RimWorld

RimWorld

Adverse tide Human
112 Comments
GK_QJY88 24 Jul @ 1:01pm 
1.6plz
虚伪的表像 20 Jul @ 8:17am 
1.6 plz
Kirisame usagi 12 Jul @ 10:57pm 
1.6plz
FlerdsRr 27 Jun @ 12:18am 
我,超市
Quantum Fox 18 Apr @ 9:15pm 
@看我脸色行事 科研蓝图可以自己做
mushilongyuan 2 Apr @ 10:58pm 
这是真的有毒啊!重开每次选人全部是安德、
mushilongyuan 2 Apr @ 10:22am 
这玩意有毒,不是没贴图就是贴图错误。
看我脸色行事 9 Mar @ 3:24am 
别叫逆潮了,叫逆天吧,哥们,31个科研蓝图,您自己玩自己做的这个MOD么?
Quantum Fox 18 Feb @ 7:55am 
@HongRan 在.XML
HIStay 21 Jan @ 5:54pm 
黑钢武器是不是射不出来?
天哪,那是接近的 13 Jan @ 9:11pm 
有动态表情吗
一个史莱姆+8000的袭击点数啊?
HongRan 5 Dec, 2024 @ 7:07am 
作者你好,请问安德这个种族体型大小在哪里可以调整?10体型有点太大了
清水 28 Sep, 2024 @ 8:27am 
string,string,RimWorld.RoyalTitleDef,RimWorld.Ideo,bool,bool,bool,bool,System.Collections.Generic.List`1<Verse.GeneDef>,System.Collections.Generic.List`1<Verse.GeneDef>,RimWorld.XenotypeDef,RimWorld.CustomXenotype,System.Collections.Generic.List`1<RimWorld.XenotypeDef>,single,Verse.DevelopmentalStage,System.Func`2<RimWorld.XenotypeDef, Verse.PawnKindDef>,System.Nullable`1<Verse.FloatRange>,System.Nullable`1<Verse.FloatRange>,bool,bool,bool,int,int,bool)
RimWorld.CompHatcher:Hatch ()
RimWorld.CompHatcher:CompTick ()
Verse.ThingWithComps:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
清水 28 Sep, 2024 @ 8:25am 
Trying to generate a non-downed Newborn 人造人 pawn but that would include these downed lifestages: 婴儿
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PawnGenerationRequest:ValidateAndFix ()
Verse.PawnGenerationRequest:.ctor (Verse.PawnKindDef,RimWorld.Faction,RimWorld.PawnGenerationContext,int,bool,bool,bool,bool,bool,single,bool,bool,bool,bool,bool,bool,bool,bool,bool,single,single,Verse.Pawn,single,System.Predicate`1<Verse.Pawn>,System.Predicate`1<Verse.Pawn>,System.Collections.Generic.IEnumerable`1<RimWorld.TraitDef>,System.Collections.Generic.IEnumerable`1<RimWorld.TraitDef>,System.Nullable`1<single>,System.Nullable`1<single>,System.Nullable`1<single>,System.Nullable`1<Verse.Gender>,
清水 28 Sep, 2024 @ 8:25am 
在种植完成人造人并收获的时候出现红字:
七·色人偶 20 Sep, 2024 @ 4:41am 
真的正义吗,人偶被闪毁地狱火蜈蚣一发打死顺便烧了尸体:steamsad:
Aranador 3 Sep, 2024 @ 6:15am 
I really like how different and interesting this mod is, and over all, I like it a lot - however the values of things, especially the pawns, is way over-valued - quickly leading to raids and events that are far beyond your ability to manage. Colony still at very low expectations, only one pawn able to do anything, entire base about 20x20 tiles in size? No worries, here is a raid of 60 people. I am not sure how I should be approaching things - even keeping my colony to a bare minimum, I get raids that are 10 times bigger than I'd expect fvor the point of the game I am at.
☄TouwaErio☄ 31 Aug, 2024 @ 3:21am 
您好我是第一次玩您的mod,发现有刷新野生的安娜型人偶,驯服后的袭击点数高达8000,不知道这是mod设定还是我其他的mod冲突
Heiznvonlisa 19 Aug, 2024 @ 10:26pm 
有没有动态表情什么的?
Desperate-Love 15 Aug, 2024 @ 11:41am 
米斯特物质和固化灵魂碎片捡不起来可以对照着原版的材料的定义xml修改一下对应的定义xml(ADH_JHW.xml,ADH_SOUL.xml),亲测有效
Quantum Fox 4 Aug, 2024 @ 11:06pm 
@zerowhite 可以把方块灌木分离出来吗?
