Unturned

Unturned

Vehicle Expansion
231 Comments
Abbie J. Wimbleton 26 Jun @ 1:16pm 
yeah, I hope they update this mod due to the ids conflicts
Tyisツ 22 Jun @ 9:11am 
so this is why theres spraypaints all over seversk then
Abbie J. Wimbleton 18 Jun @ 1:26am 
good mod but sadly I have to unsuscribe cause this mod has id conflicts with the map Servesk
drshahramanvariazar 15 Apr @ 1:32pm 
and nope
drshahramanvariazar 15 Apr @ 1:30pm 
is there any UN military vehicle?
Malviyn 6 Feb @ 4:24am 
you should raise the roof of the Anselmo A40 a bit, since if you're wearing a hat, the model of it clips through and is visible from the top.
Raider  [author] 22 Nov, 2024 @ 1:36pm 
most of the files adding the to the weight of the mod are the models and textures, splitting it wouldn't really reduce the size of the file by much, it'd just make it be bigger split rather than togheter
inAustraliawesay:TekSASoramanGAS 22 Nov, 2024 @ 9:09am 
hey pls can you do only objects version? it would be cool if it would be spliited on static and driveable, sometimes people would only like to use objects and this mod is like half the size of whole germany map
Starfurryy 8 Nov, 2024 @ 7:02am 
when is the next update?
Raider  [author] 16 Oct, 2024 @ 6:24pm 
yes but i don't remember which model was it, and i think it was a bit of a mix of a couple buses
Satellite-41 15 Oct, 2024 @ 1:05pm 
Thank you! Is the bus a DAF as well?
Raider  [author] 15 Oct, 2024 @ 11:44am 
is based off a daf lf 45 130
Satellite-41 15 Oct, 2024 @ 10:35am 
what is the dtc 45 irl?
LosCartuchos5566 28 Sep, 2024 @ 11:36am 
no forge crown class police car?
LosCartuchos5566 28 Sep, 2024 @ 11:35am 
NOVA PROSPEKT MENTIONED
drshahramanvariazar 24 Sep, 2024 @ 2:04am 
i hope you add the new system to the cars that vanilla cars got from the new CARR update (like rpm system and better spring and better physics and more( execpt for the spray can paints)) (oh btw i liked your mod for support for extra hardwork to add the new things i wanted) good luck on it (: :steamthis:
Starfurryy 23 Sep, 2024 @ 1:05am 
when is the next update?
Raider  [author] 19 Sep, 2024 @ 10:29am 
read the description
padzik421 19 Sep, 2024 @ 9:41am 
id?
Chrisndan 31 Aug, 2024 @ 3:25pm 
Still code
TheGodsOfPopcorn 30 Aug, 2024 @ 10:04pm 
Only vehicle I've found so far:

Tires on the Rencor Hound are overlapping with two different colours.

