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But i did make bluff and most of his other moves have bigger hitboxes to help with that, it'll be updated soon enough
If I get more to note for you, I'll be sure to send 'em!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2790121377&searchtext=gogeta
The first thing to note is that all his normals not only aren't slow, but they all cancel into OTHER normals and such to make him feel like a fast combo-heavy character, but each normal can only be used once in a combo (cannot Dtilt > Ftilt > Dtilt again) to prevent infinites. His size is also noticeably larger which gives him more range (though I think he's TOO big, like why is he towering over Cragg lmao)
@zoodles maybe mess with your controllers stick sense and see if you can get it to feel better for ya. Glad he's fun for you though
Also just wanted to note that i was able to use the up smash property and its great, less annoying to use up close and its neat for a bit of mix up.
frizea, vegito, broly, goku black it would make my day by adding any of them!
@Helpmeplease Hmm i can't find any issues with side b, so if you could do up a video that'd be really helpful
@Helpmeplease We've got Hit pretty much where we want him but feel free to give your feedback here. First the tracking teleport only activates and takes the bar if you're holding down the special button, i can try to adjust it some but i like it working as an improved recovery as well. Second with how the meter and levels are coded i can't do segments, and each lvl special has use, imo more so then lvl7 since it can't be comboed into and is slow. We also balanced each lv's move and boost with taking the full meter away. And third i can mess with nair and see if i can get that nair to be completely consistent.
@SphericalCube Like above we also balanced the lv's around taunt, and it's not coded to use segments. I can try to figure out how to make the ai taunt, i just have no knowledge in ai coding.
@wjcleve Yep like he helpfully said, jiren is in the works and will be out soon enough
Also, his AI never taunts to gain meter. That's a bit of an issue.
1: Homing Instant Transmission immediately takes a bar, even when trying to recover, which is very annoying if you do it on accident. I feel like you could remove the hitbox on it and just make it a good grounded tp to the opponent and be able to combo them out of it instead and THAT version takes the bar, but if you're recovering/in the air it's just normal instant transmission. Idk if this is already how it works but I noticed it kept doing that when I hit level 3 and it's pretty annoying.
Refer to the next comment, the next one's probably my biggest gripe but I do still enjoy the character don't get me wrong.