Door Kickers 2

Door Kickers 2

Noisy Neighbors Nuisance (Rework)
12 Comments
Fuse  [author] 18 Jun, 2023 @ 10:34am 
@Anti-Intellectual, there is one terrorist living in the next apartment below, possibly you missed him? I'll look into it, thanks for the report!
Anti-Intellectual 17 Jun, 2023 @ 8:41pm 
Something might be broken, couldn't finish the mission despite killing every terrorist. Combed the map two times over and no new terrorists spawned in. Cool design though.
Fuse  [author] 6 Oct, 2022 @ 3:10pm 
I have removed the random terrorist spawns as requested! :steamthumbsup:
duskbird 27 Jul, 2022 @ 7:48am 
Map design is pretty good though, even excellent. Don't get me wrong please. I would just want to play it in a realistic way
duskbird 27 Jul, 2022 @ 7:45am 
No offence, but this map with this enemy ai spawn logic, doesn't fit the tactical gameplay. I played hundreds of custom maps, and none of them has this issue. Suspects, terrorist whatever, they spawn in cleared rooms and hallways. If I cleared a room, it is clear. Period. I ensure a room is cleared with a dead ending. No doors or windows... connected to nowhere. But suddenly some enemy appear there. For example, in a bathroom or an already cleared corridor. Game's main idea is room clearing. Not dealing with men came out of nowhere. It would be better to make random enemy positions on every play, instead of spawning suspects in cleared rooms.
Fuse  [author] 20 Jun, 2022 @ 12:53pm 
I have changed deployment to Nowheraki Swat as requested.
@Sir Walross, currently I do not not how to fix the orientation for the grunt spawn at the elevator =S
Sir Walross 20 Jun, 2022 @ 11:25am 
the reinforcements at the elevator seem to spawn with their backs towards you , also the map description makes this map sound more like a Nowheraki Swat map than a Ranger map but thats up to you since i can just switch to NWS
commander jimmy 20 Jun, 2022 @ 11:00am 
could we get a few more deployment slots so the map is more NWS friendly
AK 19 Jun, 2022 @ 6:03am 
If that small gap in the south apartment was the blocker in the wall gap then that is what I was coming here to report; I see you already know about the north apartment north room entrance issue.
Fuse  [author] 19 Jun, 2022 @ 5:36am 
@ Pvt. Parts thanks! I fixed a small gap in the south Apartment as well.
Delusion_Khan 19 Jun, 2022 @ 5:21am 
if you go in to the top apartment, the locked room north of it is missing a bit of wall, therefore you can see in to the room
Italianbruschetta 19 Jun, 2022 @ 4:25am 
Thanks, I haven't played it yet, but I have a feeling it's gonna be great