XCOM 2
Proficiency Irregular Plugin: Harasser
23 Comments
RustyDios 23 Apr, 2024 @ 2:50am 
That is the correct line iirc :)
jacin 22 Apr, 2024 @ 6:19pm 
I think I found it. In RPGO's XComRPG.ini, there is a line that says +WeaponsProficiencies = (AbilityName=Reckoning, UnlocksWeaponCategory=wristblade)

I commented it out and I'm going to see if that fixes it.

Thanks again.
jacin 22 Apr, 2024 @ 6:08pm 
Thanks Rusty. Do you happen to know if there is an ini file in RPGO I can go in and comment out the requirement? I'm using AML.
RustyDios 22 Apr, 2024 @ 3:51pm 
RPGO is your issue here. It has code that ties the ripjack to the skirmishes perk.
jacin 22 Apr, 2024 @ 2:36pm 
I'm unable to equip ripjacks with a message "Ability Reckoning Required." I recently installed Xmod Base Redux which was missing from my mods for some reason and this didn't fix the issue. So the Secondary Weapon Selection is empty in charactor pool, and with nothing selectable in game.

I'm also running RPGO. I'm not sure if that's the issue, and I removed a mod called Trainable Skirmisher's 2.0 that might have also been a conflict.

I've been using console commands to rebuild the character, but I can't seem to get around the requirement for the Reckoning ability.
Dies Irae  [author] 19 Apr, 2024 @ 2:49pm 
Add xmodbase as a requirement to fix an issue with one of the perk packs which includes an old version the same thing.
Mungojerrie 11 Apr, 2024 @ 3:49pm 
Dies Irae, it's the "Execute" ability, available at Major rank.Description says "Your melee attacks deal triple damage against marked or holotargeted enemies". Holotargeting someone isn't really difficult with Proficiency Class Pack, so this ability feels a little bit too strong.
Dies Irae  [author] 10 Apr, 2024 @ 9:35am 
Also no wisdom was used to make this class.
Dies Irae  [author] 10 Apr, 2024 @ 9:34am 
Glad you like it.

Which skill gives 3x to marked targets? Been a while since I worked on the class.
Mungojerrie 10 Apr, 2024 @ 5:17am 
Thank you for the awesome class! Really fum one, feels like a glass cannon zooming all around the place. I am however questioning the wisdom of that skill giving a whopping 3X multiplier on marked targets. This is certainly a very cool idea but 3X feels a tad too much? 1.5X maybe, 2X at most?
Don't get me wrong, I was really happy to deal 33 damage to Warlock with an Ionic Ripjack in a single hit but won't somebody think of the Chosen?
Dies Irae  [author] 28 Nov, 2023 @ 11:48am 
@PKingSulDRodger Localisation added for on the Avenger shouldn't appear in tactical (shouldn't be seen anywhere but ...)
Dies Irae  [author] 27 Nov, 2023 @ 11:36pm 
I will look at it tonight after work
Dies Irae  [author] 27 Nov, 2023 @ 11:23pm 
Can you see the perk on the tech tree? It shouldn't appear. It's to add ripjack animation to normal soldiers. Skirmishers have a different skeletal mesh
PKingSulDRodger 27 Nov, 2023 @ 7:20pm 
The last ability in the squaddie column just says "Missing: LocFriendlyName' for the RipjackAnimsPassive." Any solutions?
TRNEEDANAME 2 Jul, 2023 @ 2:44pm 
No problem
Dies Irae  [author] 2 Jul, 2023 @ 1:25pm 
Fixed. Thanks for the report @TRNEEDANAME
TRNEEDANAME 8 Jun, 2023 @ 9:11am 
Hey, the GTS unlock has a typo in it that make it cost no supplies, here is the corrected XComStrategyTuning.ini :

[WOTCHarasserUnlock1 X2SoldierAbilityUnlockTemplate]
Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=50))

[WOTCHarasserUnlock2 X2SoldierAbilityUnlockTemplate]
Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=75))


[WOTCHarasserUnlock1_Diff_3 X2SoldierAbilityUnlockTemplate]
Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=60))

[WOTCHarasserUnlock2_Diff_3 X2SoldierAbilityUnlockTemplate]
Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=100))
Dies Irae  [author] 9 Sep, 2022 @ 11:10am 
Glad you finding it fun.
jahsinha 9 Sep, 2022 @ 10:55am 
Getting the hang of this one and the Wanderer. Great classes. I build the Harraser, exactly it says, to Harass. In and out or using trench warfare to flummox Advent after a hairy turn. Fun. I’m building the Wanderer to take the place of the Prof Tech Specialist.
Stukov81-T.TV 19 Jun, 2022 @ 3:22am 
Awesome work
lordabizi 18 Jun, 2022 @ 9:51pm 
great mod, does this work with civ 1?
TROCH22 18 Jun, 2022 @ 7:00pm 
Love Proficiency Classes, cant wait to try these out. Thanks for sharing!!!
RustyDios 18 Jun, 2022 @ 3:57pm 
Great to see these come to the workshop !