Arma 3
SCP Facility 667 MAP: SHOWCASE Pre ALPHA (Upd
38 Comments
JohnFreaky 10 Jul @ 9:56am 
Hello there! On behalf of our Arma 3 unit MTF Theta-7. Wanna say your work is greatly appreciated and love to see people having a passion for SCP mods for Arma 3. Especially since it feels like its not as common as I hoped :steamsad:
Hey man, absolutely love your work, do you have an expected time frame of when you think that the map will be pretty much complete?
Viper4115 2 Aug, 2024 @ 7:10pm 
Dude this is pretty neat actually.
Rich forever 23 Feb, 2024 @ 1:39pm 
how download this is object?
Pyroraptor 6 Jan, 2024 @ 11:18am 
Who gave this a clown award and why????
John Helldiver💀 22 Jan, 2023 @ 10:33pm 
MP Update? This would be perfect for a Resident Evil mission.
Prodigy 24 Dec, 2022 @ 2:25pm 
WHere is the composition?
Kyro 8 Aug, 2022 @ 4:31pm 
RHS_UH60M2 is missing. thats what im getting
Enad 11 Jul, 2022 @ 3:23am 
is there a chance you'd remove the Chernarus Redux dependency?
Kriegermeister 2 Jul, 2022 @ 1:41pm 
Doesn't work. Says something that is required is missing and it won't let me play the scenario.
r0dx864 28 Jun, 2022 @ 6:47pm 
this doorway: player setposasl [2747.02,2158.57,44.7723];
stewfly92 27 Jun, 2022 @ 6:43pm 
@paramedic , I created something similar to this map... and made a mission from it. search scenarios for "extra safety" and maybe give it a look. I would be interested in helping create additions to your map. or possibly just creating scenarios off of your map if you want it to be all yours. lmk what you think. look forward to seeing some awesome things come from this and possibly organizing a small group to run a scenario here.
The Paramedic  [author] 27 Jun, 2022 @ 2:26pm 
@Stewfly92, I am glad you enjoyed it! :)
Do not forget to check regulairy for updates, the map grows bigger in size each time! (see changelog)
Thanks for letting me know, I will check it out!

@r0dx864, Hmm thanks for letting me know, could you take a screenshot of the position it causes problems? I have some trouble finding the bug you point out.

@Chim, I do not currently have a discordserver, I am planning to get one tho, but I need to look how it works ect, so I will add the discord link when it is ready in the page! :)
chim 25 Jun, 2022 @ 11:12am 
Is there a discord i can join? I would love to help make the maps and enhance the player experience.
r0dx864 22 Jun, 2022 @ 9:01pm 
just passed the "fireroom 1" in the decent, the doorway entering toward "the decent part 3" the doorway going from the decent into that part 3 is blocked somehow (invisible) and i am not sure what is causing the issue
stewfly92 22 Jun, 2022 @ 8:29pm 
I've enjoyed running around this map. *side note : theres a pipe in the back of the reactor room that has a gap and could be moved down slightly. really doesnt matter though.
The Paramedic  [author] 22 Jun, 2022 @ 6:24am 
Extra update:
- ADDED 3 extra playerslots. (now you can play with 4 total players, so you can walk around the showcase with friends.) (NOTE: No enemies are added, it is still just a showcase!)

- Worked on more rooms in The Sewers.
Luis 21 Jun, 2022 @ 3:03pm 
tks
The Paramedic  [author] 21 Jun, 2022 @ 3:02pm 
@r0dx864, Thanks for the tip, deff gonna check it out! :)

@LSilva, Like I said, I have not tested it, especially not with zombies.
It SHOULD work after I placed AI pathing. but I have not done that yet.
In a future update I will place AI pathing so people can have roaming AI. :)
Luis 21 Jun, 2022 @ 2:59pm 
Whenever I see compositions I think about the possibility of using zombies without them going through doors and walls.
r0dx864 21 Jun, 2022 @ 2:57pm 
the function viewer allows you to grab the code then all you have to do is tweak it for a trigger instead of a module logic
The Paramedic  [author] 21 Jun, 2022 @ 2:54pm 
@LSilva, I do not know that, I have not placed AI paths, nor tested this, I will add those things later on.
I will also add fps boosting stuff a bit later on. I want to finish first 3 other area's before I start optimising the first part of the map :).

@r0dx864, Thanks! :)
Hmmh I shall take a look into that, perhaps I can find a way to add those without the Sahara DLC.

