Arma 3
[SP] Sitnikstal
19 Comments
Raavolk  [author] 5 Nov, 2024 @ 10:59am 
Thanks to all for good comments !
PaweU 5 Nov, 2024 @ 4:42am 
Amazing work. One of the best scenarios i play! Great job. Orcks must die
Komodo 2 Nov, 2024 @ 5:44pm 
fun and tough mission

ty
NeeHooYaaSee | 4308 14 Jul, 2022 @ 11:44am 
Very cool scenario!!!
Ukrainian supporter be like:
Flat Basset 29 Jun, 2022 @ 3:39am 
Outstanding work. thank you..
Krupel 27 Jun, 2022 @ 10:44am 
@Raavolk Thank you! And yes @WarlordToby is salty
Raavolk  [author] 27 Jun, 2022 @ 9:37am 
@Krupel Sounds like a great idea. I'm gonna see what I can do and if I can make something playable.
Kovwal 27 Jun, 2022 @ 6:58am 
Looks like "@WarlordToby" is a little salty boi. Nice mission btw. :VBCOOL:
WarlordToby 27 Jun, 2022 @ 6:08am 
Want to play the Russian side of the fighting? Open up editor, place down a camp and yourself, and mark yourself for a fire mission.
Krupel 27 Jun, 2022 @ 5:25am 
Can we have a version of mission to play as Russian forces?
Raavolk  [author] 27 Jun, 2022 @ 2:03am 
@DeepSpaceFuckLizard thanks !

@MONKE thank you ! yeah I set high precision on ennemy but maybe I could lower it a bit.

@ OneDeadGloom Yeah I see your point, but I wanted the player to feel surrounded. And for the music it's not a loop but only one music that last 9 minutes. I know it could feel repetitive but this is a personal choice.

@honger Hi, thank you for your feedback. I actually considered the probability that the player could win and therefore I had put "win" triggers. I'll see what went wrong, sorry for the inconvenience, it's true that I never tested these "win" triggers because I never managed to win myself. Anyway, well done!
DEADEYEZ321 26 Jun, 2022 @ 10:51pm 
:steamsad:
honger 26 Jun, 2022 @ 1:41pm 
I haven't checked what waypoints exactly you have used that LAMBS is in requirements but this is another case of AI struggling with the scripts as after ~15 minutes some AI from squads that have been fired upon can start moonwalking or just get stuck around the base, even on open field. I had to use spectator to find the wanderers who didn't listen.

And it looks like mission doesn't know what to do when player actually survives, I think I got to the last controlable character and managed to purge everyone in the base, I shot down the attack helicopter and nothing happened. There was one ally who had a wounded animation but I couldn't kill or heal him, I also checked through Zeus that there were still some OPFOR units hidden with disabled simulation but I couldn't find what triggers them.
gloom 26 Jun, 2022 @ 1:14pm 
While I dig the concept you were trying to go for, It would've been more fluid if the battles were linear and a bit more scripted. My biggest strife from this is the music choir looping, it should've had a bit more soundtracks then that.
Mr. Hague 26 Jun, 2022 @ 12:41pm 
Very well but together and very depressing, but the AI seem to have aim bot because I keep dying whenever I spawn. Just an ARMA thing I guess.
76561198001765706 26 Jun, 2022 @ 2:38am 
Very cinematic and atmospheric mission. A bit dark but really original.
Chief Skipper (Myulus) 25 Jun, 2022 @ 11:25am 
Sad Mission