Slay the Spire

Slay the Spire

Risk Of Relics
158 Comments
Goku 18 Jun @ 7:54pm 
Crash in Simplified Chinese.
Sköll 29 May @ 6:44am 
Is there a way to disable the shrine of chance event?
#ERROR# 13 Apr @ 1:18pm 
Any success with the TiS (Together in Spire) fix?
Aceyp 29 Jan @ 11:42am 
I cannot turn off the louse artifact, previous comment from author says there should be a menu on character select screen but there just isnt
Alexandra 3 Jan @ 10:49am 
Hello, Ive posted an issue with this mod interacting with another one on github
AvangionQ 25 Dec, 2024 @ 1:16pm 
Boss swap into Corpsebloom feels like you're starting without a relic at all.
Please buff Corpsebloom so that you gain an upgraded Bandage Up upon pickup.
https://www.youtube.com/watch?v=udwlHYcRSWs&ab_channel=FrostPrime
摩根勒菲 24 Sep, 2024 @ 12:18am 
- SpirePatch2
- Patching [com.megacrit.cardcrawl.audio.TempMusic.getSong(java.lang.String)]
- Adding Prefix...
com.evacipated.cardcrawl.modthespire.patcher.PatchingException: Illegal patch parameter: No matching parameter with name "key"
at com.evacipated.cardcrawl.modthespire.patcher.ParameterPatchInfo$ParamTransformer2.getParamName(ParameterPatchInfo.java:274)
at com.evacipated.cardcrawl.modthespire.patcher.ParameterPatchInfo$ParamTransformer2.makeSource(ParameterPatchInfo.java:361)
at com.evacipated.cardcrawl.modthespire.patcher.ParameterPatchInfo.doPatch(ParameterPatchInfo.java:71)
at com.evacipated.cardcrawl.modthespire.patcher.PrefixPatchInfo.doPatch(PrefixPatchInfo.java:8)
at com.evacipated.cardcrawl.modthespire.Patcher.finalizePatches(Patcher.java:318)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:443)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:285)
at java.lang.Thread.run(Thread.java:748)
Noire 7 Sep, 2024 @ 4:09pm 
Cause:
java.lang.NullPointerException
at riskOfRelics.actions.loseRandomRelicAction.update(loseRandomRelicAction.java:40)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)



crashed when at the Bulwark when it attacked me on around turn 5 or 6 when I got the second shard.
tetraminus  [author] 4 Aug, 2024 @ 12:17pm 
@Lucki there should be a menu on the character select screen
@BaIIIKa yup :)
@Edanin untargetable should only effect the boss. this might just be a mod incompatibility.
Lucki 4 Aug, 2024 @ 5:30am 
How to turn off Artifacts?
sandpitturtle3333 21 Jul, 2024 @ 3:03am 
Hey is this mod the one that contains Bulwarks Ambry?

How the hell do you beat it at the end of the run? Just keep losing because the boss spawns too many elites. This one had Gremlin Nob first, 2 turns later Gremlin Leader (including Gremlins). Turn 4 I had around 114 damage coming my way...
BaIIIKa 15 Jul, 2024 @ 8:07am 
Is Ben's Raincoat temp HP supposed to trigger on enemies artifact or only mine? It gives temp HP regardless of whose artifact is triggered
Edanin 13 Jul, 2024 @ 8:39am 
I couldn't target any of the enemies that the act 4 boss spawns with potions which ended my run as I had 3x brewmaster in play meaning I was getting 3 potions a turn and had to throw half of them away. I didn't see anything that mentioned this so I don't think it was intended.
tetraminus  [author] 10 Jul, 2024 @ 4:49pm 
@Uni Isnor, I'll look into it, but i dont know how long it might take

@Treffor you should be able to disable them on the character select screen by clicking the enabled artifact again.
Treffor 10 Jul, 2024 @ 1:32pm 
How to disable artifacts?
Uni Isnor 3 Jul, 2024 @ 6:24pm 
Would you be able to update this so the artifacts work with spire with friends. You kinda can rnow if you disable SWF turn on the ones you want, quit, then reenable SWF then play. But it would be nice if host could choose for all.
tetraminus  [author] 1 Jul, 2024 @ 11:35am 
@Piard The Bucket i wan not able to reproduce the issue, send any more info if you have it

@NeileruAn i have a fix for that that i haven uploaded yet, im planning to put out a bigger update soon, so it will probably include that.

@Issac7 playing the glowing shards should instantly damage the boss, if you're sure their being played and still not damaging the ambry, thats a bigger issue.

@wutzibu theres an option in the config menu to turn on full descriptions for ambigous relics like the aspects
wutzibu 1 Jul, 2024 @ 2:29am 
can you explain what the artifact "Shared design" does? i dont get it.
Issac7 26 Jun, 2024 @ 6:42am 
I'm having trouble finding out how to get the cards to make the boss at Act 4 loose life.
Can someone explain how do I do this?
NeileruAn 7 Jun, 2024 @ 3:48pm 
Not sure if you still maintain this ; found a slight issue with the Eulogy zero and calling bell relic when found outside of the boss, calling bell only gives a curse and no bonus relics.

Awesome mod, cheers ! (and sorry for not opening an issue on github, don't have an account there)
Piard The Bucket 18 May, 2024 @ 1:46pm 
As of recently ,this mod causes game to not start ,this is the last message the game sends this:


com.evacipated.cardcrawl.modthespire.patcher.PatchingException: Illegal patch parameter: No matching parameter with name "key"
at com.evacipated.cardcrawl.modthespire.patcher.ParameterPatchInfo$ParamTransformer2.getParamName(ParameterPatchInfo.java:274)
at com.evacipated.cardcrawl.modthespire.patcher.ParameterPatchInfo$ParamTransformer2.makeSource(ParameterPatchInfo.java:361)
at com.evacipated.cardcrawl.modthespire.patcher.ParameterPatchInfo.doPatch(ParameterPatchInfo.java:71)
at com.evacipated.cardcrawl.modthespire.patcher.PrefixPatchInfo.doPatch(PrefixPatchInfo.java:8)
at com.evacipated.cardcrawl.modthespire.Patcher.finalizePatches(Patcher.java:318)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:443)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:285)
at java.lang.Thread.run(Thread.java:748)
tetraminus  [author] 16 May, 2024 @ 8:44am 
My guess, is one the mods had a relic that doesn't work properly with one of the boss mechanics. I'll look into it and see if I can fid a fix. Thanks for the report!
不来方とあ 16 May, 2024 @ 2:25am 
I really use a lot of mods....hope you don't mind
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3125472707 .
I had created a collection. with 'Shadowverse The Spire' off.
(The sum of all names exceeds the character limit)
tetraminus  [author] 15 May, 2024 @ 9:15am 
were there any other mods installed?
不来方とあ 15 May, 2024 @ 6:03am 
Game crashed in final boss fight. And i have turned the 3D effect off.
Not sure which mod has conflict with this.
Mods in stacktrace:
- RiskOfRelics (2.3.11)
Cause:
java.lang.NullPointerException
at riskOfRelics.actions.loseRandomRelicAction.update(loseRandomRelicAction.java:40)
........
tetraminus  [author] 24 Apr, 2024 @ 9:42pm 
Should be fixed now
好月照清岭 23 Apr, 2024 @ 11:51pm 
loadoutmod更新以后,与本mod好像有冲突。导致一但sl便会直接退出游戏。
tetraminus  [author] 25 Mar, 2024 @ 8:40pm 
Asphyxiation Twin 14 Mar, 2024 @ 10:35am 
@tetraminus
I would really like to hear the full version, it sounds amazing. If you ever do that, could you reach out to me?
WILDI 14 Mar, 2024 @ 10:25am 
I don`t know, was it intended or no, but if you have a artifact Ignition tank and use anything that gives u temporally strength, next turn(and for the rest of the fight ofc) you will get -2*x of this strength. Like yesterday i end my daily run with -246 power)
Anyway, great mod, thank you
tetraminus  [author] 13 Mar, 2024 @ 5:28pm 
@Me
The song was made specifically for the mod, ill probably put a version of it out onto youtube at some point.

