Left 4 Dead 2

Left 4 Dead 2

[xdR] CSGO anims
160 Comments
Solid 11 Mar @ 11:47pm 
I know, the reload would look weird on the pistol if you don't replace that model with a revolver aswell. But I'd still perfer the single pistol getting the short end of the stick, dual pistols would not be affected thankfully.
xdshot  [author] 11 Mar @ 11:32pm 
Magnum and pistol share same anims
Solid 11 Mar @ 9:38pm 
Would you be up for porting the r8 revolver reload as a separate mod for the magnum? (countless revolver replacement mods but no third person reload animations to be found). Probably too much to ask if this took 6 months, guess just porting one animation to all the characters is alot of work.
A 11 7 Jan @ 12:37pm 
Please fix coach shotgun idle animation
vwvw666. 8 Dec, 2024 @ 3:10pm 
Ok
xdshot  [author] 3 Nov, 2024 @ 7:33pm 
Somewhere in todo
vwvw666. 3 Nov, 2024 @ 2:15pm 
You still working on the dods reanims?
AGONER 29 Sep, 2024 @ 5:53pm 
why francis lowkey zesty
AlphaGarg 4 Sep, 2024 @ 4:39pm 
Works fine for me. Well, apart from Coach T-posing sometimes in eight-player games..
Foxworth 30 Jun, 2024 @ 6:57am 
Aw, doesn't seem to work
Pluvillion 9 Dec, 2023 @ 4:23am 
@Gop Donsterly - mostly tactical or survivor mods that are in lieu with CS:GO.
Loaff 6 Dec, 2023 @ 8:06am 
Are there any mods you'd recommend to suppliment this? IE, any weapon anims it doesn't replace for some characters.
RomRojal 8 Oct, 2023 @ 8:30am 
is there any way to change the default reloading animation for the M16 to CSGO's Scar-20's?
Nelson340 15 Jul, 2023 @ 4:29pm 
Hgrunt Medic 24 Jun, 2023 @ 8:16pm 
Could you do it too but with css animations?
绯云若依 20 Jun, 2023 @ 7:23pm 
After the updates a couple of days ago, it doesnt work for me anymore, i have no idea whether it happened to other people
Cardholder 2 Jun, 2023 @ 11:46pm 
Can you make a version where all the survivors use CT animations?
ᴛʀʏʜᴀʀᴅʜᴜɴᴛᴇʀ 12 Apr, 2023 @ 12:32am 
will be cs 1.6 anims?
Captain Jameson 10 Apr, 2023 @ 10:33pm 
Are there any guides you can recommend for the "decompiling, do changes, compile back"?
xdshot  [author] 10 Apr, 2023 @ 10:41am 
You might try decompiling, do changes, compile back
xdshot  [author] 10 Apr, 2023 @ 10:40am 
Mass rename all occurrences, something like:
Idle_Standing --> Idle_Sdanding
ACT_IDLE --> ACT_IBLE

Then bring back those you want to keep
Captain Jameson 10 Apr, 2023 @ 9:48am 
Lets say I want to edit this and only keep the Pistol and Shotgun animations. I checked your tutorial on "removing specific sequences" but I figured its only ideal if I were only planning to just remove a few sequences.

What would you recommend me to do?
SaLDestic 23 Mar, 2023 @ 3:27am 
Where are the Day of Defeat Source anims?
Dilyn 24 Feb, 2023 @ 8:34pm 
NPC
Tac_L1bra 17 Feb, 2023 @ 6:09pm 
Oh, how about like porting a first person world view animations
xdshot  [author] 17 Feb, 2023 @ 1:53am 
These are composed and driven by transiting layers, not something that can be simply played by calling directly. If you're talking about 2019.
Tac_L1bra 17 Feb, 2023 @ 12:30am 
Can you port the xdr MW Reanims from gmod?
xdshot  [author] 13 Feb, 2023 @ 8:49am 
Not guaranteed to work with such mods
Koronuru 8 Feb, 2023 @ 3:33pm 
L4D2 survivors anim should hold rifle like L4D1 survivor does like Bill.
nyra 17 Dec, 2022 @ 3:32pm 
update on dod anims
K 11 Dec, 2022 @ 1:29pm 
@Riri You must not be using the reanims base
Montgomery 15 Oct, 2022 @ 2:30pm 
where can i find a mod for Nick with glasses?
A Knight 5 Oct, 2022 @ 4:57pm 
hot, very hot
xdshot  [author] 29 Aug, 2022 @ 10:39pm 
I'd rather put own shield anims
[GC.SKINS] ElTamales 29 Aug, 2022 @ 2:08pm 
can it be done that when you hold the "riot shield" the position of the hand is not in that of the knife, but in a vertical position? to show that you are covering yourself with the shield

(only in the holding position, because I understand that the animation of hitting and pushing is in the script of the weapon)
xdshot  [author] 29 Aug, 2022 @ 12:41am 
It doesn't replace ledge anims
xdshot  [author] 28 Aug, 2022 @ 5:36pm 
Size is reduced
xdshot  [author] 28 Aug, 2022 @ 2:16pm 
And congratulations, this thing alone weights more that stock anims
Mundfish 28 Aug, 2022 @ 2:15pm 
Ash Harding anim set? What does it mean?
xdshot  [author] 28 Aug, 2022 @ 2:11pm 
Either I forgot to export anim or after playing with postures a bit it now works
Wulfard 28 Aug, 2022 @ 12:25pm 
Found a minor bug with the Military Sniper in particular. It's similar to the last bug I reported about the snipers.

When crouching looking left or right while using the Military Sniper seems to be misaligned. I doesn't seem to happen to other guns.
raydensdadtmnt 20 Aug, 2022 @ 7:33pm 
I’m looking forward to the Dods anims
Rimantad 16 Aug, 2022 @ 1:01pm 
Mod itself - is nice
Rimantad 16 Aug, 2022 @ 1:01pm 
Holy shit! Louis have mastered the object levitation! :surprised_yeti:
Wulfard 13 Aug, 2022 @ 4:21am 
The problem seems to be fixed. Props for that quick fix btw. Great job.
xdshot  [author] 13 Aug, 2022 @ 2:07am 
Aiming is automatically calculated by studiomdl. See if it fixed, I used weapon bone for calculating.
Wulfard 13 Aug, 2022 @ 1:01am 
I tried to get a good angle. Hope you can figure something out. Maybe just copy paste the values that's on the Military Sniper? I don't have any experience in modding btw. Cheers.
xdshot  [author] 12 Aug, 2022 @ 10:24pm 
provide more info: screenshots, video. With and without mod.
I can't reproduce