Barotrauma

Barotrauma

Decorations
15 Comments
Ricky 17 May, 2023 @ 11:56am 
you can add rotate through status effects and buttons
hUbert 2  [author] 13 May, 2023 @ 3:59am 
Devs broke something wish hashes and did some hotfixes, I can't fix it :(
Grochówka 13 May, 2023 @ 3:57am 
Mod gives hash calculation errors
Penitent DOOT 17 Apr, 2023 @ 1:53pm 
That's a shame. Still a fantastic mod
hUbert 2  [author] 17 Apr, 2023 @ 1:22pm 
That's just not possible
Penitent DOOT 17 Apr, 2023 @ 1:18pm 
How do I rotate ?
loco 8 Apr, 2023 @ 11:47am 
Thanks, bouta pimp my sub
hUbert 2  [author] 8 Apr, 2023 @ 6:53am 
They were uninteractable by default, fixed it
loco 7 Apr, 2023 @ 9:11pm 
What's up with the lightboxes? when I buy them, it just says "locked"
Fediani4 5 Sep, 2022 @ 3:31am 
Thanks. Really like that mod.
hUbert 2  [author] 5 Sep, 2022 @ 1:04am 
Guess I forgot to add a Body component to the Raptor Head decoration

Fixed
Fediani4 4 Sep, 2022 @ 1:58pm 
There is no bug report discussion, so I guess this goes here. Its not just an error, it dropped the entire server.
Fediani4 4 Sep, 2022 @ 1:57pm 
The server has crashed: servercrashreport (18).log||
Tried to attach an item with no physics body to a wall (op_raptorhead). (InvalidOperationException) at Barotrauma.Items.Components.Holdable.AttachToWall()
at Barotrauma.Items.Components.Holdable.OnItemLoaded()
at Barotrauma.Item..ctor(Rectangle newRect, ItemPrefab itemPrefab, Submarine submarine, Boolean callOnItemLoaded, UInt16 id)
at Barotrauma.Item..ctor(ItemPrefab itemPrefab, Vector2 position, Submarine submarine, UInt16 id, Boolean callOnItemLoaded)
at Barotrauma.EntitySpawner.ItemSpawnInfo.Spawn()
at Barotrauma.EntitySpawner.Update(Boolean createNetworkEvents)
at Barotrauma.MapEntity.UpdateAll(Single deltaTime, Camera cam)
at Barotrauma.GameScreen.Update(Double deltaTime)
at Barotrauma.GameMain.Run()
at Barotrauma.Program.Main(String[] args)
bit* 29 Jun, 2022 @ 8:09am 
Another classic mod from hUbert
Noble 25 Jun, 2022 @ 9:46am 
Cool! Glad you were able to do this!