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Fixed
Tried to attach an item with no physics body to a wall (op_raptorhead). (InvalidOperationException) at Barotrauma.Items.Components.Holdable.AttachToWall()
at Barotrauma.Items.Components.Holdable.OnItemLoaded()
at Barotrauma.Item..ctor(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine, Boolean callOnItemLoaded, UInt16 id)
at Barotrauma.Item..ctor(ItemPrefab itemPrefab, Vector2 position, Submarine submarine, UInt16 id, Boolean callOnItemLoaded)
at Barotrauma.EntitySpawner.ItemSpawnInfo.Spawn()
at Barotrauma.EntitySpawner.Update(Boolean createNetworkEvents)
at Barotrauma.MapEntity.UpdateAll(Single deltaTime, Camera cam)
at Barotrauma.GameScreen.Update(Double deltaTime)
at Barotrauma.GameMain.Run()
at Barotrauma.Program.Main(String[] args)