XCOM 2
[WOTC] Dark Event Manager
57 comentarii
FearTheBunnies  [autor] 3 iul. 2024 la 9:44 
By default, it works like a bug fix and any other mod that requires it will "just work". If you want to manually tweak things, you will have to edit the config files for this mod.
turtlegentle 2 iul. 2024 la 23:45 
how to use?
jahsinha 4 iun. 2024 la 17:30 
Didn't work. This is how it looks in my ini

; Example:
; +ForceActivateDarkEvents="USE_A_REAL_DARK_EVENT_NAME_HERE"
; +ForceDeactivateDarkEvents="USE_A_REAL_DARK_EVENT_NAME_HERE"
+ForceDeactivateDarkEvents="AbilityDarkEvent_DE_MechReboot"
FearTheBunnies  [autor] 4 iun. 2024 la 6:14 
@jahsinha The actual name of the dark event that is generated by the Build-A-Dark Event mod would be "AbilityDarkEvent_DE_MechReboot". Give that a try and see if it clears up.
jahsinha 4 iun. 2024 la 0:02 
Judging by the FAQ, the force deactivate command you have in the ini doesn't work? I have one dark event I want out of the game ( effect is sustain on Robots; it's called eternal sparks. tempate name is "AbilityDarkEvents.DE_MechReboot). It's spawned already and neither console "deactivate" or the mod is working to take it away. Strategy saves.

My Last option is to console spawn the Remove chain right away ( don't know how to do this) so I can eliminate then have the mod work after. Help?
FearTheBunnies  [autor] 11 apr. 2024 la 18:25 
Yes
Talon 11 apr. 2024 la 17:34 
Is this compatible with Grim Horizon Lite?
Deacon Ivory 10 apr. 2024 la 15:48 
Permanent Dark Events opens up so many paths to chaos and mayhem. Cheers, this is brilliant Bunnies!
LeyShade 9 febr. 2024 la 14:27 
@FearTheBunnies - thank you for your generosity. It's gratefully received on behalf of all ❤️
FearTheBunnies  [autor] 9 febr. 2024 la 14:10 
All good. I was in the process of working on mods anyways and it intrigued me. Strike while the iron's hot and all that.
LeyShade 9 febr. 2024 la 12:28 
@FearTheBunnies - Remember to drop us DM with link to cover costs for time :)
FearTheBunnies  [autor] 9 febr. 2024 la 11:51 
@LeyShade Just released a stand-alone DEM for Alien Hunters. Let me know if you have any issues with it. [Alien Hunters] Dark Event Manager
LeyShade 9 febr. 2024 la 1:54 
@FearTheBunnies - Much appreciated, thank you <3
FearTheBunnies  [autor] 9 febr. 2024 la 1:49 
@LeyShade I added support in MOCX Customizer+ to gate Dark Events by MOCX HQ being active and not destroyed. That should check one of the asks. I am still figuring out the alien rulers.
LeyShade 8 febr. 2024 la 15:58 
@FearTheBunnies - There's a few to sift through, but Savage Hudson and Stukov both have sitrep packs that they should know template names of if you speak to them. Will write up a list when do new localizations for O+E's re-re-release.
FearTheBunnies  [autor] 7 febr. 2024 la 23:56 
Ah, I didn't realize there were mod-added Dark Events that affected only MOCX units.

I can add a pared-down version of this mod to Customizer+ to help with this issue for MOCX specifically.

If you drop me a list of DEs that are explicitly only affecting MOCX then I can include them by default.
LeyShade 7 febr. 2024 la 13:10 
Meant Dark Event templates, but got distracted by mini-me :steamfacepalm:
LeyShade 7 febr. 2024 la 13:09 
@FearTheBunnies - Not sitreps from MocX themselves, but Sitreps that are added by third party mods that include packages for different groups (Rulers, Chosen, Hive, MocX, BioDiv, etc). These ones don't reliably stop appearing when MocX is defeated, or the Rulers: that's why made feature request to extend.

Will also message RM for guidance in case there is a config to add to sitrep tempates others may have missed, so can pass along.

