Cultist Simulator

Cultist Simulator

[Obsolete, replacement in desc] Ouroboros [Looping Jobs 2023]
63 Comments
dragon  [author] 10 Feb @ 1:33pm 
Linked! I wish you good luck maintaining it :necroheart:
dragon  [author] 9 Feb @ 6:24pm 
I believe you upload it from within cultist simulator (it's been a while), although you might have to delete the file id and get it to register as a local mod by moving it to the local mods folder to have that option show up for you.
Here's the community modding guide: https://docs.google.com/document/d/1BZiUrSiT8kKvWIEvx5DObThL4HMGVI1CluJR20CWBU0/edit
Down 9 Feb @ 6:21pm 
I fixed it, what should I do now? I have never uploaded a mod on Steam before
dragon  [author] 8 Feb @ 12:57pm 
If you're willing to fix it and upload the fix to the workshop I'd be willing to link to your mod and mark this one as outdated- I no longer really want anything to do with the community so I've been stepping back from this mod. Unfortunately the people I asked first have also been stepping back.
Down 8 Feb @ 8:38am 
The principle of a bug is simple: the healthy cooldown has not been completed.Can be changed to the first tier of the health skill must use three health.
dragon  [author] 30 Dec, 2024 @ 6:28pm 
This mod is no longer being maintained, but it should still work aside from the bug on the first health skill. I've tried to find another modder to take it on, but it might take a while before it's updated again.
Once that happens I'll mark it as outdated in the title and link to the new mod in the description.
LordXamon 21 Nov, 2024 @ 8:40am 
The first tier of the health skill. When you unlock your second health card.
dragon  [author] 21 Nov, 2024 @ 8:26am 
The first tier of the health skill, or the job without any skill at all?
I'll have to look into that, I think I did change that in the latest update- it could also be the injury code doing something really weird.
LordXamon 21 Nov, 2024 @ 8:21am 
After upgrading the skill further, I didn't encounter more issues.
LordXamon 21 Nov, 2024 @ 8:19am 
So I did a quick test, and it happens after the first loop on the first tier of the skill. So I get the first rewards correctly, but it bugs out after that.
LordXamon 21 Nov, 2024 @ 8:13am 
Immediate
dragon  [author] 21 Nov, 2024 @ 7:51am 
Is this immediate or are you looking at the results later? If the vitality expires and the funds are vacuumed up by another verb, it will appear empty.
LordXamon 21 Nov, 2024 @ 7:49am 
Manual Labor sometimes doesn't generate anything, just an empty tile.
dragon  [author] 19 Sep, 2024 @ 7:34pm 
Thanks for your concern and report! :necroheart:
Kasa 19 Sep, 2024 @ 7:30pm 
@dragon

No swet, it was my mistake in not testing it enough to see what was actually happening. And life of a modder is rough as peeps can be super nit-picky for something they:

1) Don't have to use
2) Didn't have to put any work into making.

So thanks for the QoL mod!
dragon  [author] 19 Sep, 2024 @ 7:26pm 
This is intended, but there is a bit of a caveat here though because health has a cooldown of 60s and the verb takes less than 60s to complete. Technically a tiny bit of cheating- you would need more health. But realistically with more health, the health would be off cooldown for other stuff a lot of the time, you can loop with 2 health by using the dream verb, etc etc
People were also mad at me when I suggested that it was cheating and me doing something to fix it: I never was able to figure out a better way- although I suppose I could require 3 health instead of 2.
Ultimately if you care about this you can just intentionally decide not to use your dream verb (effectively resting to speed up the cooldown) or always have a spare health you're not using- and let's be honest, in 95% of cases the latter will be true once you get enough healthskill not to get injuries, which stop it anyway.
TLDR: You'd technically need 3 health or 2 health+resting in vanilla.
Kasa 19 Sep, 2024 @ 7:05pm 
Ya, I just tested it again, it's switching between the 2 health to always have 1 off cool down. Sorry about that.
Kasa 19 Sep, 2024 @ 7:03pm 
So I start working with the physical strength skill (Doesn't matter what level).

When you use the skill to work you need to also need to put in 2 health. The Job then just loops non stop.

I think this is what you intended because it uses 2 health? I failed to check to see if it's in fact just swapping between the first health and the second health. In which case it's a false report and I apologies for not checking thoroughly enough.
dragon  [author] 19 Sep, 2024 @ 6:41pm 
I am not even sure what could cause that, but it could have been one of the recent game updates. Is it occurring for all tiers of the health skill or just one?
Or do you mean the actual health itself having a cooldown rather than the loop going faster than intended?
Kasa 19 Sep, 2024 @ 6:21pm 
There is an issue with manual labor still, now it will just continually loop with no cooldown on the health.

