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Crafting is included as well but in a simplistic way, and honestly a lot of the recipes don't make sense. You can scavenge parts for crafting off of car wrecks or buy them from hardware stores, and most of what you're going to be crafting is medical supplies (and explosives if you get lucky looting NATO vehicles and troops and find the right things to use).
Grey-area is there too, you can become a drug dealer. Dealing drugs and doing missions for gangs destabilizes the surrounding area, making it easier for you or the gangs to take control and weaken NATO.
Overthrow is a 'resistance simulator' similar to Antistasi but not 1:1 the same. Antagonist is NATO+Gendarmerie and the preferred map is Tanoa. You can play it on other maps but I wouldn't do so. Overthrow is more flexible than other resistance type scenarios and allows for civilian gameplay on top of the combat. It's definitely jank sometimes but it's fun.
The missions you receive from the various factions are the usual, and most of it is operative transport and assassination. Occasionally they'll ask you for guns or to capture a town (in the latter case they'll help you stabilize it afterwards). The factions that spawn on the map are dependent on what mods you have enabled, keep this in mind .
Make system a 3DEN logic module like OPCOM — drop-in ready for any map.
Update wiki — shift setup to 3D markers instead of script editing. (objectives. sqf, and towns)
Add GUI to pick factions, building types (shops, offices, factories) for common maps (Altis, Tanoa, CUP). pre start.
More gameplay variety — cartel, PMC, tycoon paths, heists, hire options.
Multiplayer flexibility — let players join NATO, police, or OPFOR, not just independent.
Other 'need electricity' are confused not show up another waypoint & Toolkit can't repair any vehicle.
I play Antistasi Ultimate is better easy & clear have jobs/missions.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3458657702
Join the discord for updates
I set the faction as a 3CB one , but it still spawns in some vanilla nato units with the horrid modern armours and weapons.
Any idea how to get rid of them ?
Went in and tried to turn off all advanced feutures, dubbrlchécked that anyone can apply anything anywhere, but it still don't work, did restart the save.
Is there anyway to just turn off the ace medic system and just put a bandage on as usal or is it to simple. Not very keen of many of the ace feutures.
OR is there a page that shows exactly all the medic settings that need to be set for it to work, as for now the mod is unplayable.
Run it on easy mode on a LAN server with RHS + compat files. In other ACE missions I have tried the medic system works.
We recently started our first rebellion in Overthrow CE. Aside from an endless supply of money from buying blow and selling whole stacks of it to the ferryman, I want to know how to make money legally? We started in the west, in Leqa. There's a sugar cane farm on the South Island. I bought it and it produces sugar cane. So far, so good, but can I automatically sell it? Exporting it doesn't seem to be profitable. I drove 120 pieces to the harbour, loaded 8 of them onto a boat and exported them at the harbour for 78 dollars. Or am I doing something wrong?
does anyone know how to complete electricty mission?
Its not complete (like how can i garrison a high command squad) but its damn good enough
Would be pretty cool if nato tries to take back a village with a coastline to use Amphibious units.
Also i absolutly love the work you guys have done so far, keep up the good work