@RanDomino
Ill probably look into rewriting it at some point. it's probably actually one of the most annoying artifacts to code, so i may rework it entirely? ill see what i can do.
RanDomino 13 Mar, 2024 @ 2:00pm 
The louse artifact is interesting but frequently breaks as Cyan64 stated. I ended up turning it off.
Asphyxiation Twin 13 Mar, 2024 @ 3:44am 
What is the music of new Act 4? Couldn't find it anywhere, found an .ogg file in mod .jar, but it is short 30 sec segment
tetraminus  [author] 26 Jan, 2024 @ 3:40pm 
@Gman Is the boss not adding Glowing Shards to your deck? It should do so every time you kill all other enemies. if it's not that's a big bug.
Gman 26 Jan, 2024 @ 6:55am 
bulwark just summons every turn so doesn't appear possible to win? uninstalled.
泡泡茶壶 26 Jan, 2024 @ 2:33am 
Hello, zhs translation is done,already Pull request into Github , but I don't know why its not working when I put it into RiskOfRelics\riskOfRelicsResources\localization
tetraminus  [author] 25 Jan, 2024 @ 5:20pm 
Yes! Contributions are always welcome, you can put a Pull request into the GitHub. If you need help setting up the project, don't hesitate to ask.
泡泡茶壶 25 Jan, 2024 @ 4:35pm 
If I make a CN translation, could you put it in? Really love your mod
tetraminus  [author] 9 Jan, 2024 @ 3:40pm 
@jl7 there shouldnt be anything that does that, are you sure that wasnt a different mechanic?

@Some Random Gamer thats a side effect of the mod trying to scale down enemies to fit more on screen. it should just be scaling down the hitboxes, so you might have been able to hit them? either way ill look into a better solution in a future update.
Some Random Gamer 9 Jan, 2024 @ 5:20am 
Not quite sure what caused it, but during my act 4 fight, whenever the boss would spawn more enemies, the old ones would get shifted to the right to the point of untargetability. Ended up with like 20 enemies I couldn't target, plus all the lice that spawned from any that died to AoE thanks to that louse on kill thing.
tetraminus  [author] 8 Jan, 2024 @ 2:13pm 
it should be fixed as of 2.3.4, let me know if it breaks again
tetraminus  [author] 6 Jan, 2024 @ 1:53pm 
Found a fix, will push soon
tetraminus  [author] 6 Jan, 2024 @ 12:44pm 
Are you in downfall mode or normal mode?
tetraminus  [author] 4 Jan, 2024 @ 10:22am 
@AvangionQ will put in a nerf next update

@JL7 Can you check your version? Do you have any other mods enabled? I'm unable to reproduce the issue.
AvangionQ 25 Dec, 2023 @ 1:22pm 
Frost Prime ran Slay the Streamer, random potions gave him five Tonic Afflictions

Please add a potion to remove all Tonic Afflictions from your deck 🍸
tetraminus  [author] 18 Dec, 2023 @ 3:16pm 
tis not intended, I've got a big patch in the works, it should fix that.
MioSilver 18 Dec, 2023 @ 7:15am 
so when you have both Essence of Heresy and Sadistic Nature, something really interesting happens
is this intended?
Mumei 12 Dec, 2023 @ 2:33am 
The Relics Selection button at play screen overlap with Corrupt The Spire mod. Can you move it a little somewhere else?
Turning off the 3D printer should also remove the related toolbar item. It's a bloat when I have a lot of mods.
tetraminus  [author] 11 Dec, 2023 @ 3:43pm 
i've seen multiple requests to re-balance the ambry path, will do!
AvangionQ 11 Dec, 2023 @ 2:21pm 
Please reduce the cost of the Act 4 unlock from 550 gold to 💯 gold.