RimWorld

RimWorld

pphhyy's Demigryphs
253 Comments
foxin_gs3 22 Jul @ 7:37am 
this mod is on hold atm any one can continued it till the auther re continues it please stop asking for updae.🙂
易离 18 Jul @ 8:00am 
1.6 pls
Snar The Kobold 14 Jul @ 6:21pm 
i need this on 1.6! i can't play with out my gryphons :<
Aristarchus 5 Jul @ 8:06pm 
Seems like the banners cannot be stored in any storage buildings or area. It just simply does not appear in the item list. Any solution to this?
pphhyy  [author] 12 Jun @ 12:31am 
ye
Ranger Rick 11 Jun @ 10:18pm 
Can it be continued?
pphhyy  [author] 11 Jun @ 5:19pm 
this mod will NOT be getting updated to 1.6, got too many things going on to update all my mods unfortunately
Ranger Rick 30 Mar @ 3:09pm 
Yup Jecs “the only actual shield code that’s not an added apparel layer”, you’re exactly right.
Sun Cultist 30 Mar @ 10:58am 
Jecs "0.004 TPS" code
Ranger Rick 28 Mar @ 11:17am 
Because Jecs shields have been the best alternative for shields as of late.
Sun Cultist 28 Mar @ 10:50am 
Why jecs
zhunan 23 Mar @ 7:50pm 
The shield cannot be found in the armed plan, and the pawns always take off later
yoyo647qc 6 Mar @ 9:53am 
just wondering if different kinds of demigryffons can breed together (i imagine it's not the case but i haven't had the chance to test it out)
Paolini 13 Feb @ 7:23am 
Is changing the <manhunterOnTameFailChance>0.8</manhunterOnTameFailChance> to 0.2 enough to reduce the manhunter on failed tame chance ?

80% is crazy high considering a lv15 tamer barely has 15% to tame it
hitherebyethere 24 Jan @ 8:59am 
Huh it says my colonists are missing the body parts to wear the armor, Im using a body replacer mod so maybe there's a incompatibility there
Ranger Rick 12 Dec, 2024 @ 8:24am 
Hungy babies
xkp92110(orick) 11 Dec, 2024 @ 8:07pm 
why feathers and claws are category/rawfood?
can i eat them?
Ranger Rick 6 Nov, 2024 @ 1:29am 
Amazing bugs lol. Vultures are just fast like that
Apollo Densin 5 Nov, 2024 @ 12:39pm 
Found another bug, the Vulture Demigryph says it is a cheetah
Apollo Densin 4 Nov, 2024 @ 6:30am 
Unsure if this is because of the Giddy up 2 branch that is updated for 1.5. But when you ride a demigrph you are super low on its body, essentially just right on the middle
Uriel Septim VII 21 Oct, 2024 @ 6:25am 
does this work with giddy up 2 by owl chemist?
Dhoone 18 Oct, 2024 @ 4:46am 
I did the demigryph knights start. The eggs hatch and immediately become hostile so I have to kill them. How do I actually tame these things? Do I have to just let them go free and try to tame them manually?
Seth'cor 5 Oct, 2024 @ 7:40pm 
is there any patch that makes it compatible with a dogs said ?
lizidonggua2020 20 Sep, 2024 @ 12:18pm 
this error pops up in 1.4
XML error: <geneticVariance>1</geneticVariance> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase"><raidLootValueFromPointsCurve><points><li>(35, 15)</li><li>(100, 120)</li><li>(1000, 500)</li><li>(2000, 800)</li><li>(4000, 1000)</li></points></raidLootValueFromPointsCurve>
Darknote 15 Aug, 2024 @ 1:39am 
Included as a patch to latest CE snapshot (Will be a while until CE releases an update to steam, so this will have to do.)
https://combatextended.lp-programming.com/CombatExtended-10399572769.zip
Arthur GC 8 Aug, 2024 @ 5:22am 
Suggestion: The skull/skeleton banners could add terror if biotech is active.
UyTheo 27 Jul, 2024 @ 8:08pm 
My fertilized demigryph eggs keep turning into unfertilized chicken eggs
butterfly courtier 18 Jul, 2024 @ 10:44am 
Is it intended for chicks to immediately hunt a pawn after hatching?
SpingZero 26 Jun, 2024 @ 3:13pm 
hey Pphhyy and team, love your mods, keep it up :>

