Tabletop Simulator

Tabletop Simulator

5 Player Chess
15 Comments
Tiddlydoopins  [author] 9 Sep, 2016 @ 4:14pm 
@Varulven Hm, I'll look into it. The mod is ancient at this point, might have broken somewhere.
Varulven 29 Aug, 2016 @ 6:01am 
A couple of the pieces refuse to load, and keep falling through the table even aftrer the gamne says the mod is 100% loaded.
Shylok Vakarian 28 Jan, 2016 @ 9:17am 
@BMB Only problem is, it's not very clear as to how the game works. Where do the pawns promote? What if a pawn makes it into the starting area of an adjacent player, instead of the one adjecent to them, like they are supposed to? Can the king move through the center point? Do the turns go one to the right, one to the left, two to the right, or two to the left? If it's one of the two space things, why aren't the positions of the colors so that one can follow them chromatically? When can the pawn use the golf cart? Can the old woman be poisoned by the snake?

Details, man: They are important.
Tiddlydoopins  [author] 27 Jan, 2016 @ 8:25pm 
@Shylok Vakarian The biggest wildcards are the bishops, which can fork in two different directions in the center star, and the knights, which get a couple of extra options when it gets to the star. It's hard to visualize, but try placing the pieces in there and it'll make more sense when you try to move them. Check this for reference, http://www.quadibloc.com/chess/ch0205.htm
Mʌd Wønkʌ 24 Jan, 2016 @ 1:30pm 
no
Von Ryder 24 Jan, 2016 @ 1:30pm 
no
Shylok Vakarian 11 Jan, 2016 @ 12:17pm 
Looks awesome, but one complaint: I can't find ANY rules on 5-player chess.
Tiddlydoopins  [author] 17 Jul, 2014 @ 4:21pm 
@someone64 Ah, ok. Duly noted! I shall update it.
Someone64 17 Jul, 2014 @ 12:31pm 
I highly recommend that you make all the pieces' collisions plain cylinders. Non-convex objects don't collide each other but if everthing is a cylinder (just like the chess that comes with the game) then it will work better than how it is now.
Tiddlydoopins  [author] 11 Jul, 2014 @ 9:26pm 
Alrighty, the mod has been updated.
Tiddlydoopins  [author] 11 Jul, 2014 @ 8:46pm 
@Star-X The already shakey collissions suddenly went completely out of whack..... if you're not seeing any problems on yours then don't worry about it, haha.

@Mora On it. I think I just need to relouad some of the models in. The collissions were shaky from the start. I'll try and have it fixed within the hour.
Star-X 11 Jul, 2014 @ 6:36pm 
Dumb question, but what did 2.0 break anyway?
Mora 11 Jul, 2014 @ 3:31pm 
Hey, when I first loaded this it loaded perfectly. The only issue comes when I try to re-load it after already having it loaded onto the table. Exiting to the main menu then loading it from there loads it perfectly again.
Toot Esquire 6 Jul, 2014 @ 10:45pm 
Again!
Toot Esquire 6 Jul, 2014 @ 10:45pm 
That's awesome!