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- the players can build only tanks, no infantry whatsoever;
-there is only one repair point, that the 2 teams must fight for ( as the players dont have infantery,
it will be the only way to repair their tanks;
-there is AI for both sides that can build only infantry that doesnt harm tanks, they will be the ones that cap points and you would have to support them. OR some of the players tank only and the others infantry only... engineers cant repair*
As for weather, I could create other weather types, but as Relic haven't released weather settings "a la Opposing Fronts", I would have to release an entirely new version of the map.
However, if we get some more ratings, you never know, this might hit 5 stars in a few weeks. Tell your friends!
Thanks for the reply, let's hope you hit 5
Every Workshop has a limited amount of upload space, and because I release so many maps, I can't afford to release two versions of each map. That being said, raising the pop-cap ruins the balance of any map (imagine 5 King Tigers, while the US have no heavy tanks), so I would always prefer to release a fair, balanced, normal pop-cap map. If any of my maps hit 5 stars, however, and are popular enough, I will release a second version on principle.
something to consider MonolithicBacon. Great Work regardless
Open a new post with your question, and myself or any other mapper on staff will be able to help you!
In WorldBuilder, click on the Scenario tab, move down to "Teams" and it will open a new window. You will basically have a list of numbers from 1000 to 1007 - assume that these are players. If you have an 8 player map, ensure that 1000, 1001, 1002 and 1003 are all under the "1" category. Put all the others under the "2" category!
thanks in advance if ur able to help in any way :)
Ok thanks mate, Great map!
Great Map! Can you you upload the guide: Starting from Scratch on a higher resolution?
Thanks in advance!!
You've earned it. Your maps play like the ones from Relic. A lot of maps from the community are, despite the author's best intentions, often buggy and broken and silly. There are a handful of maps, for example, which have pathways which were not carefully measured. Imagine two piles of rubble spaced out by tank treads (giving us the impression vehicles can go through), only to later find out its roughly four molecules too small for anything but a kubelwagon or a jeep. With your maps, there's much more confidence we're in for something good. Keep it up.
Just to give you an idea of how much my friends and I love your work, we've just started asking "Is this custom map a 'MonolithBacon' map?" When the answer is anything other than "yep", we all kinda... just... go back to the map selection menu.