@Jian7ye, I want to build the map first personally so I can implement my story right on the spot, perhaps later on when I notice I need to increase production. So perhaps later :).

@Urun, Thank you! :D I will! Much more area's are planned with their own envirement!
Luis 21 Jun, 2022 @ 2:40pm 
Hey @The Paramedic, AI doesn't go through walls?
r0dx864 21 Jun, 2022 @ 2:17pm 
I love the authenticity of your sewers. subtle idea for them are to add flies (there is a module for that in the Western Sahara CDLC that you could use to simplify it).
Jian7ye 20 Jun, 2022 @ 7:48pm 
I mean, I can handle some of the production process
Urun 20 Jun, 2022 @ 1:07pm 
This is insane! Keep it up!
The Paramedic  [author] 20 Jun, 2022 @ 11:16am 
@Armaus21,

For now the only real planning is this current map.
I have not thought about future maps, since this is a really large project.
So in other words, no promises!
If I get enough feedback over the course of making this map, I hope my skills are well developed to make more (SCP) maps, but who knows!

@Doggifast,
Heey heey, in the CYTECH ASSETS MODS, there is an empty object called: FOG.
With this you can place a very local fog/smoke on a position.
You cannot really see the fog in the editor so you need to (play) test it a bit to place it "perfect".
Doggifast 20 Jun, 2022 @ 10:39am 
Hi, just curious how you did the static smoke in that barrels room picture.
Dacia51 20 Jun, 2022 @ 7:53am 
Hey man, the map is really cool and all, but is there going to be a version of it like before the breach?Where the facility was operating normally and all
The Paramedic  [author] 20 Jun, 2022 @ 6:02am 
@ALIAScartoons,
Thank you so much! :) Thanks for your work with the CYTECH stuff, without it, this would not be possible.
I like stated previously, I want to keep this a open/public project so I can get feedback and show the "players" what I am currently doing with this. There are still so many plans to puit into this map and I am very eager to keep working on this! :)


@Jian7ye,
Ofcourse! :) Feel free to give feedback, that is the main reason why I uploaded it as a open project, so people can send me feedback (positive or negative, good feedback is worth more than gold ;))

@TheKillian,
Thank you sir! :D
The Paramedic  [author] 20 Jun, 2022 @ 6:02am 
@The Kolonel Robbin,
Thanks man! :) Sure, will do! :)
I keep updating this frequently and it will grow in size more and more.
I will also update it everytime I worked on it so people can visually see the changes and I hope to inform the people that are intrested with it, them more closely with this project!

@Little Andy,
Thanks man! :D I will still share pictures and video's about this project since it still needs a lot of work (more area's and themes.) also more ways to connect parts of the map with each other.

@Armaus21,
Thanks man! :D I always try to entertain fellow gamers as much as possible! Player experience is very important for me! :)
[1er R.C.C] TheKillian 20 Jun, 2022 @ 5:30am 
Looking good !
Jian7ye 20 Jun, 2022 @ 1:58am 
Can I share any process for you, such as the details of the scene
ALIAScartoons 20 Jun, 2022 @ 12:44am 
Impressive work, thank you for sharing and keep it up!
Dacia51 19 Jun, 2022 @ 6:44am 
Great stuff dude, you always did cool things!
little andy 19 Jun, 2022 @ 4:24am 
hah loved seeing the previews from the discords you posted this in, amazing work holy crap
[HPC] The_kolonel Robbin 18 Jun, 2022 @ 5:53pm 
Going to say it right now! THIS LOOKS AWESOME, keep me posted and would love to make a video in this!
The Paramedic  [author] 18 Jun, 2022 @ 2:57pm 
Hey hey,
I noticed there were no real SCP maps, so I decided to make one.
I am making this one the same way the CYTECH team has been making their map. (basicly from compositions.) So I am building this entire map from composition to map. Once the entire map has been build it will transfer from composition to an actual map (mod).

[h1] To start this walkthrough: [/h1]
1.Load all required mods.
2.Start arma 3.
3.Select scenario
4. Click on CYTECH MAP (the composition has been made on this map for now)
5.Click on Facility 667.
6.Enjoy the current walkthrough!

The idea of this upload is to keep you guys updated as best as I can with live updates (changes will be updated as soon as possible.) also for me a way to get direct feedback about the level, what are pros what are cons, finding bugs ect.
I hope to also be really transparant with this so you guys can see the progress as it will be made.