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@MONKE thank you ! yeah I set high precision on ennemy but maybe I could lower it a bit.
@ OneDeadGloom Yeah I see your point, but I wanted the player to feel surrounded. And for the music it's not a loop but only one music that last 9 minutes. I know it could feel repetitive but this is a personal choice.
@honger Hi, thank you for your feedback. I actually considered the probability that the player could win and therefore I had put "win" triggers. I'll see what went wrong, sorry for the inconvenience, it's true that I never tested these "win" triggers because I never managed to win myself. Anyway, well done!
And it looks like mission doesn't know what to do when player actually survives, I think I got to the last controlable character and managed to purge everyone in the base, I shot down the attack helicopter and nothing happened. There was one ally who had a wounded animation but I couldn't kill or heal him, I also checked through Zeus that there were still some OPFOR units hidden with disabled simulation but I couldn't find what triggers them.