Thank you for your support and kindess.
FearTheBunnies  [autor] 7 febr. 2024 la 10:52 
@LeyShade Did a little digging and RealityMachina already has guards in place for the MOCX Dark Events to not trigger once you've destroyed the MOCX HQ. If you are seeing issues with MOCX, please drop RM a message and explain what you're seeing.
LeyShade 6 febr. 2024 la 13:59 
@FearTheBunnies - We will literally pay you to release them as separate mods :)
FearTheBunnies  [autor] 6 febr. 2024 la 13:56 
@LeyShade I have thought about it. TierToRulers would require being built against Alien Hunters and MOCX would have to built against that mod (as well as figuring out how exactly to "track" they are gone.) If I was to do it, I would most likely have to release them as separate mods.
LeyShade 6 febr. 2024 la 13:48 
Late feature request; DarkEventTiedToRulers, and if possible, DarkEventTiedToMocX.

Would be 'super' useful for third party sitreps that interact with those that don't pick up when their no longer present on the global gameboard.
darkduel 2 febr. 2024 la 23:34 
Thank a lot,excellent work.
打开aml启动器然后点击mod中的ini文件 能看到作者已经写好了例子,删除前边的符号就可以生效了,我简单把作者给的例子翻译了下。Steam评论有字数限制可以打开链接对照下让自己不喜欢的黑暗事件不在生效。
https://docs.qq.com/doc/DTmRDR3dmYk1aYkJP
https://steamhost.cn
ShinyNobody 2 sept. 2023 la 23:59 
Thanks. Steam did not tell me someone answered, so i see it only now. Thanks for the answer
Stukov81-T.TV 2 sept. 2023 la 11:33 
you can only counter as many dark events as you have contacted regions
ShinyNobody 2 sept. 2023 la 11:28 
Hello, does this mod or Stukov81-T.TV change the counter of dark events? i play with Covert Infiltration, Grim Horizon lite and the mod [WOTC] More Dark Events: Enemy Stat Boosts. i noticed that i sometimes get not the chance to counter all events. This ingame month all dark events triggered except the one from enemy stat boosts. I got at least 2 times to delay the Stat one. The first i cant remember which it countered but i believe also the stat one. Because all others triggered.
FearTheBunnies  [autor] 15 aug. 2023 la 20:57 
DarkEventTiedToChosen is used to disable a DE only after the Chosen have been defeated. If you want to disable the DE you have to put it into DisabledDarkEvents array.
Voltjohn 15 aug. 2023 la 8:14 
I've tried the Lwotc pernament dark events with this manager directly from ini files and then into the config file of the manager creating this

+DarkEventTiedToChosen="DarkEvent_AlienConditioning1"
+DarkEventTiedToChosen="DarkEvent_AlienConditioning2"
+DarkEventTiedToChosen="DarkEvent_AlienConditioning3"
+DarkEventTiedToChosen="DarkEvent_Lethal'"
+DarkEventTiedToChosen="DarkEvent_HardTarget"
+DarkEventTiedToChosen="DarkEvent_TacticalUpgrades"
+DarkEventTiedToChosen="DarkEvent_GreaterFaceless"
+DarkEventTiedToChosen="DarkEvent_RuralPropagandaBlitz"
+DarkEventTiedToChosen="DarkEvent_LightningReflexes_LW"
+DarkEventTiedToChosen="DarkEvent_HavenInfiltration"

But even after this it didn't seem to affect it in any way unless I am writing it in wrong way. If anyone is able to get the correct names of these dark events lemme know
FearTheBunnies  [autor] 28 mai 2023 la 9:55 
@Proxy Assuming LWOTC used the same core architecture, I don't see why not. Give it a try and let us know if it works.
Proxy 28 mai 2023 la 7:05 
can this yeet Lwotc permanent dark events?
Stukov81-T.TV 7 mart. 2023 la 8:39 
Sounds interesting ... with that we could create real chains
FearTheBunnies  [autor] 6 mart. 2023 la 15:24 
@Crazyduck That is a very interesting concept, but at the moment the answer is "no". I may look into adding this in the future.
Crazyduck 6 mart. 2023 la 0:20 
Hello, is it possible to add an option for dark event to be able to appear only during the time when another specified dark event is active. For example advent sealed armor can appear only if advent alloy padding is active.
FearTheBunnies  [autor] 1 febr. 2023 la 8:12 
@king of spain I am looking into Mod Options and may implement that feature in the future
FearTheBunnies  [autor] 1 febr. 2023 la 8:11 
Any line you add of '+DisabledDarkEvents="<<SOME DARK EVENT>>"' will disable that Dark Event. The big thing is to make sure that line is NOT the first line in the file because X2 requires a header to know where to apply that config and the header for this file should be "[FTBDarkEventManager.X2DownloadableContentInfo_FTBDarkEventManager]" and should always be line #1 in the file.

