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You need to adjust/fix the interaction between rotors and their heads. Every single rotor in both sizes is completely unusable and they jettison themselves or their heads in a random direction. On top of that, you can't actually place any blocks on the heads until you offset the rotor heads, making the issue even worse the moment a block gets placed on them. This mod has insane potential for custom turrets and suspensions, but until the collisions are tweaked it can't be used for anything
Unusable in current state. Please fix :'(
The heads either immediately explode when the rotor is placed, or they clang out of the base and detach.
Doesn't matter where I place them either (static / large grid, subgrid, etc).
Collision shapes are smaller now to stop Clang from posessing rotors.
Also the large dualhead rotor got a new small grid head to work as intendet.
@Axel-of-Atheara: In conclusion it should work now fine :)
And against the clang i`ll try smaller collision shapes, sometimes more space is all they rotorheads need.