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the machine can be bought in bridgepour (starting location) where you also buy the first buckets and such
make sure you have the requirements installed and that no other mod is conflicting
beside that in the main menu there should be a tickbox on the top if its loaded correctly.
if not the mod isnt loaded
Secondly u never need to reload a mod it loads on startup and on enable no need to reload it?
Merging does exist tho there is a a dirt mod that combines dirt to a special compressed dirt
Feature: Add a new button to the device.
Function: Plays an .ogg/.wav/.mp3 file that says "pointless" with an ominous echo.
Label: "Pointless"
Reason: Silly AND pointless. (and because i thought it was a funny idea)
That's it :P
beside that its set at this speed for a reason. doing it quicker means more CPU required to execute beating the purpose of the mod
Might support the veggies and farmables later on still awaiting SDK update
GOOGLY EYES!
(jk)
an not spawn in more entities to move entities at once that cause the game to freeze :)
Since the magnet causes the ore to move, this might be a possible solution.
Ans since it's only for milisecond, i should in theory cause no issues what so ever, aside from clearing up clogs.
Sadly since the resource is still fully loaded by the device there is a chance its invisible in the normal actor listings
the problem i found out when looking at the memory is that when it loads all the items in it also starts running the machines and such again so even when removing the minerals it keeps spawning more eventually locking the process
i cant do much about ur save however im reworking my Fixer to be preventive instead of fixing it after the fact sorry that i cannot be at much more help however im trying to get it to prevent the problem in the future ;)
give that one a shot. if it still fails to load u can send me the save file so i can take a look?
thanks :D