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"This mod sorta works mid-save. Existing buildings will not be reordered, but new buildings should follow the hierarchy defined in the game files."
Ariphaos updated his unofficial patch earlier today, which this mod uses as a base, so I'll need a day to go through all the changes on my end.
I'll do a more thorough update tomorrow-ish.
Mod has been updated with the patch changes + the new Paragon buildings.
This update changed a lot of buildings, so I need to dedicate some time to make sure I'm merging my changes correctly with the updated stuff.
This was actually an issue with Ariphaos' patch, which I use for this mod. That should hopefully be the last of your Remnants troubles.
Update is savegame compatible.
You most likely have a mod that overwrites:
common/scripted_effects/start_of_game_effects.txt
This is the file that decides what buildings, blockers, features, techs, and modifiers a new empire and its homeworld have.
In this case, you're either using an outdated mod or a mod author forgot to include the lines that swap Remnant's research lab for an archeostudies facility.