RimWorld

RimWorld

Enter Here
169 Comments
Axeira 5 Aug @ 10:36am 
thank you, this is SO helpful
Mlie  [author] 15 Jul @ 2:42pm 
Fixed issue with Vehicle Framework and a minor other issue
Mlie  [author] 14 Jul @ 6:23am 
@Guineatown20806 Please see the Reporting Issues section described above
Guineatown20806 14 Jul @ 6:12am 
Kinda Bugged right now. Sometimes Traders won't arive with every member (trowing up an error) and the setting colonists use the spot also doesn't allow the to enter at all. Disabling the setting fixes it.
Toast 13 Jul @ 7:02pm 
I also got the same issue, removing fixed. Also loading in faster, but possibly cope on that one.
vortexhelios320 13 Jul @ 2:59pm 
I seem to be having issues with this mod. When I try to get a caravan to enter the odyssey gravship's landing site, it says they have arrived, but they are still stuck on the world map and It throws an error. Removing the mod fixes the issue.
Mlie  [author] 25 Jun @ 12:10pm 
@Boggula Updating all my mods, see Discord for progress
Mlie  [author] 21 May @ 11:39am 
@Buh_Jebus There is a raid-type that is called distributed that is meant to spawn pawns at multiple locations. This mod will not override that
Buh_Jebus 21 May @ 5:26am 
Anyway to prevent split raids entering in different areas? I think I had one pack of raiders enter the main point, but the other two spawned on the other sides.
Mlie  [author] 19 Apr @ 6:10am 
@GVLT Then it sounds like a general limitation in the vehicle framework if regular caravans work
GVLT 19 Apr @ 5:24am 
Okay, did some tests on vanilla + enter here + Vehicles framework and some vehicles. It's impossible to enter or leave trough passages made into the mountain even if they are 10 tiles wide.
GVLT 23 Mar @ 4:40am 
Thanks, I will try that
Mlie  [author] 23 Mar @ 4:21am 
@GVLT Oh you are using vehicles? They have a larger requirement, like 6 cells wide when entering. At least in my tests
GVLT 23 Mar @ 4:18am 
Hm, if I block the entrance to the base pawns are using this exit though. Probably something with vehicle regional pathfinding not being able to recalculate there.
Mlie  [author] 22 Mar @ 11:15pm 
@GVLT The only thing I can think of is if the map-tile next to yours is impassable
GVLT 22 Mar @ 4:21pm 
Does it have any specific cases where it should work? I've mined trough mountain a path 4 blocks wide, but by pawns never use it to return from caravan even when I place the thing there.
TheNLK 12 Dec, 2024 @ 2:44pm 
I wish there was a mod that does this with reinforcement drop pods. My friendlies land on top of my enemies and it just becomes a blood bath. I wish I could tell my friendlies where to land their drop pods... you know any mods?
Mlie  [author] 2 Nov, 2024 @ 6:48am 
@Rudi Gauss You can place any amount
Rudi Gauss 2 Nov, 2024 @ 6:29am 
can you place only max 2 (enter here, exit here) or can you place as many as one wants?
Mlie  [author] 20 Oct, 2024 @ 6:33am 
@Z9527 The game requires a certain amount of free cells near the edge of the map. This mod does not affect that
ED-9527 20 Oct, 2024 @ 5:52am 
Does it have to be in the open? I put it in the mountains near the edge and it didn't work
Mlie  [author] 29 Sep, 2024 @ 1:38pm 
@Boggula The spot should now be placeable on any terrain affordance, for example water.
Boggula 28 Sep, 2024 @ 2:31pm 
My map was unable to work for what i needed. I've been using dev tools to work out what the problem is and thought i'd share in case it helps. My base is set up on a coast with 2 adjacent water tiles in the SE and S. However the southern edge is blocked from mountainous terrain spawning in the water. My base is in a different section of water and because the southern edge water is inaccessible, even setting this item as close to the southern edge as possible did not work. I was looking for re-designating part of the eastern edge as the SE entrance, but i was unable to do so. So i suppose what i'm saying is that, if possible, setting up the tile as a designated entrance/exit could be good for odd maps like mine. (Also, water does not support light terrain as the tile spot requires). Thanks for responding and I've found how to circumvent my issue with a terrain modifier mod (which is not part of my mod load-out usually).
