XCOM 2
[WOTC] Dark Event Manager
57 comentarios
FearTheBunnies  [autor] 3 JUL 2024 a las 9:44 
By default, it works like a bug fix and any other mod that requires it will "just work". If you want to manually tweak things, you will have to edit the config files for this mod.
turtlegentle 2 JUL 2024 a las 23:45 
how to use?
jahsinha 4 JUN 2024 a las 17:30 
Didn't work. This is how it looks in my ini

; Example:
; +ForceActivateDarkEvents="USE_A_REAL_DARK_EVENT_NAME_HERE"
; +ForceDeactivateDarkEvents="USE_A_REAL_DARK_EVENT_NAME_HERE"
+ForceDeactivateDarkEvents="AbilityDarkEvent_DE_MechReboot"
FearTheBunnies  [autor] 4 JUN 2024 a las 6:14 
@jahsinha The actual name of the dark event that is generated by the Build-A-Dark Event mod would be "AbilityDarkEvent_DE_MechReboot". Give that a try and see if it clears up.
jahsinha 4 JUN 2024 a las 0:02 
Judging by the FAQ, the force deactivate command you have in the ini doesn't work? I have one dark event I want out of the game ( effect is sustain on Robots; it's called eternal sparks. tempate name is "AbilityDarkEvents.DE_MechReboot). It's spawned already and neither console "deactivate" or the mod is working to take it away. Strategy saves.

My Last option is to console spawn the Remove chain right away ( don't know how to do this) so I can eliminate then have the mod work after. Help?
FearTheBunnies  [autor] 11 ABR 2024 a las 18:25 
Yes
Talon 11 ABR 2024 a las 17:34 
Is this compatible with Grim Horizon Lite?
Deacon Ivory 10 ABR 2024 a las 15:48 
Permanent Dark Events opens up so many paths to chaos and mayhem. Cheers, this is brilliant Bunnies!
LeyShade 9 FEB 2024 a las 14:27 
@FearTheBunnies - thank you for your generosity. It's gratefully received on behalf of all ❤️
FearTheBunnies  [autor] 9 FEB 2024 a las 14:10 
All good. I was in the process of working on mods anyways and it intrigued me. Strike while the iron's hot and all that.
LeyShade 9 FEB 2024 a las 12:28 
@FearTheBunnies - Remember to drop us DM with link to cover costs for time :)
FearTheBunnies  [autor] 9 FEB 2024 a las 11:51 
@LeyShade Just released a stand-alone DEM for Alien Hunters. Let me know if you have any issues with it. [Alien Hunters] Dark Event Manager
LeyShade 9 FEB 2024 a las 1:54 
@FearTheBunnies - Much appreciated, thank you <3
FearTheBunnies  [autor] 9 FEB 2024 a las 1:49 
@LeyShade I added support in MOCX Customizer+ to gate Dark Events by MOCX HQ being active and not destroyed. That should check one of the asks. I am still figuring out the alien rulers.
LeyShade 8 FEB 2024 a las 15:58 
@FearTheBunnies - There's a few to sift through, but Savage Hudson and Stukov both have sitrep packs that they should know template names of if you speak to them. Will write up a list when do new localizations for O+E's re-re-release.
FearTheBunnies  [autor] 7 FEB 2024 a las 23:56 
Ah, I didn't realize there were mod-added Dark Events that affected only MOCX units.

I can add a pared-down version of this mod to Customizer+ to help with this issue for MOCX specifically.

If you drop me a list of DEs that are explicitly only affecting MOCX then I can include them by default.
LeyShade 7 FEB 2024 a las 13:10 
Meant Dark Event templates, but got distracted by mini-me :steamfacepalm:
LeyShade 7 FEB 2024 a las 13:09 
@FearTheBunnies - Not sitreps from MocX themselves, but Sitreps that are added by third party mods that include packages for different groups (Rulers, Chosen, Hive, MocX, BioDiv, etc). These ones don't reliably stop appearing when MocX is defeated, or the Rulers: that's why made feature request to extend.

Will also message RM for guidance in case there is a config to add to sitrep tempates others may have missed, so can pass along.

