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[Ref 51B32E9B] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
was the string thrown when trying to use debug actions menu
was the mod list, no idea what the conflict was.
Thanks for this mod.
I've got a small tweak to this, adding a 'Heroes' meme, that grants access to the vanilla shooting/melee specialists in exchange for requiring a questing precept. It's mostly just a way to grant access to those in a balanced way, while keeping a mostly good aligned game.
What's the etiquette for sharing such a thing? Do I make my own mod and list yours as a dependency or submit a pull request to your github page?
Where do these 'quests' come from? Mod? The generic 'rescue downed pawn' type?
did you read the mod description? It doesnt make you "accept *every* quest". Not by a long shot.
The first two settings - respected and honorable - dont even give debuff for letting a quest expire, Simply avoid picking 'Required' if you are worried about feeling forced to accept every quest out there.
But honestly, a -1 mood debuff is so infinitesimally small that even if you picked the required setting you'd hardly feel forced to accept every quest.
Hell As long as you complete 1 out of 4 quests offered you're still breaking even mood wise while getting free development points.
Love the idea, very much.
Plus, I might consider playing the game for as long as possible, and building a ship, too, but actually leaving only after a few centuries...
e.g. Defecting from the Empire is not important, but can be done as wished - if you want to go against the Empire.
(uh oh! get murdered by ultratech!)
If the dev adds a feature involving your request, CorvusNare, I'd also assume there'd be a moodlet of 0 saying something along the lines of "We're not defectors" and a description of "(empire name) will prefer us working with them, I'm sure of it." for letting the "defect" quest vanish...
Should be.. core vanilla :)
@Howdy Pardner, not bad suggestions, but probably a massive pain to implement.
And thanks to everyone, hope you all enjoy it.
Please don't make American English speakers look so ignorant. Honourable is the British English spelling.
also best mod on workshop, gg my good sir. gg
You could also add a tie in to RimQuest ,obligating you to pick a quest before the questgiver leaves the map. It might be a bit unfair if the questgiver dies or leaves, so I suggest light consequences if the trader leaves the map due to temperature or otherwise dies. Note, sometimes purchasable pawns are quest givers and buying them can remove the option to buy quests, so this could also be a situation where the player is excused of consequences.
Otherwise good job as is, you are legitimately expanding gameplay: