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"Took 0 Damage
Took 33 Damage"
I only fired a single shot, yet it seems to register two instances of damage being taken, the first one always being 0, before the second one with the actual value is listed. I tested this several times.
Auto-welding the entity through the vehicle spawn code would cause it do be deleted when the entity dies due to LFS deleting any welded items to its entity.
Secondly, was trying it myself with the halo vehicles im working on and non of their data is being recorded.
You should probably not make it check for lfs_basescript if you are and use LFS = true instead.
Funnily enough it does work with my metroid vehicles.