Space Engineers

Space Engineers

More Advanced Rotors
16 Comments
Jackronym 1 Jan @ 8:11pm 
KLANG DOES NOT LIKE YOUR MOD!

You need to adjust/fix the interaction between rotors and their heads. Every single rotor in both sizes is completely unusable and they jettison themselves or their heads in a random direction. On top of that, you can't actually place any blocks on the heads until you offset the rotor heads, making the issue even worse the moment a block gets placed on them. This mod has insane potential for custom turrets and suspensions, but until the collisions are tweaked it can't be used for anything
icsde2002 9 Dec, 2024 @ 7:09pm 
These rotors can't be used as rotors, i placed a double sided rotor and it shot out through my ship ripping a bigger hole than 10 large grid railguns together.
Devilers 22 Sep, 2024 @ 9:32am 
Not working even in build state. Rotor head tries to escape from rotor all time, which is destroying connected building by physical damage.
Unusable in current state. Please fix :'(
jay tee dawgzone 1 Aug, 2024 @ 2:41am 
These don't work in survival at all. Rotor clangs on placement in survival - something to do with unbuilt state.
Kaedys 19 Apr, 2024 @ 7:19pm 
Same issue as @R³. Placing the rotors in survival mode causes the rotor head, when it spawns, to clang out or simply explode. Enabling Creative Mode Tools allows it to place properly, so it's something with the unbuilt state. Also, it's specifically with the unbuilt state of the rotor HEAD, as placing the rotor with Creative Tools on, then deleting the head and telling it to add it again (which spawns the rotor head unbuilt even with Creative Tools enabled) causes it to clang out, even with a fully-built rotor.
6 Oct, 2022 @ 9:57am 
Dunno if it's just my game, but the rotors don't work in survival.
The heads either immediately explode when the rotor is placed, or they clang out of the base and detach.

Doesn't matter where I place them either (static / large grid, subgrid, etc).
Archan79 1 Sep, 2022 @ 3:48pm 
FYI. My rotors/pistons are part of bigger pack that will have also conveyors, cargoes, hinges, airvents etc. there are some pics on my profile
Archan79 1 Sep, 2022 @ 3:47pm 
nice mod. And sorry, I am during preparing own mod that have pretty similar idea for rotors and other stuff like pistons. while I got my own models, I also have already dual rotor and inverted dual rotor, and also I am preparing slim rotor. I DIDN'T copied your ideas. Date of my models is 24.06.22. so while 2 days AFTER you released this mod, But I founded it today. I will say I really like your models.
Archan79 1 Sep, 2022 @ 3:38pm 
@mambo not possible. Collision on pistons is hardcoded unfortunatelly. it is cylinder collision that expands with piston subparts. We cannot yet add custom collision to pistons.
MamboFloof 15 Jul, 2022 @ 10:28am 
You should make a hollow 3x3 (or 2x2) piston that you can walk through to make extending airlocks.
Eddo of Rivia  [author] 5 Jul, 2022 @ 5:04am 
I`ve made some changes that allow small heads to be safely placed on the large grid rotors, the large rotorheads however are now placed with some displacement.
Collision shapes are smaller now to stop Clang from posessing rotors.
Also the large dualhead rotor got a new small grid head to work as intendet.

@Axel-of-Atheara: In conclusion it should work now fine :)
Axel-of-Atheara 4 Jul, 2022 @ 9:52pm 
Yeah, every time I tried to add a small head to any of the rotors they flip out. I got the same behavior on both a local world and on my multiplayer server.
Eddo of Rivia  [author] 4 Jul, 2022 @ 9:59am 
@Axel-of-Atheara: So that`s a thing i didn`t try yet but it should be possible, the large dualhead rotor would need a special small head tho. If i get it to work it`ll soon be updated :)

And against the clang i`ll try smaller collision shapes, sometimes more space is all they rotorheads need.
Axel-of-Atheara 4 Jul, 2022 @ 9:23am 
These don't like to have small heads on them. Can you please fix this?
WindUpHero7 3 Jul, 2022 @ 4:02pm 
My rotorheads will not stay aligned with their bases. They jitter nonstop regardless of rotor brakes or locks, and sometimes will even fully visually detach from their homes and twist off in weird directions (every time, in the case of the dual-head)
Omnipotent.Potatos 26 Jun, 2022 @ 10:30pm 
I really like the concept of this mod but the rotor head has some pretty strong jitters which makes it almost impossible to weld up in survival without grid welders.