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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SPOOKY BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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https://youtu.be/47seH32C_04
https://imgur.com/a/WFgLa0P
https://youtu.be/k7HakeropMQ
1. Brutus has too little health, it was a smart decision to limit it given the size of the map, but it effectively trivialized him and made him a complete joke to kill.
2. The challenge rewards are pretty much useless. At Epic you can get a max ammo, 1,000 points, a free perk, or the blundergat. The points and perks are a loss on investment. You'll spend 1,500 points to get to maximum rarity, you either break even or lose points. This is all considering you have the tribute at its cheapest, it can increase to 1,000 or 1,500. With dog rounds and random drops, you won't need a free max.
3. This map is too small to train on, the blundergat is mostly good at training, this map really doesn't compliment it.
4. The perks are rng based, the difficulty of this map is entirely based on how quickly you get crutch perks like Jug.
1. The inconsistent perk icons. Some are from BO4 and I get not all are in BO4 style, but either make them or don't use BO4 icons. It doesn't look that great if I'm honest.
2. Wunderfizz, although a nice thing, the fact jug is RNG-based isn't good ESPECIALLY in such a small map like "I Can't Think of a Good Username" already said
3. Vulture Aid and I think purely the green smoke lags the game immensely, at least for me, making it barely playable
4. A small map where perks are RNG based where it cost too much to get to the box for a good enough weapon to survive without perks
Maybe make Jug one of the first perks given to ensure the player's success isn't reliant on RNG. Hell, maybe implement the Cold War Wunderfizz, or implement the 4-hit-down system and remove Jug altogether while introducing more consistent difficulty. I get part of the challenge is being adaptable but Jug is a necessity in extremely close-quarters maps like this so randomising its acquisition make the player's enjoyment of the map rely entirely on chance.
Past that issue, it's a really cool teaser of what you're making. The environment design is top notch and I can't wait to see the full thing.