Thank you for your support and kindess.
FearTheBunnies  [autor] 7 FEB 2024 a las 10:52 
@LeyShade Did a little digging and RealityMachina already has guards in place for the MOCX Dark Events to not trigger once you've destroyed the MOCX HQ. If you are seeing issues with MOCX, please drop RM a message and explain what you're seeing.
LeyShade 6 FEB 2024 a las 13:59 
@FearTheBunnies - We will literally pay you to release them as separate mods :)
FearTheBunnies  [autor] 6 FEB 2024 a las 13:56 
@LeyShade I have thought about it. TierToRulers would require being built against Alien Hunters and MOCX would have to built against that mod (as well as figuring out how exactly to "track" they are gone.) If I was to do it, I would most likely have to release them as separate mods.
LeyShade 6 FEB 2024 a las 13:48 
Late feature request; DarkEventTiedToRulers, and if possible, DarkEventTiedToMocX.

Would be 'super' useful for third party sitreps that interact with those that don't pick up when their no longer present on the global gameboard.
darkduel 2 FEB 2024 a las 23:34 
Thank a lot,excellent work.
打开aml启动器然后点击mod中的ini文件 能看到作者已经写好了例子,删除前边的符号就可以生效了,我简单把作者给的例子翻译了下。Steam评论有字数限制可以打开链接对照下让自己不喜欢的黑暗事件不在生效。
https://docs.qq.com/doc/DTmRDR3dmYk1aYkJP
https://steamhost.cn
ShinyNobody 2 SEP 2023 a las 23:59 
Thanks. Steam did not tell me someone answered, so i see it only now. Thanks for the answer
Stukov81-T.TV 2 SEP 2023 a las 11:33 
you can only counter as many dark events as you have contacted regions
ShinyNobody 2 SEP 2023 a las 11:28 
Hello, does this mod or Stukov81-T.TV change the counter of dark events? i play with Covert Infiltration, Grim Horizon lite and the mod [WOTC] More Dark Events: Enemy Stat Boosts. i noticed that i sometimes get not the chance to counter all events. This ingame month all dark events triggered except the one from enemy stat boosts. I got at least 2 times to delay the Stat one. The first i cant remember which it countered but i believe also the stat one. Because all others triggered.
FearTheBunnies  [autor] 15 AGO 2023 a las 20:57 
DarkEventTiedToChosen is used to disable a DE only after the Chosen have been defeated. If you want to disable the DE you have to put it into DisabledDarkEvents array.
Voltjohn 15 AGO 2023 a las 8:14 
I've tried the Lwotc pernament dark events with this manager directly from ini files and then into the config file of the manager creating this

+DarkEventTiedToChosen="DarkEvent_AlienConditioning1"
+DarkEventTiedToChosen="DarkEvent_AlienConditioning2"
+DarkEventTiedToChosen="DarkEvent_AlienConditioning3"
+DarkEventTiedToChosen="DarkEvent_Lethal'"
+DarkEventTiedToChosen="DarkEvent_HardTarget"
+DarkEventTiedToChosen="DarkEvent_TacticalUpgrades"
+DarkEventTiedToChosen="DarkEvent_GreaterFaceless"
+DarkEventTiedToChosen="DarkEvent_RuralPropagandaBlitz"
+DarkEventTiedToChosen="DarkEvent_LightningReflexes_LW"
+DarkEventTiedToChosen="DarkEvent_HavenInfiltration"

But even after this it didn't seem to affect it in any way unless I am writing it in wrong way. If anyone is able to get the correct names of these dark events lemme know
FearTheBunnies  [autor] 28 MAY 2023 a las 9:55 
@Proxy Assuming LWOTC used the same core architecture, I don't see why not. Give it a try and let us know if it works.
Proxy 28 MAY 2023 a las 7:05 
can this yeet Lwotc permanent dark events?
Stukov81-T.TV 7 MAR 2023 a las 8:39 
Sounds interesting ... with that we could create real chains
FearTheBunnies  [autor] 6 MAR 2023 a las 15:24 
@Crazyduck That is a very interesting concept, but at the moment the answer is "no". I may look into adding this in the future.
Crazyduck 6 MAR 2023 a las 0:20 
Hello, is it possible to add an option for dark event to be able to appear only during the time when another specified dark event is active. For example advent sealed armor can appear only if advent alloy padding is active.
FearTheBunnies  [autor] 1 FEB 2023 a las 8:12 
@king of spain I am looking into Mod Options and may implement that feature in the future
FearTheBunnies  [autor] 1 FEB 2023 a las 8:11 
Any line you add of '+DisabledDarkEvents="<<SOME DARK EVENT>>"' will disable that Dark Event. The big thing is to make sure that line is NOT the first line in the file because X2 requires a header to know where to apply that config and the header for this file should be "[FTBDarkEventManager.X2DownloadableContentInfo_FTBDarkEventManager]" and should always be line #1 in the file.

