Left 4 Dead 2

Left 4 Dead 2

[xdR] CSGO anims
160 comentarii
Solid 11 mart. la 23:47 
I know, the reload would look weird on the pistol if you don't replace that model with a revolver aswell. But I'd still perfer the single pistol getting the short end of the stick, dual pistols would not be affected thankfully.
xdshot  [autor] 11 mart. la 23:32 
Magnum and pistol share same anims
Solid 11 mart. la 21:38 
Would you be up for porting the r8 revolver reload as a separate mod for the magnum? (countless revolver replacement mods but no third person reload animations to be found). Probably too much to ask if this took 6 months, guess just porting one animation to all the characters is alot of work.
A 11 7 ian. la 12:37 
Please fix coach shotgun idle animation
vwvw666. 8 dec. 2024 la 15:10 
Ok
xdshot  [autor] 3 nov. 2024 la 19:33 
Somewhere in todo
vwvw666. 3 nov. 2024 la 14:15 
You still working on the dods reanims?
AGONER 29 sept. 2024 la 17:53 
why francis lowkey zesty
AlphaGarg 4 sept. 2024 la 16:39 
Works fine for me. Well, apart from Coach T-posing sometimes in eight-player games..
Foxworth 30 iun. 2024 la 6:57 
Aw, doesn't seem to work
Pluvillion 9 dec. 2023 la 4:23 
@Gop Donsterly - mostly tactical or survivor mods that are in lieu with CS:GO.
Loaff 6 dec. 2023 la 8:06 
Are there any mods you'd recommend to suppliment this? IE, any weapon anims it doesn't replace for some characters.
RomRojal 8 oct. 2023 la 8:30 
is there any way to change the default reloading animation for the M16 to CSGO's Scar-20's?
Nelson340 15 iul. 2023 la 16:29 
Hgrunt Medic 24 iun. 2023 la 20:16 
Could you do it too but with css animations?
绯云若依 20 iun. 2023 la 19:23 
After the updates a couple of days ago, it doesnt work for me anymore, i have no idea whether it happened to other people
Cardholder 2 iun. 2023 la 23:46 
Can you make a version where all the survivors use CT animations?
ZDeadly_Scope_ 12 apr. 2023 la 0:32 
will be cs 1.6 anims?
Captain Jameson 10 apr. 2023 la 22:33 
Are there any guides you can recommend for the "decompiling, do changes, compile back"?
xdshot  [autor] 10 apr. 2023 la 10:41 
You might try decompiling, do changes, compile back
xdshot  [autor] 10 apr. 2023 la 10:40 
Mass rename all occurrences, something like:
Idle_Standing --> Idle_Sdanding
ACT_IDLE --> ACT_IBLE

Then bring back those you want to keep
Captain Jameson 10 apr. 2023 la 9:48 
Lets say I want to edit this and only keep the Pistol and Shotgun animations. I checked your tutorial on "removing specific sequences" but I figured its only ideal if I were only planning to just remove a few sequences.

What would you recommend me to do?
SaLDestic 23 mart. 2023 la 3:27 
Where are the Day of Defeat Source anims?
Dilyn 24 febr. 2023 la 20:34 
NPC
Tac_L1bra 17 febr. 2023 la 18:09 
Oh, how about like porting a first person world view animations
xdshot  [autor] 17 febr. 2023 la 1:53 
These are composed and driven by transiting layers, not something that can be simply played by calling directly. If you're talking about 2019.
Tac_L1bra 17 febr. 2023 la 0:30 
Can you port the xdr MW Reanims from gmod?
xdshot  [autor] 13 febr. 2023 la 8:49 
Not guaranteed to work with such mods
Koronuru 8 febr. 2023 la 15:33 
L4D2 survivors anim should hold rifle like L4D1 survivor does like Bill.
nyra 17 dec. 2022 la 15:32 
update on dod anims
K 11 dec. 2022 la 13:29 
@Riri You must not be using the reanims base
Montgomery 15 oct. 2022 la 14:30 
where can i find a mod for Nick with glasses?
A Knight 5 oct. 2022 la 16:57 
hot, very hot
xdshot  [autor] 29 aug. 2022 la 22:39 
I'd rather put own shield anims
[GC.SKINS] ElTamales 29 aug. 2022 la 14:08 
can it be done that when you hold the "riot shield" the position of the hand is not in that of the knife, but in a vertical position? to show that you are covering yourself with the shield

(only in the holding position, because I understand that the animation of hitting and pushing is in the script of the weapon)
xdshot  [autor] 29 aug. 2022 la 0:41 
It doesn't replace ledge anims
xdshot  [autor] 28 aug. 2022 la 17:36 
Size is reduced
xdshot  [autor] 28 aug. 2022 la 14:16 
And congratulations, this thing alone weights more that stock anims
Mundfish 28 aug. 2022 la 14:15 
Ash Harding anim set? What does it mean?
xdshot  [autor] 28 aug. 2022 la 14:11 
Either I forgot to export anim or after playing with postures a bit it now works
Wulfard 28 aug. 2022 la 12:25 
Found a minor bug with the Military Sniper in particular. It's similar to the last bug I reported about the snipers.

When crouching looking left or right while using the Military Sniper seems to be misaligned. I doesn't seem to happen to other guns.
raydensdadtmnt 20 aug. 2022 la 19:33 
I’m looking forward to the Dods anims
Rimantad 16 aug. 2022 la 13:01 
Mod itself - is nice
Rimantad 16 aug. 2022 la 13:01 
Holy shit! Louis have mastered the object levitation! :surprised_yeti:
Wulfard 13 aug. 2022 la 4:21 
The problem seems to be fixed. Props for that quick fix btw. Great job.
xdshot  [autor] 13 aug. 2022 la 2:07 
Aiming is automatically calculated by studiomdl. See if it fixed, I used weapon bone for calculating.
Wulfard 13 aug. 2022 la 1:01 
I tried to get a good angle. Hope you can figure something out. Maybe just copy paste the values that's on the Military Sniper? I don't have any experience in modding btw. Cheers.
xdshot  [autor] 12 aug. 2022 la 22:24 
provide more info: screenshots, video. With and without mod.
I can't reproduce