XCOM 2
Proficiency Irregular Plugin: Harasser
23 kommentarer
RustyDios 23. apr. 2024 kl. 2:50 
That is the correct line iirc :)
jacin 22. apr. 2024 kl. 18:19 
I think I found it. In RPGO's XComRPG.ini, there is a line that says +WeaponsProficiencies = (AbilityName=Reckoning, UnlocksWeaponCategory=wristblade)

I commented it out and I'm going to see if that fixes it.

Thanks again.
jacin 22. apr. 2024 kl. 18:08 
Thanks Rusty. Do you happen to know if there is an ini file in RPGO I can go in and comment out the requirement? I'm using AML.
RustyDios 22. apr. 2024 kl. 15:51 
RPGO is your issue here. It has code that ties the ripjack to the skirmishes perk.
jacin 22. apr. 2024 kl. 14:36 
I'm unable to equip ripjacks with a message "Ability Reckoning Required." I recently installed Xmod Base Redux which was missing from my mods for some reason and this didn't fix the issue. So the Secondary Weapon Selection is empty in charactor pool, and with nothing selectable in game.

I'm also running RPGO. I'm not sure if that's the issue, and I removed a mod called Trainable Skirmisher's 2.0 that might have also been a conflict.

I've been using console commands to rebuild the character, but I can't seem to get around the requirement for the Reckoning ability.
Dies Irae  [ophavsmand] 19. apr. 2024 kl. 14:49 
Add xmodbase as a requirement to fix an issue with one of the perk packs which includes an old version the same thing.
Mungojerrie 11. apr. 2024 kl. 15:49 
Dies Irae, it's the "Execute" ability, available at Major rank.Description says "Your melee attacks deal triple damage against marked or holotargeted enemies". Holotargeting someone isn't really difficult with Proficiency Class Pack, so this ability feels a little bit too strong.
Dies Irae  [ophavsmand] 10. apr. 2024 kl. 9:35 
Also no wisdom was used to make this class.
Dies Irae  [ophavsmand] 10. apr. 2024 kl. 9:34 
Glad you like it.

Which skill gives 3x to marked targets? Been a while since I worked on the class.
Mungojerrie 10. apr. 2024 kl. 5:17 
Thank you for the awesome class! Really fum one, feels like a glass cannon zooming all around the place. I am however questioning the wisdom of that skill giving a whopping 3X multiplier on marked targets. This is certainly a very cool idea but 3X feels a tad too much? 1.5X maybe, 2X at most?
Don't get me wrong, I was really happy to deal 33 damage to Warlock with an Ionic Ripjack in a single hit but won't somebody think of the Chosen?
Dies Irae  [ophavsmand] 28. nov. 2023 kl. 11:48 
@PKingSulDRodger Localisation added for on the Avenger shouldn't appear in tactical (shouldn't be seen anywhere but ...)
Dies Irae  [ophavsmand] 27. nov. 2023 kl. 23:36 
I will look at it tonight after work
Dies Irae  [ophavsmand] 27. nov. 2023 kl. 23:23 
Can you see the perk on the tech tree? It shouldn't appear. It's to add ripjack animation to normal soldiers. Skirmishers have a different skeletal mesh
PKingSulDRodger 27. nov. 2023 kl. 19:20 
The last ability in the squaddie column just says "Missing: LocFriendlyName' for the RipjackAnimsPassive." Any solutions?
TRNEEDANAME 2. juli 2023 kl. 14:44 
No problem
Dies Irae  [ophavsmand] 2. juli 2023 kl. 13:25 
Fixed. Thanks for the report @TRNEEDANAME
TRNEEDANAME 8. juni 2023 kl. 9:11 
Hey, the GTS unlock has a typo in it that make it cost no supplies, here is the corrected XComStrategyTuning.ini :

[WOTCHarasserUnlock1 X2SoldierAbilityUnlockTemplate]
Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=50))

[WOTCHarasserUnlock2 X2SoldierAbilityUnlockTemplate]
Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=75))


[WOTCHarasserUnlock1_Diff_3 X2SoldierAbilityUnlockTemplate]
Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=60))

[WOTCHarasserUnlock2_Diff_3 X2SoldierAbilityUnlockTemplate]
Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=100))
Dies Irae  [ophavsmand] 9. sep. 2022 kl. 11:10 
Glad you finding it fun.
jahsinha 9. sep. 2022 kl. 10:55 
Getting the hang of this one and the Wanderer. Great classes. I build the Harraser, exactly it says, to Harass. In and out or using trench warfare to flummox Advent after a hairy turn. Fun. I’m building the Wanderer to take the place of the Prof Tech Specialist.
Stukov81-T.TV 19. juni 2022 kl. 3:22 
Awesome work
lordabizi 18. juni 2022 kl. 21:51 
great mod, does this work with civ 1?
TROCH22 18. juni 2022 kl. 19:00 
Love Proficiency Classes, cant wait to try these out. Thanks for sharing!!!
RustyDios 18. juni 2022 kl. 15:57 
Great to see these come to the workshop !