View Image [streamable.com]
Raider  [author] 30 Aug, 2024 @ 10:08am 
that's not code that's just a list of premade values, and i write those using notepad
Chrisndan 30 Aug, 2024 @ 1:55am 
Yeah i know that, but the attual mod itself can be writen in Microsoft code, Such as the ID's n such
Raider  [author] 30 Aug, 2024 @ 1:10am 
that's not how modding for unturned works, the game doesn't take custom code, all modding is made with stuff already present on unity or stuff nelson made to expand on the modding possibilities but game doesn't even take custom scripts
Chrisndan 30 Aug, 2024 @ 12:43am 
Raider, thats not true? The mod is all coding not just shaders?
Raider  [author] 29 Aug, 2024 @ 12:03pm 
i'll keep it in mid, but i have a lot of stuff on my hands so i can't make any promises
[SPARTA]DarkWolf 29 Aug, 2024 @ 10:21am 
@Raider Hello, I was wondering if you can make it so that the sirens on the vehicles can be heard much MUCH further away ? Atm the sirens can only be heard when you directly next to it which makes it hard to signal others with the sirens. I was also wondering if you could change all the siren tone.mp4 with the new one that the Nova Prospect and a few other newer cars have. Alot of them still use the Vanilla sirens.
TheGodsOfPopcorn 28 Aug, 2024 @ 7:20pm 
@SoldierDude I agree, it’s one of the backbone mods for my custom map called Agate Point
SoldierDude Gaming 24 Aug, 2024 @ 4:56pm 
Hey man, love the mod and all the new vehicles, especially all of the Commercial and Emergency vehicles. I'm definitely looking forward for more updates and expanded spawn-tables. Keep up the great work dude
Raider  [author] 24 Aug, 2024 @ 12:10pm 
there's no coding in unturned modding unless is for making shaders
Chrisndan 23 Aug, 2024 @ 10:32pm 
Raider do you use the Microsoft Visual studio to code your mod?
Raider  [author] 21 Aug, 2024 @ 10:17am 
okay, thanks for telling me though i think you should report this sort of stuff on the discord server as to not fill the comment section of the mod
Mike 21 Aug, 2024 @ 1:45am 
Hello again!
Another issue, when I spawn this ID for the Forge Buccaneer 42060, it spawns the Cadiral Blackwing (42170). But when I do 42061, it does give me the Forge Buccaneer (black)
Raider  [author] 16 Aug, 2024 @ 11:00am 
that's all intended, they use to have windows on the sides before but i removed them to make them more balanced and the light is so people can take handcuff people only on the back, and so the shotgun passanger can't harm the driver
Mike 16 Aug, 2024 @ 6:08am 
Hey Raider, slight issue, with the undercover cars, so all of them (except the pursuit variants like the dodge charger) have the light stick when sitting in the passenger seat next to the driver and I am unable to pull out anything including a gun for say.
Mike 16 Aug, 2024 @ 1:03am 
Hey Raider, another thing about the police cars, why don't they have bulletproof windows on the doors themselves? I know they also have windows at the front, but why not the door windows?
Raider  [author] 13 Aug, 2024 @ 9:29pm 
i'll try to remember to look into that
Mike 13 Aug, 2024 @ 8:59pm 
Also not to mention the range of the sirens is quite short (especially the recently added Wrangler Balaur (42330)
Mike 13 Aug, 2024 @ 8:59pm 
Ahh okay, then in that case is it possible for the sirens (sound effect) to be all the same? (Police cars only)
Raider  [author] 13 Aug, 2024 @ 8:48pm 
i just didn't like how in the regular game the lights continue but the sounds stop so i just did so the sound continues
Mike 13 Aug, 2024 @ 7:06pm 
Oh and one last thing, I am wondering the reason why when emergency vehicles (excluding road side service) has their sirens still blaring when exiting them?
Mike 13 Aug, 2024 @ 7:05pm 
Thanks a bunch!
Mike 13 Aug, 2024 @ 7:03pm 
Also the sirens and entering vehicle noises aren't the same, is there a specific reason why?
Raider  [author] 13 Aug, 2024 @ 6:52pm 
that's for making me aware of this, i'll start working on unifying on how that glass on the police vehicles work
Mike 13 Aug, 2024 @ 6:49pm 
Hello Raider, I have noticed with some police cars, were missing bulletproof windows:
Wrangler Balaur (42330),
Chase Chariot Avant (42190),
Chase Rammy Travey (42150),
Forge Appal (41400)
(Same goes for the Undercover variants)

Not to mention some of them take damage when hit compared to other police cars like: (Has bulletproof glass)
Crown Triumph Control (41035)
Forge Aquila (41285)
Runner (42120)
Forge Motor 45 (42155)
(Same goes for the Undercover variants)

Whereas these police vehicles have invulnerable glass that take no damage and registers:
Rammer Gould (42280)
Forge Nova Prospect (41310)
Chariot Silveranto (41055)
Chariot Communter (41050)

Thanks
Raider  [author] 11 Aug, 2024 @ 11:55am 
some do, civilian, police and taxis should spawn in vanilla maps in the future i'll also add military acuatic and fire trucks to the spawns
Yhan113 11 Aug, 2024 @ 7:37am 
nice mod! natural spawning in vanilla maps ?
Raider  [author] 10 Aug, 2024 @ 11:33pm 
both the MTU and defender work in my game, you should check if the mod is updated in your machine, today i fixed problems with MTU and some other vehicles not spawning
TheGodsOfPopcorn 10 Aug, 2024 @ 9:35pm 
Some vehicles will not spawn in upon using commands or from spawn tables, such as the MTU-84 and the Defender. This was not an issue a few months ago. I was just wondering because I have a custom map that uses some of these vehicles, and those specifically I mentioned don't spawn
Chrisndan 4 Aug, 2024 @ 2:26pm 
Oh right