Stellaris

Stellaris

Space Industry (Habitat Overhaul)
11 Comments
aacaliber 25 Jan @ 11:29am 
Hello! I was wondering if it would be possible to reduce the influence cost of making a habitat and maybe increasing the habitabilty? In my experience, I naturally use habitats as an alternative to terraforming, but I can literally colonize 5+ 20% habitable planets in the time it takes to make/colonize 1 habitat. I'm not looking for anything super powerful, but with the current game's cost of 200 influence (on top of all the other resource/time investments) it makes expansion incredibly slow and unrewarding.
I'm A Distraction!  [author] 12 Sep, 2023 @ 4:21pm 
I'll probably be doing a playthrough or two of Stellaris after the update and think about what I want to do for an update. If anyone has some suggestions with the habitat changes Id be glad to hear them as I do.
juhavsnn 20 Jun, 2023 @ 12:47am 
Update to 3.8?
Xzenowulf 13 Jun, 2023 @ 4:45pm 
would it be possible to make them able to be built over moons?
mgr 22 Dec, 2022 @ 9:51pm 
It does not seem to work at all in 3.6
Ragnarok 21 Sep, 2022 @ 3:12pm 
Sincerely hope this gets updated for 3.5 swiftly.
Borogwain 27 Aug, 2022 @ 2:28pm 
Very interesting mod. Do you think it is compatible with NSC2?
savadrin 10 Jul, 2022 @ 8:55pm 
it still pops up the little triangle flag saying it's for a different version of the game. that kept me from trying it for a week or so.

after i tried it, i love it and can't go back
I'm A Distraction!  [author] 30 Jun, 2022 @ 11:22pm 
Yes, I recommend a mod like Dynamic UI Overhaul. There's a few other UI mods as well that'll let you have more than default districts as well.
Urist_Imiknorris 29 Jun, 2022 @ 10:08pm 
Do you have any suggestions for making the new districts more viewable? Right now they're getting cut off by the edge of the display.
Urist_Imiknorris 29 Jun, 2022 @ 9:21pm 
My Void Dwellers are going to love this.