Let me know if you are still having issues and I will try to help as best I can.
FearTheBunnies  [autor] 1 febr. 2023 la 8:11 
@Hargroove & king of spain: I apologize if my documentation is not sufficient. To disable a specific dark event you should be able to follow these steps to get what you want.

1) Open AML
2) Click on Dark Event Manager in the AML
3) Go to the lower window where it shows the mod description and click on the Configuration tab
4) Open the XComDarkEventManager.ini file from the drop down list
5) Scroll down to one of the pre-listed Dark Events (should look like '; +DisabledDarkEvents="DarkEvent_MinorBreakthrough"')
6) Delete the ';' that is before that line. That dark event has now been added to the list of dark events to disable.
7) Click the Save button in the upper right hand corner of that section to save your ini edit
8) Launch the game and enjoy it with that Dark Event removed!
Hargroove 1 febr. 2023 la 5:56 
Yeah, they say it's easy to use, but I really don't get where I have to do these changes. And unlike what they say, neither the readme nor that 1 config that shows all those dark events explains where to put them
darklinglime 13 ian. 2023 la 10:42 
i wish it was dumb friendly and i could use mod options with it
FearTheBunnies  [autor] 10 ian. 2023 la 6:18 
@KimjonIl Yes. Just make sure it is below the line "
[FTBDarkEventManager.X2DownloadableContentInfo_FTBDarkEventManager]" which appears at the top of the file.
KimjonIl 9 ian. 2023 la 17:56 
Sorry to be a noob but do I just add the line for example "+DisabledDarkEvents="DarkEvent_MinorBreakthrough" to the file with no semi colon or quotation marks?
FearTheBunnies  [autor] 9 ian. 2023 la 6:11 
@KimjonIl you will need to tweak the XComDarkEventManager.ini config file for this mod. The config options should be found in there with documentation explaining what to do.
KimjonIl 6 ian. 2023 la 17:15 
So... how do I make a config file or which file to I need to edit to enable to edit configs?
Hunter Noah 1 nov. 2022 la 11:04 
Thanks for the info, be sure to let me know if you release anything like it!
FearTheBunnies  [autor] 31 oct. 2022 la 11:09 
@Hunter Noah That is an interesting question... This mod currently does not support increasing spawn weights, but I may look into that in the future.
Hunter Noah 28 oct. 2022 la 3:42 
How would I go about increasing the chance of a certain dark event spawning, without disabling others? I want the UFO hunt to be far more common, but the one mod that does that is incompatible with WOTC.
FearTheBunnies  [autor] 14 iul. 2022 la 8:39 
@Sinnik Yes, XComDarkEventManager is the config file for this mod. The config options should be found in there with documentation explaining what to do.
Sinnik 14 iul. 2022 la 0:43 
I read tyour comment earlier but I'm still not entirely sure where this DisabledDarkEvents place is that I'm supposed to enter the commands? Which file is it under? XComDarkEventManager?
Nitsah 24 iun. 2022 la 9:16 
Cool thanks. Because it's a bit annoying for it to show up in lwotc with grim horizon and with it wasting a slot for dark events from other mods for something mandatory be done. Where others I can let slide to help advent counter mod power creep.
FearTheBunnies  [autor] 22 iun. 2022 la 17:58 
@mingmong01 and @LeyShade I have not played with Alien Side Goals, so I have no idea how integral those DE's are, but this mod will allow you to disable any of them you want gone. That much I *can* guarantee, but if you disable something that is required for the mod, I cannot guarantee anything there.
LeyShade 22 iun. 2022 la 15:15 
I second Mingmong, has anyone tested this with Alien Side Goals to see what happens if you disable the majority of it's DE's?