Arma 3
CWR3: Air Cavalry
19 Comments
Komodo 24 Jul, 2024 @ 2:32pm 
fun mission, ty
Majestyk 28 Sep, 2023 @ 2:59pm 
In the briefing it states that "Soviet artillery is firing on GDR forces" which are the East German. I'm guessing it should say FRG?
victorguezESP  [author] 13 Apr, 2023 @ 9:06am 
@Spinoza, mil gracias Spinoza, me alegro de que te haya gustado :)
Spinoza 10 Apr, 2023 @ 1:27pm 
Very good mission indeed. Una misión excelente, como jugar al Wargame European Escalation desde el suelo. De flipar
Daimo 31 Mar, 2023 @ 8:17am 
Girth Brooks 28 Jan, 2023 @ 2:55pm 
yes, good job. This is what reforger should be like. Youve done agreat job
DarkerDark 25 Jan, 2023 @ 11:49pm 
Very good mission! It was atmospheric at the beginning with the air cav landing and moving to contact, then the fight in the town was action packed!
🦇Pachira🦇 22 Dec, 2022 @ 11:12am 
Would love to see more CWR3 missions.
honger 10 Jul, 2022 @ 4:50am 
Cool mission btw, like most of yours. Maybe the pacing is a bit off because of the intro and garrisoning some units in buildings would add a bit more intensity to the fights.
honger 10 Jul, 2022 @ 4:47am 
@leh2012 the [h1] and other BB-codes you see in Scenarios menu is because the description there is shared with Steam description, and Steam understands it while Arma doesn't. It can be fixed if author uses 3den Enhanced and it's Steam uploading feature but I haven't seen a single person caring about it at all.
leh2012 10 Jul, 2022 @ 3:01am 
Intro was pretty good because of the weather you choose. That yellowish sun shining through the clouds made me smile. And Hueys flying in formation. Maybe it was just a tad too long because there was not a lot of dialogues as HazBo mentioned. But it’s ArmA game that tries to simulate real combat, so a little bit of waiting is welcome.
I noticed only one thing you overlooked. In the message that describes your mission when you choose it in scenario folder, there were some symbols that were meant to change the appearance of headlines. Such as [H1], [/h1], etc. They were not working properly and were visible. But that’s not a big deal.
And one little moment. A couple of saves happened in quite awkward moments. For example, when I was aiming at someone. Maybe it could be fixed by adding some delay after conditions for the save game are met.
Anyway, I really enjoyed your mission! I wish you a lot of fun times in editor and in real life! Good luck!
leh2012 10 Jul, 2022 @ 3:01am 
victorguezESP, that's a nice mission you crafted!
I don’t play a lot of missions these days, mostly mess around in editor so my skills are quite low.
I think that it is your description that really made me want to try out your scenario. That good old feel of Operation Flashpoint. "Simple" infantry mission: just go there and take the town from the "bad guys".
I really liked briefing you’ve made. Very simple yet detailed and believable. I enjoyed looking on the map with all these markers neatly placed!
Not a lot of unnecessary stuff: no broken scripts, no AI behaving weird… just solid gameplay. No crazy difficulty either (I played on semi-normal). Managed to survive whole mission by being cautious. Shot a couple guys, blew to pieces few others by lobbing 40mm grenades into unknown behind hedges. Ended up on the right flank near artillery battery. Turned out, most of the time I was away from my squad with other guys. I guess, right felt safer.
HazBo 6 Jul, 2022 @ 2:50pm 
Enjoyed the mission. I liked how the combat transitioned from long range engagements across the fields to more medium and close range as you hit the town.

It almost felt like the bocage as you bring the fight from the large enclosed fields to more intimate allotments within the town. found a 2 storey building window overlooking said allotments/gardens and enjoyed whack-a-mole as enemy popped their heads up n down or as they moved from cover to cover.

The last objective is tricky but cracked it after using a sneaky flank.

Pacing (once on the ground) was really good and save points where you'd expect them to be.
Enemy ai skill seemed balanced.

My only criticisms would be
A.) The performance. Quite alot of ai but I suppose it could of been my view distance or Armafxp mod contributing to this.
B.) The intro seemed just a wee bit too long.
Cocaine Pirate 6 Jul, 2022 @ 1:15pm 
That was a pretty fun mission, unrelated question will you being doing more stuff with the Cheranus vs Russian Modern war?
HazBo 6 Jul, 2022 @ 11:07am 
@Machine Gun Kelly - Naturally good sir however I thought it more apt to post here so the author could fix. on the subject of editing it out...can you do that with workshop downloads? I'm assuming its just like any other .pbo file once you manage to find it?

Not that it matters as Victorguez "is on it like a car bonnet" and sorted.
My thanks to both of you. :steamthumbsup:
victorguezESP  [author] 6 Jul, 2022 @ 6:59am 
Fixed, lads :)
victorguezESP  [author] 6 Jul, 2022 @ 6:45am 
@Machine Gun Kelly, @HazBo, don't worry, it won't be necessary, give me some minutes to edit the mission and eliminate the dependency :)
Machine Gun Kelly 6 Jul, 2022 @ 6:24am 
@HazBo - When you get an ARMA error like that, google it! IF you did, you would see that a REQUIRED MOD is missing (though the dev did NOT mentioning this being needed).

It should be: SigSound - ArmA 3 COMPAT - CUP
See: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1181050299

You could also edit the mission file and remove the references to this mod too.

:)
HazBo 5 Jul, 2022 @ 4:29pm 
Cant start mission. something about sig_soundsa3_cupweapons_(various weapon classes) being deleted.
have all the required mods etc