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on the other hand, the fractions for the different guidance modes are just derived from basic 1d motion equations.
the 3.9264387263 or whatever for the nav constant was just a theory that the reason nav constant of 3 is so good is because it was close to the conversion between ft/s and m/s. lol.
if its still happening, orienting it upward in the editor will also cause random issues.
theres two rocket motors as well, one is on max burn rate, leave it as that so that the rocket accelerates as fast as possible