Boggula 28 Sep, 2024 @ 12:05pm 
alright cool, was just concerned over placing it on water
Mlie  [author] 28 Sep, 2024 @ 11:39am 
@Boggula Should work with any vehicle caravan
Boggula 28 Sep, 2024 @ 11:23am 
Can i use this for a boat vehicle caravan?
Naranelcat 18 Jul, 2024 @ 10:42am 
This is going to make my impassible bunker "grass" production facility SO much better! Thank you!
残响 12 Jul, 2024 @ 5:22am 
Thanks, now I can speak.
Mlie  [author] 12 Jul, 2024 @ 5:20am 
@Koms You only have access to one channel, in this channel you can read what you have to do to get access to the server. Not sure how much more I can explain it.
残响 12 Jul, 2024 @ 5:15am 
Sorry, I don't know where to see this.
Mlie  [author] 12 Jul, 2024 @ 5:11am 
@Koms Did you read the welcome message that told you how to get access to the server?
残响 12 Jul, 2024 @ 5:08am 
I entered your server, but I don't have permission, so I can't send messages. Sorry for causing you trouble.
Mlie  [author] 12 Jul, 2024 @ 5:04am 
@Koms Ok
残响 12 Jul, 2024 @ 5:02am 
I can't post messages on Discord
Mlie  [author] 11 Jul, 2024 @ 10:11pm 
@Koms Please post the link on the Discord server instead, as it saves a lot of admin time for me
残响 11 Jul, 2024 @ 7:21pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2941977041
Hello Mlie. Could you please help us check this mod? Thanks a lot!
Brooks 9 Jul, 2024 @ 11:15pm 
It works superbly now. Thank you very much!
Mlie  [author] 9 Jul, 2024 @ 2:14pm 
Vehicle caravans should now use the enter/exit spots correctly both when entering and exiting
Brooks 8 Jul, 2024 @ 1:37pm 
I can confirm the enter feature doesn't work as intended on vehicle caravans. They enter the map at random points.
Mlie  [author] 27 Jun, 2024 @ 12:06pm 
@MØri Well, that is not from this mod. I assume the vehicles cannot path to the spot, but that is just a guess.
MØri 27 Jun, 2024 @ 12:02pm 
Now vehicle caravans detects point, but can't move to it at all. Got message: "Cannot path here", "Not enough space".
Mlie  [author] 27 Jun, 2024 @ 11:55am 
@MØri Should work better now
MØri 27 Jun, 2024 @ 10:55am 
Forming vehicles caravan, not just moving vehicles to edge...
Mlie  [author] 27 Jun, 2024 @ 10:53am 
@MØri Are you referring to an outgoing caravan or vehicles in general?
MØri 27 Jun, 2024 @ 10:50am 
Vehicles won't leave map near this point. Is it real to make patch for it?
Mlie  [author] 21 Jun, 2024 @ 10:22am 
Restored the anomaly support, should no longer cause issues without anomaly
Jaggid Edje 21 Jun, 2024 @ 10:05am 
@Reddeyfish, according to the change notes, the current latest update is just a reversion to the previous version.
Reddeyfish 21 Jun, 2024 @ 9:58am 
I see the new update, going to try it out tomorrow. Thank you for your heroic work keeping all of these mods alive <3
MiguiShadre 20 Jun, 2024 @ 11:17pm 
I can confirm that im currently having the same exact issue as Reddeyfish here. In my case, a caravan can't enter back to the colony.
Mlie  [author] 20 Jun, 2024 @ 11:15pm 
@Reddeyfish Ill fix it later today