [author] 14 Oct, 2022 @ 11:11am 
bro I do not understand github in the slightest. I'd personally suggest uploading a new version yourself, and including this mod if you wish. I won't have internet by the end of this month.
borsk 14 Oct, 2022 @ 11:01am 
Does your mod have a github page? I could make a pull request porting buildings from the other mod together with small fixes I did on my machine to make that mod work on the newest patch
borsk 14 Oct, 2022 @ 10:56am 
Cool mod, thank you. Since the author of the original mod went completely silent even in stellaris modding den discord, I think it would probably be fine to add buildings from that mod as well, as long as you credit them
edey5000 19 Jun, 2022 @ 8:08pm 
I like that its cool. Also Amenities isn't too buffed as you dont really have issues with them anyways
Legit-Rikk  [author] 17 Jun, 2022 @ 3:54pm 
Usually things that affect all pops on a planet are delegated to buildings - these are modules. Though I do agree, I'll raising the housing it provides while vastly lowering the amenities.
Dr. Nolegs 16 Jun, 2022 @ 8:27pm 
Two amenity producing buildings is both strong and a bit redundant no? Maybe you should make the infrastructure one an upkeep modifier of some sort.

Either way, good and simple mod!