Basically you just keep generating money non-stop.
dragon  [author] 14 Sep, 2024 @ 11:17pm 
What doesn't work? Can you be more specific? If no changes are appearing you probably forgot to enable the mod from the mod menu. Otherwise check the job you're trying to loop is one of the ones that can loop.
Meatshaker 14 Sep, 2024 @ 1:09pm 
Doesnt work for me =(
dragon  [author] 18 Jul, 2024 @ 10:12pm 
Updated to 0.3.3. These patches should fix the issue, as well as reduce the chance of injury on Arms of Bronze loops to 10%- it was mistakenly 30%. (The first loop was correct, further loops were not.)

I've also noticed you can't loop without the health skill, but I think it's better to leave it that way- it will also only come up in legacies that start with multiple health, since you need 2 health to loop anyways (plus it's just a really bad idea, you wouldn't have the grace period and would be rolling 30%'s every time, including the first).

Thanks to everyone who reported issues!
dragon  [author] 18 Jul, 2024 @ 9:40pm 
I think I've narrowed down the source of the issue. The recipe to cause an injury directly removes one health and adds one injury (instead of transforming it). I had assume this would work fine, since it's what's used in the base game and I do not fatigue the health myself.
However, the employment aspect also fatigues the health, and it must not count that as applied until after the main effects of the recipe happen, which get replaced in a different way in the main game (because it doesn't loop).
I am currently testing a fix where I use an alt recipe addition to detect if there is fatigue and subtract that instead, which I believe will have the least side effects and incompatibilities.

Note that this mod still will not support the '3 free days' without injury, which themselves are an alt recipe that wouldn't really be possible to put in.
dragon  [author] 14 Jun, 2024 @ 9:38pm 
I'll see what I can do about it, but it might take a while for me to find a solution.
Also: would people be interested in a mod that works in a similar fashion, but instead of automatically looping, lets you put in the required resource before the task finishes?
This would solve the issues with higher level manual labor jobs technically requiring 3 health to loop at full speed without using a dream verb (usually doesn't matter because you have an excess of health at that point and so much vitality injuries are free).
It would be less QoL but more accurate to the base game, so I'd leave this mod up unchanged aside from fixes.
🐸Arbekirk🦎 14 Jun, 2024 @ 1:00pm 
hey I can confirm the manual labour health bug, 2 fatigued and an injury got spat out twice today. Love the mod though, just gonna stop using it for manual labour until injury risk goes away
dragon  [author] 29 Dec, 2023 @ 5:30am 
@Writer_A
Also side note, I was partially wrong about glover and glover, the overtime was properly accounted for- but the junior position is pre-overtime, and was done to probably avoid issues with adding reason to the recipe later. (if it isn't obvious it's been a while since I've really gone through cultsim and am mostly working off memory save when I get a bug report that sounds like an actual bug)
dragon  [author] 29 Dec, 2023 @ 5:30am 
@zeratulcraft
Are you sure this is the case? Looking at the JSON, it calls the base game injury function, which removes one health and adds one injury. This *should* work fine given that you put two health in. I was concerned there'd be an issue with the fatigue order when looking into it, but fatiguing happens when you stop the loop.
I can't think of anything that would generate health here unless the health got transferred to another verb and thus couldn't be eaten.
That recipe could also get changed by some other mod (I do not define it, merely call it) which could have a weird interaction.
zeratulcraft 25 Dec, 2023 @ 5:26am 
Bug with manual labor, when it spawns an Injury it ends the task, but refunds the health plus the damaged injury card, which you can then spend coin/vitality to turn into a real health. Net +1 Health per Injury.
dragon  [author] 15 Dec, 2023 @ 7:13pm 
Any position that has an upgrade mechanic directly related to your choices is not allowed, mostly to avoid edge cases.
If I remember correctly, the junior position is not added to avoid inconsistent behavior with overtime, which consumes extra reason semi-randomly, or he withholds your pay.
This is because the mod has the goal of balancing convenience with fatigue timers. In the hardened physique, it is likely you already have extra health. In the junior position I deemed the player might not have enough reason lying around to deal with it (plus it'd make more edge cases since it's random).

This is also why all jobs require 2 of any attribute card instead of 1, since most of the time adding an extra card simulates rotating them out with natural decay to healthy. You can, in practice, use the dream card to restore faster, but this occupys another verb.

