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I'm not a modder and have zero experience in modding, but the problem is the wound infection mechanic in the base game. I downloaded a mod called "No Sickness" This allows you to disable or enable any type of sickness in the game, and you guessed it, even wound infection.
After this is disabled, go to the virus json config and set this
"ChanceOfWoundInfectionBleed": 0,
Ive been testing this for hours and all works as it should.
Disinfect your wound with iodine first, then inject the cure. Just tried it and I'm virus free :D
Like the author, subscribe and link to the mod.
getting cut by the infected will give you the virus 100% and the cure will knock you out but the virus remains
Error.....
ZenVirus/scripts/4_world/recipies\craftcuresyringe.c(63): Unknown type 'JMAnimRegister'
"SCRIPT (W): @"ZenVirus/scripts/3_game/effects\zenviruseffect.c,11": Possible variable name conflict 'm_OverlayColor'".
Will this affect the game process? Also, my blood bags cannot reach 100%, and can only go up to a maximum of 96%.
(I know I'm responding to old comments, maybe these people will see this, or maybe I'll help others, or maybe I'm wrong haha)
"CreatureGuaranteedVirus": [
"infected",
"add_scary_monster_types_here"
],
And set the base chance to get the virus to 0 you'll get what you're looking for. That's how I interpret this.
VirusChancePerScratch = 0.5; // Chance of being infected each time the player is hit by a zombie
I don’t know if it’s because of the installation of this module. Every time I’m hit by a zombie, I have a high chance of getting a vanilla wound infection. Regardless of whether there is a wound or not, this makes me very distressed. For this reason, I have to add alcohol and other disinfectants. Item refresh. If this configuration was a vanilla wound infection, I'd want to turn it down a bit.
Can`t compile "Game" script module
ZenVirus/scripts/3_game/effects/effectparticle/bloodvomitsplash.c(1):
Multiple declaration of class "BloodVomitSplash"