Garry's Mod

Garry's Mod

ttt_ham
22 Comments
MRTRN18 31 Oct, 2023 @ 8:56am 
And, sorry for multi-spam comments. But I've made an small showcase video for this map as well. Hope You find it worth Your time!

Showcase
MRTRN18 31 Oct, 2023 @ 8:45am 
I see this map even been able to port to rp_gamemode. Make it a bit bigger in layout wise. Add more buildings. Could look dope!

Just saying. :gman:
MRTRN18 31 Oct, 2023 @ 8:28am 
P.S You can change the tress, having modules _01 / _02 etc. And change their ''Overscale'' properties to 0.89 / 0.93 / 0.77 , It will than give heights for trees. So everything is not the same. :alyx:

P.S.S #StaySafeAndStayMapping!

:gman:
MRTRN18 31 Oct, 2023 @ 8:23am 
You really have good, detailed and fun to try maps!

+Rep for it! :gman:
MRTRN18 31 Oct, 2023 @ 8:22am 
The second house. Below level. With the kitchen having one wall, with brick texture. You can add similar brick modules (prop_statics) to the wall. It will give the effect that the bricks are real. Just move the module a bit outside from the brush work. Add it around it and could look dope! :gman:

The ground. The green area. Could use more detail to it. Add some more trees maybe. Bushes, rock piles. Some walked paths by people. Bring some life to it.

As well as adding overlays, of street markings with an line, could help.

#MRTRN :gman:
MRTRN18 31 Oct, 2023 @ 8:18am 
So to the feedback.

Yes. The skybox, mentioned yet again first. For a map like this. It could really use one! Create an homestead next to it,barns,yarns or mountains. Something more. I would go with 3D Skybox. You know, brush work + prop_static ( * with overscale, 0.0525) , would fit this map amazing! :gman:

Add more light or increase brightness. spot_light could use dust_cloudemote, func_dustemote, or something for the dirt feeling floating around lamps like that. But they do look good in garage! :eli:

Question. Do You use env_cubemaps and than once compailing them, use env_cubemaps, or this isn't a thing in Garry's mod, but was for CS:GO? :ToolsOfDestruction:
MRTRN18 31 Oct, 2023 @ 7:12am 
Firstly, +RATE UP!

Bro, love Your mapping attitude! If You will go on, learn, and keep making maps. Source, either Golden Source or Source 2, I see a future and amazing projects!

#StaySafeAndStayMapping!

:gman:
Ham 26 Oct, 2023 @ 10:09am 
ham
Viscus 26 Oct, 2022 @ 8:43am 
I'm getting massive FPS drops from 299 -> 50 when looking at the center of the map or the spot where the car is.
MutantBison, PhD 26 Oct, 2022 @ 3:14am 
No problem. I’m looking forward to trying your map out the next time my friends and I play TTT. Looks like a good one.
NEVER GIVE UP :D  [author] 25 Oct, 2022 @ 8:58pm 
Awesome, thanks for letting me know! They're great.
MutantBison, PhD 25 Oct, 2022 @ 8:22pm 
Your map just got featured in a Yogscast video. The explosive car trap made for quite the hilarious intro!
NEVER GIVE UP :D  [author] 22 Aug, 2022 @ 9:55pm 
Huuuuuuuuuuh, that is interesting, thank you for letting me know.
faye 22 Aug, 2022 @ 9:53pm 
This is a pretty good map, but TTT positional voice is broken so we can't really play it. You can hear everyone coming through one of the houses ambient_generics on the deck, no matter where they are on the map.
NEVER GIVE UP :D  [author] 3 Jul, 2022 @ 10:33am 
Install CS:S
nitool. 3 Jul, 2022 @ 2:16am 
too many dark, and too many errors btw
NEVER GIVE UP :D  [author] 1 Jul, 2022 @ 8:09am 
OK if you are the scumbag that gave this a negative review, drop your address in the comments and we can deal with this. I'll smack you around a bit, rearrange your jaw, comprende?
NEVER GIVE UP :D  [author] 29 Jun, 2022 @ 7:51pm 
a balanced meal
Videogames 29 Jun, 2022 @ 6:37pm 
Pork

Truly
Virgo 24 Jun, 2022 @ 6:58pm 
i love honking the horn
NEVER GIVE UP :D  [author] 24 Jun, 2022 @ 5:29pm 
I don't think that would be good for its reception, lol
Tmccanna 24 Jun, 2022 @ 4:46pm 
will the next sequel be called spam