Space Engineers

Space Engineers

Logical Large Block Thrust
31 Comments
tacticinmatery 1 Jun @ 11:08pm 
Damn just realized I’ve been using this mod only after joining a server
Star_Kindler  [author] 1 Jan @ 1:10pm 
I've used it quite a bit with it, yeah it does.
Does this work well with relative top speed?
Star_Kindler  [author] 24 Aug, 2024 @ 4:14pm 
I would recommend reading the description for more info, and you're welcome :)
kinngrimm 24 Aug, 2024 @ 4:03am 
ok, so it is orientated at the 1x1x1?
Otherwise i thought and i might be mistaken that there would be efficiency gains the bigger some block get and i assumed the H2 thruster would fall into that category,

Also i love mods that don't change or add new blocks which in turn would lead to broken blueprints on varrying servers that do not provide these mods. So thanks for keeoing it clean =)
Star_Kindler  [author] 23 Aug, 2024 @ 8:53pm 
Both. Fuel consumption is scaled with thrust.
kinngrimm 23 Aug, 2024 @ 8:15pm 
did you only change the thrust or also fuel consumption?
Harukonea 12 Dec, 2023 @ 5:34pm 
Nice!
Have more fun playing with the numbers and models to generate interesting ideas!
Star_Kindler  [author] 12 Dec, 2023 @ 10:15am 
Done! Thanks for the help Harukonea! I've confirmed the industrial assembler shows these thrusters now.
Star_Kindler  [author] 11 Dec, 2023 @ 10:02am 
Thank you! I'll look into that when I have time and see if I can fix that.
Harukonea 11 Dec, 2023 @ 8:19am 
I am private, but I am self-taught and self-satisfied with my mods.
I also wanted to adjust the volume and output ratio between Small and Large. This mod led me to increase the output only for Hydrogen, Atmosphere, and Space Large sizes.
Specifically, from CubeBlocks.sbc with the items you want to change

<?xml version="1.0" encoding="utf-8"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CubeBlocks>
  <Definition xsi:type="MyObjectBuilder_ThrustDefinition">
    *what you want to change*
  </Definition>
</CubeBlocks>
</Definitions>

Please extract the above and copy and paste or create a new file.

Currently the Industry Assembler does not show any production items because the old CubeBlocks_IndustrialPack.sbc was used before the Keen update changed it, with data other than thrusters.

Thanks.
Star_Kindler  [author] 10 Dec, 2023 @ 7:50pm 
Hi Harukonea,

This is my first and only mod, so I was not actually aware that it worked in that way. Are you a modder, have you tested if you can specifically only put the data for the thrusters and it'll use the vanilla values for everything you don't specify? That would make sense now that I think of it.
Harukonea 10 Dec, 2023 @ 7:03pm 
Hi .Star_Kindler
I was curious about the cost and the amount of input/output so I checked the file.
However, I think the DLC files for Industry and Sci-Fi will conflict with various mods because they contain the entire contents except the thrusters. If possible, I think it would be more friendly if only the thrusters were selected.
Thanks.
Star_Kindler  [author] 17 Nov, 2023 @ 9:38am 
I'll look into it. I wonder if they added some sorting tags of some sort that are being overridden because this mod edits an older version of the thrusters file.

Are you sure it only happens for the industrial variant of the assembler? I have absolutely no idea why that would be.

Really glad you like the mod! :D
quas_lo 17 Nov, 2023 @ 8:08am 
I am fairly certain its an issue with this mod because during the course of adding and removing mods to isolate the issue, adding or removing this one triggers or resolves the issue, respectively. Best wishes, and thanks for making this mod its great :)
quas_lo 17 Nov, 2023 @ 8:08am 
Hey I just wanted to let you know that I am relatively sure that Keen has caused an issue with this mod. More specifically, it seems that when I load this mod the industrial update variant of the assembler stops displaying some of the new tabs they added to the assemblers.
Star_Kindler  [author] 24 Mar, 2023 @ 8:52am 
I made this mod to have large thrusters balanced with small thruster variants, not to give them realistic thrust based on real life, as most things don't seem to have realistic mass compared to real life so that would be very hard to make work.

