Total War: WARHAMMER III

Total War: WARHAMMER III

Regiments of Renown - All Factions by Pwner1
499 Comments
Pwner1  [author] 22 Jun @ 3:26am 
I'll update my mods when the DLC comes around.
marc.on.pluto514 21 Jun @ 11:43pm 
update pls
Pwner1  [author] 18 Jun @ 7:24am 
i am guessing, since i have not messed around with it
Pwner1  [author] 18 Jun @ 7:24am 
faction_to_mercenary_set_junctions_tables
Nick Carter 18 Jun @ 4:35am 
I can see the script and tables. From what I understand, it's necessary to:
1. Add minor faction keys to the script
2. Make corresponding changes to database tables (in the "db" folder)
Could you please specify exactly which tables need to have minor faction keys added to make their units recruitable through the Regiments of Renown (RoR) pool?
Pwner1  [author] 16 Jun @ 9:05pm 
Sure, just include all the minor factions in the script and database tables which I would not bother with.
Nick Carter 15 Jun @ 4:17am 
Hello! Amazing mod! Could you please tell me if there’s a way to make it work not just for major factions, but for minor ones as well?
NathanQueNaoEhSatan 13 May @ 9:22pm 
loved your art, but they too strong, they are unplayable
TSFWoosie4L 28 Apr @ 11:54pm 
I discovered that the rosters of Khorne and Nurgle have repeated RoR. I haven't checked the others.
Sombidy 31 Mar @ 12:40pm 
does this work for 6.1?
Krakenous 22 Feb @ 12:32am 
There's a Tamu crash related to this mod? Hmm...ok, I can maybe investigate that but for now I'll finish the units being added.

Ok sure I understand. I'll see about how much I can do over the next few days and see if I can verify all units are being added correctly to various races. Using the Prop Joe/ Shazbot mod manager to find all the units and RPFM has actually helped make this easier showing a full break down of all units added.

Although...again, your naming conventions make it a bit hard sometimes haha.

I'll update you in time :steamthumbsup:
Pwner1  [author] 21 Feb @ 3:01pm 
and since i have not been able to fix tamurkhan crash i've been dishertened on this mod
Pwner1  [author] 21 Feb @ 3:00pm 
I'm currently been working nonstop on a chaos warrior mod, I mean less work for me if you've got it working proper and if you have the generosity to fix it, i'm grateful
Krakenous 21 Feb @ 2:58pm 
Haha really? You can't do it yourself as It's your mod? If you're busy ok fine but I've been combing through the script and there are so many missing units and even spellings mistakes...some of your naming conventions for units are infuriating 😂. You use things like "0_" and "0__". I'm not sure why you can't just do "0_1/0_2/0_3" for naming conventions instead, would make it so much easier to read and for you to bug fix.

I assume you haven't played your own mod in a while hence why you've not yet experience some of these issues. Like I said, a lot of it is outright missing units, spelling mistakes and missing associations. At the moment, I don't have much time to do it myself, only to guide you and just to say...look over your script file lol and you'll see the issues.
Pwner1  [author] 21 Feb @ 2:46pm 
If you got a fixed script hook me up
Krakenous 21 Feb @ 5:32am 
@Pwner1 I found the issue! You have not added the units to the script: "all_add_custom_ror_wh_threes.lua", so they were never populating the ROR recruitment window. I tested it with "3chariot" and viola, it works and appears. You'll need to comb through the script and see which ones you have missed as I have a feeling you've forgotten to add a lot of them to the script .lua file above. Hope this helps! I've correctly added all the Tzeentch units now and they are working and appearing in the ROR panel as they should do :steamthumbsup:
Krakenous 21 Feb @ 4:36am 
Hey Pwner1, a lot of your RORs are not populating the ROR panel for some reason, not sure why.

Example, "3chariot" which is "Keeper of the True Flame of Change (Burning Chariot of Tzeentch)" is not in the ROR panel when playing as any Tzeentch faction, along side a lot of other units...the popup in the world event displays, but no unit is present in the ROR panel.

I fear this is happening with a LOT of your units but going through them all will take a while, but Tzeentch faction is a prime example. Can you please take a look and see what's wrong?

Only running these mods for testing:

