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It seems Egosoft have made some changes to the icons.xml formatting or file-names of some ship classes I intend to assess it further at some point and rebuild my icon packs from scratch.
Now I have to edit my files to remove all of them....
Well done for touching on this topic, but I won't include it in the game for myself yet. Aesthetics in the game is also necessary.
This turns my extensions list into a huge red mess!
I suspect 2 things are in play.
1: Your sample size is only looking at people who bother to leave any comments, and thats not the norm on steam workshop in my experience. A lot of users will just uninstall and never say a damn thing about it, and just downvote and then move on. Because it takes effort to write a bugreport.
2: Judging by the sheer amount of mods that intermingle things like VRO, I suspect you simply do not have many users that are *not* using VRO and the things you have in that list. If you put peanuts inside of your ice cream that you are selling, and no one has a nut allergy, you may not realize there is a problem until someone with a peanut allergy suddenly notices a problem.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884066042
<dependency id="ws_2649659255" name="Paranid Guardians" optional="true"></dependency>
and such all the way down causes it load up in game and have to be manually turned off, and set to updates off, in addition to having to go into the content.xml file you created to manually excise those lines. Image included below for anyone who wants to see the lines that are causing issues.
https://cdn.discordapp.com/attachments/855208672232472576/1037910250608668772/unknown.png
Another note, dependency doesn't need to be set true to let mod be marked red to notify it's missing dependency mods, even if it's set to ="false" it will still do the work, the only difference is ="true" will auto download what's listed, and "false" not.
Anyone that hasn't downloaded this or all the other mods within the dependency list, it would be set to "on" after game launch(or how it's written on context.xml as enabled="1" or "0"), which will try to auto subscribe all the mods listed, without intention.
That is the issue I'm trying to tell for what will happen when you set dependency optional="true", and as stated on previous comment, if someone already had a nexus ver of the mod, it would further interupt with all the nexus mods with the same name, even if it's version was higher, then they'd have to unsubscribe and delete the folder in extensions.
I assume you didn't fact check, perhaps you no longer play x4.
Anyways, as stated, not a guess or misinterpretation, the result of setting dependency optional="true", steam will "try" to download all the mods listed.
I've sorted pictures so its easier to view and understand.
http s:/i.imgur.com/moyUb7j.jpeg
http s:/i.imgur.com/wavChma.jpg
http s:/i.imgur.com/0BSyGUl.jpg
Note the last sentance it the dependencies will show up in your mod menu so you can subscribe to them but they have not been downloaded.
I'll do further research to be sure.
Source: https://www.egosoft.com:8444/confluence/display/XRWIKI/Steam+Workshop+for+X+Rebirth+and+X4
<dependency id="ego_dlc_split" optional="true" name="Split Vendetta"></dependency>
<dependency id="ego_dlc_terran" optional="true" name="Cradle of Humanity">
(....)
<dependency id="ws_2637879265" name="Triton Heavy Frigate" optional="true">
</dependency>
<dependency id="ws_1705279348" name="Rise of the Ossian Raider" optional="true"/>
<dependency id="ws_2065619828" name="Rise of the Ossian Raider VRO" optional="true"/>
As you can see they're cleary set as optional="true"
I don't see how this can explain the behaviour you're talking about, it may be a new behaviour from steam or the game because this is not the first mod I made with optional dependancies. I'll talk with other modders to see how what happened to you could be explained but currently I don't see how it could've happened.
Which brings a problem of messing with mod list of which the player didn't intend to download.
And even if mods are not activated, as long as they have the same name, for example steam ver SVE or nexus ver SVE or unzipped ver SVE will conflict with each other causing mods to not function properly etc.
I simply just raged at the moment that it literally downloaded all the mods creating the list & folder without my intention, wasn't a big deal, just delete the mod or edit content.xml
Like you want to add lists under the icon? by making the size larger in HUD but the asset object smaller, you can actually do that kinda you can make the object in the asset larger smaller and not have to change size of the image or code to see a difference.
Did you end up using that little icon size trick I mentioned on how to change a global icon sizes that appear in the HUD, instead of doing it in the by up-sizing images or the adjusting height and width?