(Sorry had to post in two sections because steam didn't like the length).
Star_Kindler  [author] 24 Mar, 2023 @ 8:52am 
The problem with that is that blocks in Space Engineers have incredibly low mass for the most part compared to what they should. For example, a large-grid light armour block has a mass of 500 kg... that means that if it's made out of steel, which it seems to be, then it would be completely hollow with only about 1.7mm thickness of the panels if my math is correct. That is... well, that's less than 3x the thickness of tinfoil lol, with no interior support. It doesn't really make sense. And so I think the thrust has to be less as a result of that unrealistic mass. The only way I could give them realistic thrust without everything going ludicrously fast would be to increase the mass of most blocks in the game, which is too large and unnecessary a balancing task.
skillnick456 24 Mar, 2023 @ 1:02am 
a 2.5 meter wide hydrogen thruster would prob have around maybe 3.8 to 5 MN of thrust realisticly
skillnick456 24 Mar, 2023 @ 1:00am 
yes
Star_Kindler  [author] 24 Sep, 2022 @ 4:52pm 
@skillnick456 sorry I haven't responded yet, I am considering your proposal. To be clear you want increased thrust for all hydrogen thrusters, because 1 MN for a small large-grid thruster seems too low to you?
skillnick456 23 Sep, 2022 @ 11:24am 
cause there is no way that a 2.5 m squared thruster has 1 mega newton
skillnick456 23 Sep, 2022 @ 11:23am 
yo can you make logical small block thrust plz
Electric Vanilla 26 Jul, 2022 @ 9:38pm 
well, to answer that question, it would be because size doesnt necessarily give you massive amounts of more thrust, because you also have to have more weight along with that, but, you have less parts to deal with and less restriction, allowing for more efficient burning of the fuel

if you were to give it a lore-type reason or compare it to more modern rockets IRL
Star_Kindler  [author] 26 Jul, 2022 @ 12:20pm 
Btw, in case you were interpreting my previous comment and responding to that, to clarify I changed the game's "fuel efficiency" value to make it in reality the exact same fuel efficiency as small thrusters, because of the weird way Keen did these values. Meaning, both thruster sizes get the exact same thrust for the same amount of fuel input.
Star_Kindler  [author] 26 Jul, 2022 @ 12:17pm 
@Electric_Vanilla that would be an interesting idea. I'll consider it. Do you have a specific reason that you think large thrusters should be more efficiency focused than smalls, rather than thrust focused, or is this just your personal vision of them?
Electric Vanilla 26 Jul, 2022 @ 5:07am 
i would say that you shouldnt have the thrust be 27x, but something a bit close to it, and have the fuel efficency be quite a bit better, as you are essentially burning the fuel in a more efficient manner to get that same thrust
Star_Kindler  [author] 29 Jun, 2022 @ 9:01am 
I have not tested that, however I would guess that it would as for some reason the only way to increase fuel consumption with thrust is the reduce the fuel efficiency value, which is odd as you'd think if you left it how it was it would scale with thrust but... apparently not.

I would guess however, that if you put the hydrogen efficiency mod above this mod in the mod list that it's thrust efficiency values would override this one's.
Bueno 28 Jun, 2022 @ 10:08pm 
Would this conflict with any mod that affects hydrogen efficiency?
Star_Kindler  [author] 28 Jun, 2022 @ 7:55pm 
@skillnick456 you're welcome! I'm glad people like the mod :). I don't think I mentioned in the description, but this is the first mod I've made for Space Engineers.
skillnick456 28 Jun, 2022 @ 5:58pm 
finnaly someone who actually wants powerful large hydros thank you for this