It should work on most other glover tiers.
Writer_A 15 Dec, 2023 @ 6:49pm 
I love the idea of this mod, but I can't seem to get it to work for "Junior Work at Glover & Glover." I've been able to see the two slots you described with "Skill: A Matchless Physique," but I don't see the same when I try to work at Glover & Glover. Is the junior position not applicable for this mod?
dragon  [author] 4 Dec, 2023 @ 8:45am 
@redcardinal
yeah I went online to find a better picture but couldn't find one, strange how nothing talks about it
top right corner, book icon "The Sixth History"
it should be listed as an installed mod, with a steam icon
hit "enable", you might need to restart the game to load the recipes in

it used to be called something else that I can't spell, and the icon was different as well I think?
but it's the same menu you use to start DLC runs instantly
redcardinal 4 Dec, 2023 @ 8:37am 
Where does this mod enable in the main menu? I'm having some difficulty finding it. Seems extremely useful!
dragon  [author] 24 Nov, 2023 @ 9:03pm 
Hopefully the bug should be fixed, finally wrangled my computer, sorry for the wait.
Also threw in a slot for morlands, so if you keep it above 2 funds you can keep adding them without having to restart the thing.
dragon  [author] 31 Oct, 2023 @ 4:06pm 
did you enable it in the main menu? An update could have also broken it, but I think someone would have brought that up by now
lzarubina7 31 Oct, 2023 @ 8:15am 
how does it work? i started as a doctor, it doesn't loop and there are no extra slots
dragon  [author] 31 Oct, 2023 @ 2:59am 
it should, because there's nothing in cultsim afaik that prevents that
I think Kat was doing the Ever Afters with them?
lzarubina7 31 Oct, 2023 @ 2:57am 
Does anyone know if this mod lets you get achievements?
A_kind_of_pluto 23 Sep, 2023 @ 12:47am 
Love this mod, very smooth gameplay! Currently though, the "A hardened physique"-skill loop does not work. It consumes both health and end the loop. Otherwise works flawlessly!
dragon  [author] 30 Jul, 2023 @ 4:04am 
commenting my shitty best-effort-without-steam-or-notepad github repo on mobile now: https://github.com/realDragon11/Ouroboros-Temp
idk if the files are even in the right binary format but hopefully it works
dragon  [author] 30 Jul, 2023 @ 3:36am 
Thanks for the temp fix! Coming up with a better solution is on my todo list, but I'll see if I can pin your comment, or something.
Currently I'm having computer issues, so uploading stuff might be hard.
CedarLeaf 21 Jul, 2023 @ 3:23pm 
For those of you wanting to get the Unskilled labor job Loop working again without it consistently giving you an injury after the second loop you can do this with out have to write your own mod or waiting for the author to "fix" this mod. (Says its to cheaty but this is a single player game. It is up to the individual to choose if they want to play the game however they like.)

Go to your game files

steamapps\common\Cultist Simulator\cultistsimulator_Data\StreamingAssets\content\core\elements\abilities.json

Open this file.
Search for
"id": "fatigue",
Set this attribute a couple lines under that from
"lifetime": 60,
to
"lifetime": 40,

Mod now works again with the UnSkilled Labor Job. (Previously the first loop would give you the right rewards, the second would be empty, and on the third you would get a guaranteed injury and stop the loop)
dragon  [author] 27 Jun, 2023 @ 6:17pm 
@IcyDusk
Enable the mod from the mod menu. When you have a loopable task, you should see an extra slot, for whatever of the resource that is needed. Put the resources in both, and it should start looping. I think you stop with restlessness? sorry I've basically only checked to make sure it isn't horribly bugged (the one bug should be the A Hardened Physique tier not looping and just acting normally after you start it),

but I suspect you either didn't enable it from the main menu and restart, or are doing a glover and glover job that doesn't have a loop because there is a promotion option you could take.

Check the plain health job, or the Physican Job to see if it is enabled properly first.
There is a small chance an update in the last week broke it but I'd like to think I'd have been pinged if that was the case.
IcyDusk 26 Jun, 2023 @ 9:54am 
@dragon Can you tell me how to use this mod? im clueless :(
Atom, He Who Seeks Nowhere 16 Mar, 2023 @ 3:30am 
I see.
dragon  [author] 15 Mar, 2023 @ 9:02pm 
@human bean I haven't had a chance to test it recently, but I popped in the modding channel of the main discord and apparently only the harden physique is broken, everything else should work (and hardened physique level health was the most cheaty part about this mod, so I'm trying to think up a better solution anyways, since the job finishes quicker than the health can replenish, so it's slightly better than normal, but by that point you have excess health so it's not a big deal)

TLDR: except for lategame health job, everything has had no issues (idk what zombiemaster ran into but they weren't very detailed in their report)

You should also still be able to do that level of health normally, just it doesn't loop.
Atom, He Who Seeks Nowhere 15 Mar, 2023 @ 4:00pm 
is this currently working?
Some guy who plays games 25 Feb, 2023 @ 1:47pm 
Hey, I noticed a problem. When you try to loop with Skill:A Hardened Physique it doesnt loop and you just exhaust another health. Can you check that out?
zombiemaster12345678 22 Feb, 2023 @ 4:11pm 
as far as i can tell looping does not work any more