Hiro Baker 27 Jul, 2024 @ 1:03pm 
One of the coolest mods I have ever played with. Thank you so much for the mod. It is amazing.
雾雨 14 Jul, 2024 @ 8:51am 
那个修复装置装备后给的修复buff是常驻的么,我带了下然后卸掉发现那个buff还是一直存在,要不是我仓库突然被吃空了我都没发现还有这事
TheWWworld 10 Jul, 2024 @ 1:50am 
小人总是会尝试捡两种基本物质东西堆叠,但捡不起来,于是会愣住
SPQR 23 Jun, 2024 @ 4:53am 
为什么物质会无故消失
海超人与大洋游侠 22 Jun, 2024 @ 2:32pm 
大佬大佬,我加了“Show Me Your Hands”模组之后安德种族的小人掏出武器手会变得非常大甚至盖住了整个小人,求修复
Hakurouken 18 May, 2024 @ 3:57pm 
Hello, I'm not sure why but this mod has an incompatibility with Vanilla Factions Expanded: Royalty.
I think it has to do with race generation
cjmx666 18 May, 2024 @ 5:43am 
大佬1.5版本固化灵魂碎片一次小人只会搬一片怎么办阿
Virsia 17 May, 2024 @ 11:49pm 
hello this mod have very expensive thing that bloat the colony wealth. making raid big
kikita 6 May, 2024 @ 8:38am 
大佬1.5啥时候能更呀?
GK_QJY88 5 May, 2024 @ 10:06pm 
1.5 plz
飞舞于天际的妖精 20 Apr, 2024 @ 11:43pm 
什么时候更新1.5啊
来自昨日 25 Mar, 2024 @ 7:19am 
不知道存不存在mod冲突,但我这边的话,这个mod的材料没法堆叠
Yee 5 Dec, 2023 @ 6:49pm 
报下错误 安娜型和莫妮型人偶转到背面时人物贴图好像错了
GK_QJY88 4 Dec, 2023 @ 5:57am 
@Blue_DR 更了!
多莫维依 25 Nov, 2023 @ 3:49am 
正义度太高了,而且这个中英文混杂emmmmm
Blue_DR 11 Sep, 2023 @ 6:44am 
还在更新吗?
Blue_DR 8 Sep, 2023 @ 9:08am 
把英文文本拆分出来放在git上,让其他需要的人自行使用翻译呗,不然中英文本太长有点影响使用
tianshal 20 Aug, 2023 @ 1:51am 
在基地没有逆潮人类的情况下,逆潮物质好说,固化灵魂碎片怎么获得呢
无声飞雪 19 Mar, 2023 @ 6:10am 
你试下把翻译和本体拆成2个mod应该就好了
zerowhite  [author] 19 Mar, 2023 @ 4:49am 
因为我写的翻译文件运行不了,我也一直在找怎么回事,可能哪天就好了
无声飞雪 19 Mar, 2023 @ 12:36am 
为什么是中英文混输,文本过长严重影响游戏体验
DS_珠泪哀歌 17 Mar, 2023 @ 8:42am 
顺便一提 我是用了rimpy和graphics settings的 不知道是不是这个原因
DS_珠泪哀歌 17 Mar, 2023 @ 8:40am 
我贴吧发图了 图上的情况是拉视角人物清晰度不会变 但是拉远会变成正方形 后面重新打了mod就变成模型变小但是会正常显示 不过拉远清晰度会变糊
zerowhite  [author] 17 Mar, 2023 @ 7:02am 
图可以发到贴吧里,我看见你回复了,但我找不到
zerowhite  [author] 17 Mar, 2023 @ 7:01am 
这个能截下图吗,就截下正常时的图和变方时的图,按理说这个拉远变方的大小是3ⅹ3,但我目前的贴图都在这范围内
DS_珠泪哀歌 17 Mar, 2023 @ 6:31am 
我的人形大小变的跟原版人物模型一样大 要么就是模型大小正常 但是视角拉远会变成正方形贴图
zerowhite  [author] 6 Mar, 2023 @ 9:15am 
已改,我忘了改前置设置了,在前置适配1.4前都不用
zerowhite  [author] 6 Mar, 2023 @ 9:15am 
It has been changed. I forgot to change the front settings. It will not be used until the front adaptation 1.4