Unique Faction UI
MIXER - Mixu's Unlocker
Immortal Empires Expanded [Requires Mixer!]
UI Slider
Disable startup splash screens / intros
Mod Configuration Tool - v0.9 Beta
High Resolution UI Improvements
Regiments of Renown - All Factions by Pwner1
Community Bug Fix Mod - Game v6, Batch 1
Savant 28 Jan @ 9:04pm 
Very nice! My favorite faction is Cathay and you have really cool cathay ROR units that I hope one day can be unlimited recruitment too! My favorites are The Stormcloud and The Warpshots. Even if it is only just those two units for unlimited recruitment, that would be so nice!
Pwner1  [author] 28 Jan @ 6:48pm 
People ask those for my mods that have RoRs, too much of a bother to keep all updated. but very very soon, in minutes i am releasing a mod that has Skaven RoRs included.
Savant 28 Jan @ 6:34pm 
Love this mod! Would you ever consider creating a submod to allow players unlimited recruitment of the ror units?
Nukular Power 21 Jan @ 9:38am 
Disabled Loreful Nurgle Lite, Nurgle Reskin, and GMD Plague Tank (which I now see is not working anyways) and no more crash - so fixed one way or the other \o/
Nukular Power 21 Jan @ 9:25am 
Interesting its working for you M0nk3y. Here are the nurgle-related mods I'm using:
Johnny's loreful Nurgle LITE, GMD Plague Tank, Nurgle Reskin by Storeslem, Mortal Warriors of Nurgle. Will see if disabling any of those gets it to work
M0nk3y ™♫♥ 20 Jan @ 6:23pm 
mh that's weird ... just startet a tamurkhan campaign and i have no crashes and all units are shown in the ror menu ??? If you would like , i can share my modlist
Nukular Power 20 Jan @ 6:11pm 
dang :(
Pwner1  [author] 20 Jan @ 7:52am 
I tried. No dice.
Nukular Power 20 Jan @ 7:24am 
Pretty please fix the Tamurkhan crash - really want to use this for Nurgle campaign :D
Nukular Power 18 Jan @ 6:07pm 
also crashing with tamurkhan. shame, really was excited to use this
COOL KID 13 Jan @ 12:02pm 
I can confirm the game crashes as Tamurkhan at the start of the campaign and when enabling it during an ongoing one
Avery 4 Jan @ 5:55pm 
im crashing when starting a new Tamurkhan campaign with just this mod installed
Chief Fatcock 2 Jan @ 6:47pm 
Yeah looking at all of the TKs RORs, none of them actually show up in the recruit menu. They do however work in battles, and in the menu to find them. Would love a fix but it is what it is, still a great mod.
Pwner1  [author] 2 Jan @ 6:26pm 
Yeah, that stopped working and I never got around fixing it.
Chief Fatcock 31 Dec, 2024 @ 8:55pm 
No crash issues but the "brotherhood of shapesh" ROR exists in the files but is not recruitable. I've tested a lot and narrowed it down to this mod itself.
M0nk3y ™♫♥ 24 Dec, 2024 @ 1:22pm 
Just wanted to throw this out here, been using this mod since release and had minor problems since then and still using it in a 100+ modpack without problems.....

There is no problem with this mod ....
Georgix 24 Dec, 2024 @ 10:22am 
Confirm crash, fresh install, 0 mods.
I’ll add from above that over the course of a current year I played with 6-7 different workshop collection and give this mod many attempts, and every time crashes/problems/serious bugs led(LOD,texutre,invisible weapons) to this particular mod. This is not a default situation of user problem (resub, check conflicts), I think for a mod that simply adds RoR units, it is too unstable.

So be cautious with this mod. I don’t have enough knowledge and/or desire to delve into the technical issues of this mod, I’m just telling you my empirical experience.
round pp 24 Dec, 2024 @ 12:55am 
I tried running only this mod and resubbed, still crashed when starting new tamurkhan
Pwner1  [author] 23 Dec, 2024 @ 11:08am 
Works for me, check for conflicts. Also everyone following, an unit of Ogre Ninjas coming very soon.
round pp 23 Dec, 2024 @ 5:34am 
Crashed when starting new tamurkhan campaign. Tried resubbed still crash
Videogamer40000 20 Dec, 2024 @ 4:57am 
I noticed the Golg's Maneaters regiment of renown unit in this doesn't seem to be affected by any research or skills. Or at least it doesn't show that they are. Could we get this looked into?

Also, have you considered changing their name since a DLC unit has the same name as them?

Thank you regardless.
KerbSide93 19 Dec, 2024 @ 4:27am 
I can confirm that the Maneater has access to the new regiments, I don't have the other dlc's so cannot check those. Good work though
Pwner1  [author] 19 Dec, 2024 @ 2:00am 
Updated, cannot check if it work for DLC lords.
Mesmerion 18 Dec, 2024 @ 8:35am 
thanks again for your work pwner1 , dont want to play without your mod enabled.. :D
fredhoover 14 Dec, 2024 @ 12:29am 
Thanks for this great mod.
Pwner1  [author] 12 Dec, 2024 @ 9:35pm 
I know, i haven't put them in, I don't even have the DLC so I cannot check on them if they would work.
Ozvelpoon 12 Dec, 2024 @ 9:05pm 
Just confirming that Skulltaker is lacking the RoR as previously reported. Skarbrand has them in the recruit panel, but not the new lords.
Pwner1  [author] 12 Dec, 2024 @ 2:33pm 
What faction? Only for vanilla playable faction with 1 exception.
Mr. Balloon Hands 12 Dec, 2024 @ 12:48pm 
The Regiments unlock but I cannot recruit them. They just don't show in the panel
Pwner1  [author] 11 Dec, 2024 @ 1:23pm 
That hasn't dropped yet?
ElyonHU 11 Dec, 2024 @ 12:36pm 
i hope update 6.0