Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I do have a lot of mods though, and things like Fancy Lighting could be interfering.
There should be a frame duration option in the painting creator UI. Lower = the game spends less time on a single framer = faster.
Craft a 'painting hammer' using 5 pieces of wood at a work bench. Then use it as a pickaxe on paintings.
?
In order to avoid server issues associated with receiving then sending large files, the mod is currently restricted to work with only web links.
> But i have a wide list of QoL mods, that might be the issue
Oh that's probably a porting warning to 1.4.4, I don't believe that should interfere with game play? I'll resolve it sometime if that's the case.
> So I am completely new to modded terraria and I can't for the life of me figure out how to open the UI. I know youre supposed to enter a command but I can't figure out what button it is to open the command console, and according to the internet it doesnt have one to begin with so thats no help. Any assistance would be appreciated.
You would just type '/paintingUI' in chat
System.Collections.Generic.KeyNotFoundException: The given key 'ImagePaintings/Toggle Painting UI' was not present in the dictionary.
But i have a wide list of QoL mods, that might be the issue
That error should be independent of network as it'll only throw if provided image URL does not end with either '.jpg', '.png', '.jpeg', or '.gif'
It's a bit of a scuffed methodology but, can you verify that your server clients are actually provided a url that ends with correct extensions?
That's strange... Could you ask your friends to verify that the mod works on their end in single-player? If not, they might also need to tinker with the net configs of the mod so that tMod can properly access the web.
Sure, I can look into both options.
Paintings are currently hard capped to 50 blocks by 50 blocks, which is 800x800. Moving that cap to beyond 2048 is possible, though impractical, and should happen with the next update ig.
Invalid how? This could be a platform issue, but if you can, could you DM sections of your log file where the errors are produced?
Its a possibility. Perhaps in the distant future.
> I can md you the examples that i tried if u want
Sure, that would be helpful.
I can md you the examples that i tried if u want
The given URL must directly go to a PNG, JPG, or GIF and not a site.
Said link also needs to end with the image extension, this is done as a precautionary in order to avoid game crashes.
So:
Not Valid: https://imgur.com/gallery/xxxxxxx
Not Valid: https://i.imgur.com/xxxxxx.webp
Valid: https://i.imgur.com/xxxxxx.png
Would've never guessed that, thanks :)
Issue should be fixed in latest update.
Normally using the Popjoy font since I'm a huge of Paper Mario: Thousand year door (GC)
Would appreciate a fix for that but not mandatory.
If you need me as a guinea pig for a testing build I could join the discord.
That's all for now.
thx