(May I suggest Dwarven war goats like in the battle of three armies on the hobbit movies)
exiledfreedom 23 Jun, 2024 @ 8:58am 
Sorry if i ask a stupid question, but do i need JecsTools for the shields to work?
Marq 31 May, 2024 @ 1:37am 
I'm on 1.4

XML error: <geneticVariance>1</geneticVariance> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase"><raidLootValueFromPointsCurve><points><li>(35, 15)</li><li>(100, 120)</li><li>(1000, 500)</li><li>(2000, 800)</li><li>(4000, 1000)</li></points></raidLootValueFromPointsCurve>
[Bot] Skaven 28 May, 2024 @ 10:23pm 
Are my colonists suppose to be cooking with the feathers and claws?...
Petrus Aurelius 26 May, 2024 @ 11:35pm 
Did you know that in medieval folklore it was believed that male griffins had wings while females were wingless?
FiauraTheTankGirl 7 May, 2024 @ 8:02pm 
But this isn't a CE Issue only:

XML error: <geneticVariance>1</geneticVariance> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase"><raidLootValueFromPointsCurve><points><li>(35, 15)</li><li>(100, 120)</li><li>(1000, 500)</li><li>(2000, 800)</li><li>(4000, 1000)</li></points></raidLootValueFromPointsCurve>
The Dutchman 3 May, 2024 @ 8:11am 
@Fiaura Thats pretty clearly a CE issue. You really should learn how to read instead of pestering mod authors
FiauraTheTankGirl 3 May, 2024 @ 12:07am 
Some of the Armor and Equipment is NOT patched for CE, please do a run through because the CE page says you support it but stuff like the Demigryph Shield isn't right now.
SirLalaPyon 2 May, 2024 @ 11:29pm 
bro why are your demigyphs op
zack2go 29 Apr, 2024 @ 11:38pm 
Somehow i cant play without demigryphs anymore :D
DarkDrow456 13 Apr, 2024 @ 6:58pm 
Thank you for the update <3 Can you also add the A dog said patch?
хрю 12 Apr, 2024 @ 10:55am 
CE friendly?
pphhyy  [author] 8 Apr, 2024 @ 2:40pm 
Updated to 1.5 AND shields are back
Rat Bastard 8 Feb, 2024 @ 10:17am 
@Senilia
Demigryphs are from warhammer fantasy, they are a wingless relative to griffons.
Senilia 8 Feb, 2024 @ 10:03am 
Seems to be missing the wings of an eagle?...
DrBossWatson 1 Jan, 2024 @ 6:55pm 
When in a caravan my pawns are called tribespeople.
DrBossWatson 1 Jan, 2024 @ 4:16pm 
Noticed something odd. When playing as a Demigryph Chapter House all my new pawns seem to have their genetics overwritten so their skin colour gene is always the same. Vanilla Tribal and Crashlanded scenarios don't do this but if I use the built in scenario or a custom scenario where my faction type is the Chapter House all starter pawns have the same skin gene and if I manually change the pawns or load old pawns that I have saved their children will get the skin colour gene that pawns get when choosing starter pawns. Dev mode spawned colonists also all have the same gene.

Are they supposed to be a tribal faction? Pictures say medieval but autogenerated pawns are all in tribalwear / stone weapons.
KAMK 18 Dec, 2023 @ 10:49am 
1.4 add plzzzzzzz 5 new helmets, 5 banners, and 5 shields !!!!
thompsond501 28 Nov, 2023 @ 7:17pm 
So the chicks hatch and immediately go after your colonist am I doing something wrong
2ScoopsPlz 6 Nov, 2023 @ 7:15pm 
Wouldn't mind an official patch for a dog said, but for now I think I've got a patch working well enough in my current run.
Nevets 8 Sep, 2023 @ 5:42pm 
the banners and shields don't show up in game for me and I cant find them with Character Editor
SwevenWonders 30 Aug, 2023 @ 3:02pm 
There is no option to make demigryph caparison in my game. I can buy them from npcs, and only the front half, but there is no option to make them at any tailoring bench even with full armor research.