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This mod imposes the same slant regardless of difficulty mode. I have checked related autoresolver fields in the database and didn't see anything that changes the vanilla autoresolve chance based on difficulty level, so that would require a lot of work to find the correct table (if it even exists in WH3) to modify, so I would not given the time commitment.
I use a garrison mod as well (not that one though) and my own aggression mod, and I don't see the suicidal attacks very often. I do see the AI attack another AI and lose sometimes, which started happening when CA updated the game a few updates ago, but if you are seeing the AI attack in suicidal attacks repeatedly, it could be another issue. That said, I have seen the AI attack a few times and the AR will give me an easy victory, but fighting the battle shows it was actually a very close fight. I think the issue is primarily with the AR outcome determination rather than the strength of the AI stack. This mod does help with that to a degree (by basically weakening the player in AR), but it's not possible to make it perfect with the tools I have been able to find.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789855636&searchtext=garrison
Do you have other mods running? I have not experienced the AI instantly attacking any of my settlements where their defeat is certain. The only time this happens in my experience is when a faction has lost its last settlement and has no choice but to try to take a settlement.
The mod should work fine. I have covid and am quite out of it. I will check all mods and update them in a week or so once I feel better and have caught up on work
Your mod, however, hits what to me is the precise balance between not having to fight all battles and the game becoming a cakewalk.
Is it possible to use it without issues in 2.2? Or are you planning to update it?
In any case, thank you once again for this :D
If you do find such a mod please let me know; I'd be interested in it too
Going to update my answer to "I don't know". I looked at some other AR mods and one of their authors mentioned it's hardcoded now (and can't be modded). I don't know for sure
Probably
Yeah, the old one is pretty wrecked. Took me 6+ hours of tweaking to get it right again, but it feels a lot like it did pre-2.0. Personally I think it's even better.
I would suggest my aggressive AI mod. It makes the AI extremely aggressive (while still in a realistic way). If they hate you, they will declare war. If they declare war, they will go all out to destroy you.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2858642985&searchtext=beta
I think the mod slightly affects those decisions, but the AR change is not significant enough for a serious effect to AI decision making. I have not encountered the AI attacking me in any battles where it is at an obvious disadvantage.
No, the goal of the mod is to make AR a bit harder so it's a disincentive to use it unless the battle is extremely lopsided. It's not meant to make AR useless.
I'd get into campaigns and by turn 100 I'd never need to manually play any battles.
I found your mod and finally the game feels as it's supposed to.
Normal battle difficulty made auto-resolve too easy.
They should make it depend on campaign difficulty as before, instead of battle one.
I will use your mod until they fix it. Thanks a lot