Cities: Skylines

Cities: Skylines

Australian/NZ - Road #03
13 Comments
clus  [author] 17 Jan, 2023 @ 11:19pm 
Hi. I dont think that I'll do that, because there isn't much demand, plus you'd need an extra mod, which would handle the "AI" for such tracks. Sry ...
Bankert 14 Jan, 2023 @ 2:02am 
Hello I have a question. Will there ever be the possibility for you to create a 2 way version of the normal single track LRT Tram Track?
clus  [author] 26 Sep, 2022 @ 7:43am 
Hi. I removed the link, because I've reverted back to the initial version of the upload, after the update failed. I'll do another update in a few days ...
The missing connection should actually work.... this issue has been fixed in the newest AN version.
Hindi 24 Sep, 2022 @ 12:57am 
The link how to fix the connections is dead. Im also experiencing missing connections to rather standard roads.
clus  [author] 15 Aug, 2022 @ 4:31am 
Hi. Just verify/check your game files via the steam options or unsub and delete the folder on the hdd manually and then resub ... sometimes the steam update function doesn't work...

I did an update yesterday, which unfortunately failed ... therefore i reverted back to the previous version, which worked well. I've tested that at my end without any issues.
THRILLHO 15 Aug, 2022 @ 1:15am 
from Debug Output "Australian/NZ - Road#03 is not installed properly. Please try reinstalling it!"

reinstalling does not work
clus  [author] 14 Aug, 2022 @ 12:30am 
@all

I´ve done an update and removed the "AN - track - feature" ... and (re)added "classical track meshes". This might fix some missing track connections, but not all of them.
Down below you´ll find a quick guide on how to activte the track switches (rv - Tram AI mod)
and how to "fix some connection issues.

[Guide: how to use rv - Track Meshes]

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2848790592
clus  [author] 9 Aug, 2022 @ 11:57pm 
Hi and thanks ! :)
The... by far, biggest "problem" with your suggestion is my "AN addiction" ... and this addiction is even getting worse. ;P
To put that in to perpective ... my current "project" is way more complex than this one and well, that could be a problem ... although, the "only" short term fps drops I experienced, are during the "loading time", after clicking on the segment...
So basically the same thing you described... so far, I haven't had any freezes or crashes of the game etc.
But, I'll definitely keep your proposal in mind and try to limit myself ... Maybe there will be "different" versions of some roads in the future (fingers crossed)... but I can't promise anything.
Hydrogen 6 Aug, 2022 @ 11:01pm 
Hi there,
Can we have a somewhat simplified version or AN-free version of AU/NZ roads? My PC is simply not good enough to run the AN plugin itself. Whenever I attempt to open your road with AN, the game FPS will drop to 1FPS and shut down itself from time to time. Really like your style and really miss your old assets, since all of which are AN-free.
clus  [author] 5 Jul, 2022 @ 12:12pm 
Many thanks ! :) Btw ... the designs/ideas came from Blue Thunder and Zekiarsu.
Regarding your question ... in theory, something like that should be possible ... but only the way I did it with this road(s), which means, at least two separate roads are needed, plus the need of the AN mod. With a single road this wouldn't be possible within the bounderies of this game.
filip.glac 1 Jul, 2022 @ 6:47am 
You’ve done an amazing job. I was waiting so long for a road that would shift the car lanes next to a tram stop. It is quite common where I live so I’m glad that I can finally make a tram system that looks realistic from my point of view. I just wonder if it would be possible to make the same roads with asymetrical lanes. For example 1 parking lane and 1 car lane on the left side, 2 tram lanes in the middle and 2 car lanes on the right side, so that the cars could have a dedicated turning lane at an intersection.
clus  [author] 29 Jun, 2022 @ 12:49am 
@all Blue Thunder did a quick test run and confirmed, that everything (AN releated) works with the AN - Aplha version. Therfore, I've updated the dependencies list until the AN - stable version gets its update. Sry for the unconveniences ...
clus  [author] 28 Jun, 2022 @ 10:56pm 
Hi @all. There might be some issues regarding AN stable with this road ... you could test the AN Alpha version ... that might fix it for the moment. I'll look in to that later today ... sry !