Let me know if you are still having issues and I will try to help as best I can.
FearTheBunnies  [autor] 1 FEB 2023 a las 8:11 
@Hargroove & king of spain: I apologize if my documentation is not sufficient. To disable a specific dark event you should be able to follow these steps to get what you want.

1) Open AML
2) Click on Dark Event Manager in the AML
3) Go to the lower window where it shows the mod description and click on the Configuration tab
4) Open the XComDarkEventManager.ini file from the drop down list
5) Scroll down to one of the pre-listed Dark Events (should look like '; +DisabledDarkEvents="DarkEvent_MinorBreakthrough"')
6) Delete the ';' that is before that line. That dark event has now been added to the list of dark events to disable.
7) Click the Save button in the upper right hand corner of that section to save your ini edit
8) Launch the game and enjoy it with that Dark Event removed!
Hargroove 1 FEB 2023 a las 5:56 
Yeah, they say it's easy to use, but I really don't get where I have to do these changes. And unlike what they say, neither the readme nor that 1 config that shows all those dark events explains where to put them
darklinglime 13 ENE 2023 a las 10:42 
i wish it was dumb friendly and i could use mod options with it
FearTheBunnies  [autor] 10 ENE 2023 a las 6:18 
@KimjonIl Yes. Just make sure it is below the line "
[FTBDarkEventManager.X2DownloadableContentInfo_FTBDarkEventManager]" which appears at the top of the file.
KimjonIl 9 ENE 2023 a las 17:56 
Sorry to be a noob but do I just add the line for example "+DisabledDarkEvents="DarkEvent_MinorBreakthrough" to the file with no semi colon or quotation marks?
FearTheBunnies  [autor] 9 ENE 2023 a las 6:11 
@KimjonIl you will need to tweak the XComDarkEventManager.ini config file for this mod. The config options should be found in there with documentation explaining what to do.
KimjonIl 6 ENE 2023 a las 17:15 
So... how do I make a config file or which file to I need to edit to enable to edit configs?
Hunter Noah 1 NOV 2022 a las 11:04 
Thanks for the info, be sure to let me know if you release anything like it!
FearTheBunnies  [autor] 31 OCT 2022 a las 11:09 
@Hunter Noah That is an interesting question... This mod currently does not support increasing spawn weights, but I may look into that in the future.
Hunter Noah 28 OCT 2022 a las 3:42 
How would I go about increasing the chance of a certain dark event spawning, without disabling others? I want the UFO hunt to be far more common, but the one mod that does that is incompatible with WOTC.
FearTheBunnies  [autor] 14 JUL 2022 a las 8:39 
@Sinnik Yes, XComDarkEventManager is the config file for this mod. The config options should be found in there with documentation explaining what to do.
Sinnik 14 JUL 2022 a las 0:43 
I read tyour comment earlier but I'm still not entirely sure where this DisabledDarkEvents place is that I'm supposed to enter the commands? Which file is it under? XComDarkEventManager?
Nitsah 24 JUN 2022 a las 9:16 
Cool thanks. Because it's a bit annoying for it to show up in lwotc with grim horizon and with it wasting a slot for dark events from other mods for something mandatory be done. Where others I can let slide to help advent counter mod power creep.
FearTheBunnies  [autor] 22 JUN 2022 a las 17:58 
@mingmong01 and @LeyShade I have not played with Alien Side Goals, so I have no idea how integral those DE's are, but this mod will allow you to disable any of them you want gone. That much I *can* guarantee, but if you disable something that is required for the mod, I cannot guarantee anything there.
LeyShade 22 JUN 2022 a las 15:15 
I second Mingmong, has anyone tested this with Alien Side Goals to see what happens if you disable the majority of it's DE's?