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I think there was a way to check to make certain it spawned correctly and basically brute force it to make sure, but I've got to remember how to do it. I'll try to update it when I get some free times over the Holidays.
1) the system where the wormhole special project gets researched got all hyperspace connection cut off, and the nation spawned within my borders
2) two wormholes popped up in that now-isolated system - connected to each other
3) the generated system with New Horizon spawned with a connection to another system, with an empty gaia world
[23:36:45][trigger_impl.cpp:1191]: Script Error: Invalid context switch [] from Isrillo's Castle [planet], file: common/buildings/00_pioneer_buildings.txt line: 307, Scope:
type=planet
id=1
random={ 0 257661570 }
random_allowed=yes
It goes from line 307 to line 704, seems like this.orbit doesn't include the planet scope?
The space elevator just allows you to build it through the planet interface and at a discount without the Habitat technology, at the expense of having the Early Habitat Deposit.
I had the same issue with my version and came up with this, it prevents space elevators from building on artificial planets but lets me add in exceptions for other mods.
potential = {
exists = owner
OR = {
NOT = { is_artificial = yes }
is_pd_habitat = yes
}
}
and steam refuses to format my comment properly no matter what I do :p
Does the habitat building decision work on ring worlds?
Newest trick would be on SIHO where with some help I got orbital rings to apply their modifiers to Habitats as well. :P
That way all Empires can one day have Orbital Elevators, but only this Origin starts with them.
Also, is this mod compatible with Stellaris Evolved?