Door Kickers 2

Door Kickers 2

I.P.MISSIONS#15:"Operation Seahawk"
12 Comments
IrgenPacer  [author] 18 Dec, 2022 @ 1:00am 
Absolutely amazing video,like how it ends too.
Your one raw attempt replays are just great to watch, they seem somehow more authentic...
I'm glad you decided to play the map again.
Ganjirah 17 Dec, 2022 @ 6:55am 
Finally went back to this map and I love it. https://youtu.be/WBo7JZITtbs
IrgenPacer  [author] 7 Jul, 2022 @ 11:42am 
Thanks for your feedback about the explosions.Units don't take any damage during the detonation.I liked your idea of ​​the markers so much,I implemented it straight away,thanks for that...

P.S.: After such a great campfire story, I probably would have gotten up straight away and joined your cause^^
cheers
Luckschaden 7 Jul, 2022 @ 7:57am 
Since I'm still in command, I made sure that the campfire stories told to new recruits explain in excruciating detail how the other seven spontaneously decided to retire and are now living a very happy healthy alive life on a nice tropical island.

I can believe that, I think I must have missed some nooks and crannies in Section B, and not using silencers paired with losing operators in Section A already meant that enemies moved around and I couldn't cover all angles.

The explosions seem to have worked great visually, but I haven't confirmed whether they would do damage to my operators/the enemy. My operator fortunately circled counter-clockwise, so he didn't walk past the exploding tank on his way to the next panel. If they are supposed to deal damage, you could consider making it visually apparent which panel blows up which tank.

Thanks for making this map! It's very cool.
IrgenPacer  [author] 7 Jul, 2022 @ 7:17am 
@Luckschaden
"and one of my 8 rangers even lived to tell the tale"
This is how myths and campfire stories arise^^.

All enemies are on the map from the start, so none spawn in your back or anything like that. You must have overlooked them...
Thank you very much for playing the map and your comment!

Short question:
Do the 4 explosions in Section B works?
I installed it like this for the first time...
Luckschaden 6 Jul, 2022 @ 6:31pm 
Very cool map. Me being a tactical genius, I managed to beat it on my first attempt, and one of my 8 rangers even lived to tell the tale. I didn't use silencers, which might have made it a bit easier, but I thought it was quite challenging, with some enemies one tapping rangers or somehow managing to flank me and appearing out of angles I thought were clear.
IrgenPacer  [author] 5 Jul, 2022 @ 12:41pm 
New map update:
Garnished the control panel sabotage with some explosions^^.
Bon appetit...
Ganjirah 5 Jul, 2022 @ 8:15am 
" My condolences for the loss of one of your team members." A meager price to pay for saving the world :D Glad you liked the replay. I'm also quite happy how it turned out despite the loss. Pretty epic.
IrgenPacer  [author] 5 Jul, 2022 @ 8:07am 
@Ganjirah
Thanks for the tip about the blockers. I actually forgot to put them back in when I redesigned the map. Shame on my head... sorry for that.(update is already)
Cool replay as always, I'm very happy that you had fun with it.
It was clear that you only need 4 operators^^.
My condolences for the loss of one of your team members.
The other run would really interest me, hope you will have the time and motivation for it.
Cheers
Ganjirah 4 Jul, 2022 @ 2:13pm 
Really well done once again. Really creative. There's a real sense of urgency in this one and it was immersive. Didn't feel like making a single plan for 8 guys today so I went pause and play with the very much naked spies and it was super fun. Not super clean but fun haha. Quite challenging geometry for 4 operators but I managed. I like the little traps and triggerered guards coming to investigate, those will punish anyone not watching their six and keeping situational awareness. I'll do another playthrough with the chimps at some point. 10/10 https://youtu.be/pQk8OZGy_-o ( ps : movement blockers over the guard fences/rails or whatever they're called would be nice because you can jump over them right now )
IrgenPacer  [author] 30 Jun, 2022 @ 10:42am 
Thank you CEO.
Nice to hear that you like the level of difficulty.
Changed the positions and number of tangos a few times until I felt it was good...

The big explosion idea sounds interesting.
Haven't worked with the triggers in this direction yet.
It's on the agenda from now on :)
CEO of The Internet 30 Jun, 2022 @ 4:19am 
Fun map, not too easy and not too difficult. Would be cool if the base would blow up after sabotage, it's possible to do with triggers